Strider Tigerwolf Posted October 26, 2012 Report Share Posted October 26, 2012 This is my format, and these are the 5 decks I made (remade Monarchs/Inzektors, but I felt Inzektors need more help). So...Any fixes? [spoiler=Inzektors] [img]http://i.imgur.com/gEpJx.png[/img] [/spoiler] [spoiler=Anti-Meta] [img]http://i.imgur.com/LDCyY.png[/img] [/spoiler] [spoiler=Chaos/T.G. Agents] [img]http://i.imgur.com/CkioB.png[/img] [/spoiler] [spoiler=Chaos Dragons] [img]http://i.imgur.com/204dD.png[/img] [/spoiler] [spoiler=HERO Beat] [img]http://i.imgur.com/8PMUY.png[/img] [/spoiler] [spoiler=Dragunity] [img]http://i.imgur.com/7TfKs.png[/img] [/spoiler] Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted October 26, 2012 Report Share Posted October 26, 2012 Very interesting, though I noticed you have 3 Ravine and 3 Dux in your Dragunity deck. Other than that, they look good. Not much I could think of to change them. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 26, 2012 Author Report Share Posted October 26, 2012 XD *facepalm* I'm fixing those ravines.Swapped the 3rd Ravine for Cyberdark Edge. Rawr Level 6 Synchros...-1 Bug + 1 Wulf Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted October 26, 2012 Report Share Posted October 26, 2012 Edge? Eh, I guess in this build that works better than the others. Usually it's the worst Cyberdark, though. Doesn't look like you have any Level 6 synchros you can make with him? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 26, 2012 Author Report Share Posted October 26, 2012 Because edge easly gets over my opponent's monsters before I go into a Synch. Piercing is nice...but ramming into something bad isn't something I'd want. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted October 26, 2012 Report Share Posted October 26, 2012 Hmm, for Hero Beat, Prohibition Super Poly and M. Fusion/Mask Change seems like it would cripple it. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 26, 2012 Author Report Share Posted October 26, 2012 [quote name='♥ D.A._Siegfried ♥' timestamp='1351273643' post='6054324'] Hmm, for Hero Beat, Prohibition Super Poly and M. Fusion/Mask Change seems like it would cripple it. [/quote] Still functions under the "Beat" part. Gemi Spark and MST provide alot of Spell/Trap Hate so prohibition isn't much of a factor anyway :/ Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted October 26, 2012 Report Share Posted October 26, 2012 [quote name='Chance Furlong' timestamp='1351274549' post='6054338'] Still functions under the "Beat" part. Gemi Spark and MST provide alot of Spell/Trap Hate so prohibition isn't much of a factor anyway :/ [/quote] Still cripples/slows it. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 26, 2012 Author Report Share Posted October 26, 2012 That it does. But any suggestions? Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted October 26, 2012 Report Share Posted October 26, 2012 [quote name='Chance Furlong' timestamp='1351275357' post='6054348'] That it does. But any suggestions? [/quote] Not really cause I suck at deck building. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 26, 2012 Author Report Share Posted October 26, 2012 I'm adding them gachis to the Agents -.- can't believe I forgot them. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 26, 2012 Author Report Share Posted October 26, 2012 Edited Agents, and gave them their Gachi plays. -2 Tunigns -2 Quickdraws (don't know why they were there), added creature swaps and TG controller :3 Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 27, 2012 Author Report Share Posted October 27, 2012 Bumping for input! Link to comment Share on other sites More sharing options...
Love of Ghibli Posted October 28, 2012 Report Share Posted October 28, 2012 Shine ball should be ran at 3 and there should be an Emeral in there somewhere. Maybe you can neg a Jupiter Also for the Chaos Dragons its just looks like a lot of dead drawing unless Lumina steps up. I would say replace the lightsworns not named Ryko and Lyla with something else and run with card troopers. As least when they are destroyed you can get some had advantage. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 29, 2012 Author Report Share Posted October 29, 2012 @Agents - 3 shine balls is bad...it has a tendency to be dead in hand and while I have Orange Herald...it's still bad. Emeral + 2nd T.G. Wonder Magician I'm adding over the quasar and Shooting Star (siding). @Chaos Dragon - But I'm building around Pulsar Dragon, along with JD and Lumina > Card Trooper on this build given it's much slower. Frankly all I need is just 1 Lightsworn (any except Wulf) in hand so I can start them plays given the decently oversized Monster Line-up...which is what regular chaos dragon tends to do anyway. BTW...Tourbus is amazing and so is D.D. Scout Plane Siding: Reaper Leviair Steelswarm Roach Maining: 2nd D.D. Scout 1st Gachi 1st Daigusto Phoenix (saw it in play with Monarchs...and I like being able to deal 3k direct damage XP Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 31, 2012 Author Report Share Posted October 31, 2012 bumping~ Link to comment Share on other sites More sharing options...
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