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Sora's Singles: Curse of Purity


Sora1499

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There are shenanigans with this to stop your opponent from xyz/synchro, but for it's atk decrease it's out class. There are a lot of quick spells that gets the job done faster (the atk decreasing). Can't think of any other uses this has though. I would probably not run it.

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Point noted. It definitely stops synchro/xyz combos, particularly the latter, in their tracks, which is its main purpose. You can also use this as a pseudo-shrink, but shrink is overall more effective than this card as far as reducing ATK goes. I dunno, I think it's versatile.

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I quite like this if not in main at least in side for dealing with synchro and Xyz spam. The atk decrease is outclassed by other cards sure but it makes up for being slower by having a higher decrease. The ability to completely ruin a play without expending life points on a solemn is something that I love about this card (although bottomless is good for that also... but what if they summon formula for a quasar XD). I also like how it can benefit you by targeting your own monsters making it easier to summon the desired synchro or Xyz monster. It is quite the versatile card that is for sure. 7.5/10

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Possible rank 1 xyz summon support prehaps?

The ATK loss is fine and the level reduce serves it purpose and with the one turn wait (due to the fact it is a trap card) makes balanced

6.5/10

One thing: maybe add "and its level or rank becomes 1."

Gaia Dragon, the Thunder Charger would be stopped in it's tracks plus other combos that i'm not thinking of right now ...

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OT: Card is very slightly outclassed by Forbidden Lance, IMO. Lance has a better card type (Quick Play) and it also protects your monsters. Plus, the loss only lasts until the End Phase, unlike this which is permanent. However, I do like it a lot in a way that it stops Synchro/Xyz Spam and helps Synchro/Rank 1 Xyz Spam. This would be 3.5 times better if it was Quick Play but as it is, I think I'll give it 10/10. Why? Because it stops Derp Rabbit and Verp Rabbit. It also stops Derpstellars and Derping Quasar Derper.

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[quote name='★Toyo-tan★' timestamp='1352201037' post='6062041']
OT: Card is very slightly outclassed by Forbidden Lance, IMO. Lance has a better card type (Quick Play) and it also protects your monsters. Plus, the loss only lasts until the End Phase, unlike this which is permanent. However, I do like it a lot in a way that it stops Synchro/Xyz Spam and helps Synchro/Rank 1 Xyz Spam. This would be 3.5 times better if it was Quick Play but as it is, I think I'll give it 10/10. Why? Because it stops Derp Rabbit and Verp Rabbit. It also stops Derpstellars and Derping Quasar Derper.
[/quote]

Pretty much agree with most of what's said here, only con I see is the permanence of the effect.
Once this card is set and your opponent has no direct counter, you pretty much screw whatever monster enters the field.
I love this card for those reasons but at the same time I think some sort of 'time limit' perhaps would balance it more?
Maybe something like End Phase of your opponent's next turn?
That would still shut it down for a good 2 turns giving you room to get rid of it.

8.5/10

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I think this card is very good as it is. It's a Trap which means its generally slow and would probably get MST'd or Night Beamed. But in the event that you get it off, it's a HUGE game changer. Dropping the monster to Level 1 screws your opponent as is, but reducing their ATK also helps a ton. I can see why people would say it's OP'd though. Maybe make the ATK reduction smaller like maybe 600-700 [something not a multiple of 500 for originality lol]

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[quote name='TheKaitoKid' timestamp='1352267325' post='6062950']
I can see why people would say it's OP'd though
[/quote]

How is this O'ped. It's atk reduction is outclassed by so many others, but it has a level reduction to give is versatility. This card isn't o'ped, it's perfectly balanced.

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[quote name='AznKvn' timestamp='1352268658' post='6062955']
How is this O'ped. It's atk reduction is outclassed by so many others, but it has a level reduction to give is versatility. This card isn't o'ped, it's perfectly balanced.
[/quote]
It's a [u][b][i]costless [/i][/b][/u]and [i][b][u]permanent[/u][/b][/i] ATK drop, that's why I can see why people would say it's OP'd. Like I stated I like the card as it is.

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[quote name='TheKaitoKid' timestamp='1352269928' post='6062961']
It's a [u][b][i]costless [/i][/b][/u]and [i][b][u]permanent[/u][/b][/i] ATK drop, that's why I can see why people would say it's OP'd. Like I stated I like the card as it is.
[/quote]

It's is balanced because it's trap. Mst, heavy, night beam, etc they all make this card less usable. If it was a quick spell then it [u][b]might[/b][/u] be teetering to the line of broke, but for now it's not. Also, only person who said this is broken was iron man and well... his judgement isn't that good (proven by the bunches of broken cards he made).

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[quote name='TheKaitoKid' timestamp='1352269928' post='6062961']
It's a [u][b][i]costless [/i][/b][/u]and [i][b][u]permanent[/u][/b][/i] ATK drop, that's why I can see why people would say it's OP'd. Like I stated I like the card as it is.
[/quote]

Sorry, but shallow, whiny people would say it's overpowered and most of those same people have said the same of NUMEROUS Not-Broken cards in the real game. This is why debating a card being "broken" is pointless, it's subjective in most cases and subject itself to the abilities of the Duelist him/herself in how powerful it really is. Versatile cards always get complaints AFTER other people did the work to show how useful a simple effect could be.


Even if it's permanent, it's 1000 ATK... (that's it, not half, not 0), so you drop a SINGLE monster down and kill it. Even if it was temporary, that would be the only real purpose. Most of the time, a card like this is just for killing a monster real fast. The Level manipulation is there to block a Synchro or Xyz real fast WHEN YOU SEE IT. You can't stop it all the time, especially in the case of Synchros, but typically, you aren't using a card like this on a monster you expect to will be sticking around if your plan goes through (remember that monster wasn't going to stick around on the field whether you killed it or not). It just happens this card has a BACKUP plan in case the plan A fails (being that the drop is permanent and you can attack again next turn IF the monster even stays on the field that long).

So you dropped a 3000 to a 2000. Would it have lived long enough for it to matter that the effect is permanent? Would your opponent not do something in opposition of it?


People scare themselves so easily. Makes them look petty.


There's nothing wrong with this card at all (as in little reason why it couldn't be permanent in a game where monsters don't half the time stick around in the first place), especially when in regards to how people play and what happens.

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