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The Descent of the Rangers!


Dr_Overbuild

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Basically, these archetypes are very different compared to other archetypes. So enjoy ^_^

[u][b]The Dice Archetype[/b][/u]
[b][spoiler=Monsters (All Limited LOL)][/b]
Dice Ranger 1 - Agradoth the Ace [Level 1]
[Warrior/Tuner] [color=#ff0000]FIRE[/color]
[color=#000000]Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of 'Dice Ranger Dice' and cannot be Special Summoned by other ways. Once per turn, you can return on 'Dice' Spell/Trap card from your graveyard to your deck. If this card is destroyed and sent to the graveyard, roll a die. If the result is 1, Special Summon this card, ignoring the summoning conditions.[/color]
[color=#000000][ATK: 1800][DEF: 200][/color]

[color=#000000]Dice Ranger 2 - Infinity the Archlight [Level 2][/color]
[color=#000000][Warrior/Effect][/color][color=#daa520] LIGHT[/color]
[color=#000000]Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of 'Dice Ranger Dice' and cannot be Special Summoned by other ways. Once per turn, you can reduce this cards's ATK by 500 to destroy one set card your opponent controls. If this card is destroyed and sent to the graveyard, roll a die. If the result is 2, Special Summon this card, ignoring the summoning conditions.[/color]
[color=#000000][ATK: 1500][DEF: 800][/color]

[color=#000000]Dice Ranger 3 - Vanguard the Steel [Level 3][/color]
[color=#000000][Warrior/Effect][/color][color=#DAA520] [/color][color=#a52a2a]EARTH[/color]
[color=#000000]Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of 'Dice Ranger Dice' and cannot be Special Summoned by other ways. when this card is summoned, change it to Defense Postition. Other monsters you control cannot be selected as an attack target. If this card is destroyed and sent to the graveyard, roll a die. If the result is 3, Special Summon this card, ignoring the summoning conditions.[/color]
[color=#000000][ATK: 0][DEF: 3000][/color]

[color=#000000]Dice Ranger 4 - Marine the Evertide [Level 4][/color]
[color=#000000][Warrior/Effect][/color][color=#DAA520] [/color][color=#0000ff]WATER[/color]
[color=#000000]Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of 'Dice Ranger Dice' and cannot be Special Summoned by other ways. When this card is summoned, put it in your Spell/Trap card zone. Once per turn, you can place this card in your Monster card zone OR place it in your Spell/Trap card zone. If this card is destroyed and sent to the graveyard, roll a die. If the result is 4, Special Summon this card, ignoring the summoning conditions.[/color]
[color=#000000][ATK: 1900][DEF: 100][/color]

[color=#000000]Dice Ranger 5 - Tengu the Hurricane [Level 5][/color]
[color=#000000][Warrior/Effect][/color][color=#DAA520] [/color][color=#008000]WIND[/color]
[color=#000000]Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of 'Dice Ranger Dice' and cannot be Special Summoned by other ways. Once per turn, destroy one monster your opponent controls that has a higher ATK than this card. If this card is destroyed and sent to the graveyard, roll a die. If the result is 5, Special Summon this card, ignoring the summoning conditions.[/color]
[color=#000000][ATK: 2300][DEF: 2000][/color]

[color=#000000]Dice Ranger 6 - Regidark the Demonic [Level 6][/color]
[color=#000000][Warrior/Effect][/color][color=#DAA520] [/color][color=#4b0082]DARK[/color]
[color=#000000]Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of 'Dice Ranger Dice' and cannot be Special Summoned by other ways. When you have less than 2 'Dice Ranger' monster on your side of the field (except this card), this card's original ATK becomes 1700. 'Dice Ranger' monsters is unaffected by cards that destroys cards. If this card is destroyed and sent to the graveyard, roll a die. If the result is 6 Special Summon this card, ignoring the summoning conditions.[/color]
[color=#000000][ATK: 3000][DEF: 2100][/color]

[color=#000000]Dice Rangerbot - Flame Eagle [Level 4][/color]
[color=#000000][Warrior/Effect][/color][color=#DAA520] [/color][color=#ff0000]FIRE[/color]
[color=#000000]Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of 'Dice Rangerbot Dice' and cannot be Special Summoned by other ways. Once per turn, roll a die. If the result is 1, Special Summon 'Dice Ranger 1 - Agradoth the Ace' from your graveyard (considered as the effect of 'Dice Ranger Dice'). If this card is destroyed and sent to the graveyard, roll a die. If the result is 1 Special Summon this card, ignoring the summoning conditions.[/color]
[color=#000000][ATK: 1900][DEF: 200][/color]

