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Dark World Exodia


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There really aren't any good cards for it. At least that I can think of at 1AM. After a whole ton of test hands, this deck is very inconsistent.

Monsters - 17
[5]Exodia Pieces
[3]Grapha
[2]Malefic Stardust
[3]Snoww
[3]Broww
[1]Beiige
[1]Battle Fader

Spells - 20
[3]Gates of Dark World
[3]Upstart Goblin
[3]One Day of Peace
[3]Dark World Dealings
[3]Trade-In
[3]Advance Draw
[1]Allure of Darkness

Traps - 3
[3]Reckless Greed

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Those changes both seem like they would only slow down the deck. Stardust is a Trade-In target, as well as an Advance Draw target. Besides, if I were to get rid of Advance Draw, I would sooner include Dualities. The reason they aren't maindecked is because I rely on Special Summoning to for Advance Draw. Dark Eruption is so I can discard an Exodia piece safely. Plus Broww.

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[quote name='StupidFred' timestamp='1352425535' post='6064322']
What about some Tour Guides from the Underworld? You could combo that with Compulsory Evacuation Device and that could help you get pieces of Exodia to your hand quicker.
[/quote]
Huh? Tour Guide summons Fiends, and Level 3. Not Level 1 or 4 Spellcasters. Either way, it would still be too slow.

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