[color=#000000]Dice Rangerbot - Photon Lion [Level 4][/color]
[color=#000000][Warrior/Effect][/color][color=#DAA520] [/color][color=#daa520]LIGHT[/color]
[color=#000000]Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of 'Dice Rangerbot Dice' and cannot be Special Summoned by other ways. Once per turn, roll a die. If the result is 2, Special Summon 'Dice Ranger 2 - Infinity the Archlight' from your graveyard (considered as the effect of 'Dice Ranger Dice'). If this card is destroyed and sent to the graveyard, roll a die. If the result is 2 Special Summon this card, ignoring the summoning conditions.[/color]
[color=#000000][ATK: 2000][DEF: 1700][/color]

[color=#000000]Dice Rangerbot - Sand Shark [Level 4][/color]
[color=#000000][Warrior/Effect][/color][color=#DAA520] [/color][color=#a52a2a]EARTH[/color]
[color=#000000]Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of 'Dice Rangerbot Dice' and cannot be Special Summoned by other ways. Once per turn, roll a die. If the result is 3, Special Summon 'Dice Ranger 3 - Vanguard the Steel' from your graveyard (considered as the effect of 'Dice Ranger Dice'). If this card is destroyed and sent to the graveyard, roll a die. If the result is 3 Special Summon this card, ignoring the summoning conditions.[/color]
[color=#000000][ATK: 0][DEF: 2000][/color]

[color=#000000]Dice Rangerbot - Aqua Hammerhead [Level 4][/color]
[color=#000000][Warrior/Effect][/color][color=#DAA520] [/color][color=#0000ff]WATER[/color]
[color=#000000]Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of 'Dice Rangerbot Dice' and cannot be Special Summoned by other ways. When this card is summoned, place it in your Spell/Trap card zone. Once per turn, you can place this card to your Monster card zone OR place it in your Spell/Trap card zone. Once per turn, roll a die. If the result is 4, Special Summon 'Dice Ranger 4 - Marine the Evertide' from your graveyard (considered as the effect of 'Dice Ranger Dice'). If this card is destroyed and sent to the graveyard, roll a die. If the result is 2 Special Summon this card, ignoring the summoning conditions.[/color]
[color=#000000][ATK: 1800][DEF: 1700][/color]

[color=#000000]Dice Rangerbot - Aerial Platform [Level 4][/color]
[color=#000000][Warrior/Effect][/color][color=#DAA520] [/color][color=#008000]WIND[/color]
[color=#000000]Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of 'Dice Rangerbot Dice' and cannot be Special Summoned by other ways. Once per turn, roll a die. If the result is 5, Special Summon 'Dice Ranger 5 - Tengu the Hurricane' from your graveyard (considered as the effect of 'Dice Ranger Dice'). If this card is destroyed and sent to the graveyard, roll a die. If the result is 5 Special Summon this card, ignoring the summoning conditions.[/color]
[color=#000000][ATK: 1500][DEF: 0][/color]

[color=#000000]Dice Rangerbot - Black Beetle [Level 6][/color]
[color=#000000][Warrior/Effect][/color][color=#DAA520] [/color][color=#4b0082]DARK[/color]
[color=#000000]Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of 'Dice Rangerbot Dice' and cannot be Special Summoned by other ways. When this card is summoned, if you have less than 2 other 'Dice Rangerbot 'monsters, the original ATK of this card becomes 1700. Once per turn, roll a die. If the result is 6, Special Summon 'Dice Ranger 6 - Regidark the Demonic' from your graveyard (considered as the effect of 'Dice Ranger Dice'). If this card is destroyed and sent to the graveyard, roll a die. If the result is 6 Special Summon this card, ignoring the summoning conditions.[/color]
[color=#000000][ATK: 2000][DEF: 1700][/color]
[color=#000000][/spoiler][/color]
[b][spoiler=Spells][/b]
Dice Ranger Dice
[Spell][Permanent]
At the start of the duel, this card is activated from your deck or hand (Only one 'Dice Ranger Dace' may be activated at the start of the duel). Once per turn, roll a die. Special summon the following based on it's result:[list]
[*]1: Dice Ranger 1 - Agradoth the Ace
[*]2: Dice Ranger 2 - Infinity the Archlight
[*]3: Dice Ranger 3 - Vanguard the Steel
[*]4: Dice Ranger 4 - Marine the Evertide
[*]5: Dice Ranger 5 - Tengu the Hurricane
[*]6: Dice Ranger 6 - Regidark the Demonic
[/list]
Ranger Town
[Spell][Field]
This card's effect is considered as the effects of 'Dice Ranger Dice', 'Dice Rangerbot Dice', 'Coin Ranger Flipper' and 'Coin Rangerbot Flipper'. Once per turn, roll a die OR toss a coin. Special Summon the following based on it's result:[list]
[*]1: Special Summon 'Dice Ranger 1 - Agradoth the Ace' or 'Dice Rangerbot - Flame Eagle'
[*]2: Special Summon 'Dice Ranger 2 - Infinity the Archlight' or 'Dice Rangerbot - Photon Lion'
[*]3: Special Summon 'Dice Ranger 3 - Vanguard the Steel' or Dice Rangerbot - Sand Shark'
[*]4: Special Summon 'Dice Ranger 4 - Marine the Evertide' or 'Dice Rangerbot - Aqua Hammerhead'
[*]5: Special Summon 'Dice Ranger 5 - Tengu the Hurricane' or 'Dice Rangerbot - Aerial Platform'
[*]6: Special Summon 'Dice Ranger 6 - Regidark the Demonic' or 'Dice Rangerbot - Black Beetle'
[*]Heads: Special Summon 'Coin Ranger Heads - Arc the Beacon' or 'Coin Rangerbot - Coin Top'
[*]Tails: Special Summon 'Coin Ranger Tails - Chaos the Destroyer' or 'Coin Rangerbot - Coin Bottom'
[/list]
Dice Paraphernalia - Morpher
[Spell]
Special Summon 1 'Dice Ranger' monster from your hand. This is considered as 'Dice Ranger Dice's' effect. The effects of this card cannot be negated in response to this card's activation.

Dice Rangerbot Dice
[Spell][Permanent]
Once per turn, roll a die. Special Summon the following monster based on it's result:[list]
[*]1: Dice Rangerbot - Flame Eagle
[*]2: Dice Rangerbot - Photon Lion
[*]3: Dice Rangerbot - Sand Shark
[*]4: Dice Rangerbot - Aqua Hammerhead
[*]5: Dice Rangerbot - Aerial Platform
[*]6: Dice Rangerbot - Black Beetle
[/list]
Dice Paraphernalia - Combiner Phones
[Spell][Quick-play]
When you have 6 'Dice Rangerbot' monsters with different names on your side of the field, destroy all cards you control (the effects of all monsters you control is negated), and Special Summon 'Dice Mega-Anibot' from your Extra Deck. No cards can be activated in response to this card's activation (unless it's a 'Dice' card).

Dice Paraphernalia - Ace Cannon
[Spell][Equip]
Equip only to 'Dice Ranger 1 - Agradoth the Ace'. Once per turn, put one Dice counter on this card (Max. 5). Once per turn, you can remove all Dice counters on this card to inflict 500 damage per Dice counter, and make the equipped monster gain 1000 ATK, until the End Phase.
[/spoiler]
[spoiler=Traps]
Dice Curse - Retrogade Summoning
[Trap]
When your opponent is about to summon a monster, it is summoned on their next Main Phase 2 instead. They cannot Normal Summon or Set another monster on their next turn.

Dice Curse - Infinity Strike
[Trap][Counter]
When your opponent direct attacks and you control no "Dice Ranger" monster, negate the attack, and if you do, roll a die. If the result is 2, Special Summon "Dice Ranger 2 - Infinity the Archlight" from your hand, deck, graveyard, or removed from play, ignoring the summoning conditions.

Dice Paraphernalia - Mithril Shield
[Trap][Permanent]
The effect of this card can only be activated when "Dice Ranger - Vanguard the Steel" is present on the field. Switch it to Attack Position, and switch its ATK and DEF. It can attack your opponent directly, and no cards can be activated in response to this card's activation, unless it is a 'Dice' Spell/Trap card.

Dice Command - Marine Squad Deploy!
[Trap][Continuous]
The effects of this card is only active when "Dice Ranger 4 - Marine the Evertide" is present on the field. Every time your opponent summons a monster, place 1 counter on this card. You can release this card to destroy cards equal to the counters of this card.

Dice Command - Retreat!
[Trap]
When a monster with higher ATK attacks a "Dice Ranger" monster, remove all "Dice Ranger" monsters you control to end the Battle Phase. Then at the end of the turn, special summon all "Dice Ranger" monsters removed from play by this effect, ignoring the summoning conditions.
[/spoiler]
[color=#ff0000][b]Still under construction. But tell me what you think about this archetype.[/b][/color]
[color=#000000]-Dr. Overbuild[/color]

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