Jump to content

Archived

This topic is now archived and is closed to further replies.

Donvermicelli

[Finished]Cardathon Contest!

Recommended Posts

[size=3]Welcome to the Cardathon Contest![/size]
[size=3]This will basically be a series of events that will count as one whole.[/size]

[size=3]We've seen a lot of archetypes over the past few years, and most of them have been about swarming faster than the one before them and then making boss monsters that negate a lot of stuff and can deal tons of dmg by themselves.[/size]
[size=3]What I'd like to see is a deck that is NOT about swarming and then massive Synchro/Xyz.[/size]

[size=3]On to the contest:[/size]

[size=3]For the first round I am looking for an Archetype that uses a Type that doesn't get too much use nowadays.[/size]
[size=3]The Strategy of the Archetype can be whatever you want as long as it abides by the rules.[/size]


[size=3]Round 1:[/size]

EntryFee: 15 points.

[size=3][spoiler= Rules][/size]
[size=3][font=tahoma, helvetica, arial, sans-serif]1. Follow the card requirements.[/font]
[font=tahoma, helvetica, arial, sans-serif]2. Common sense.[/font]
[font=tahoma, helvetica, arial, sans-serif]3. Contest ends November 17th at 8:00pm PST.[/font]
[font=tahoma, helvetica, arial, sans-serif]4. My judging is final.[/font]
[font=tahoma, helvetica, arial, sans-serif]5. I have the right to add rules.[/font][/size]
[size=3][font=tahoma, helvetica, arial, sans-serif][/spoiler][/font][/size]
[size=3][spoiler=Card Requirements][/size]
[size=3]1. Monster Types have to be either: Machine/Aqua/Pyro[/size]
[size=3]2. No Synchro Monsters[/size]
[size=3]3. Xyz is allowed but only as support not main focus of the deck.[/size]
[size=3]4. Minimum of 5 cards[/size]
[size=3]5. No maximum number of cards[/size]
[size=3]6. Cannot depend on existing Archetypes.[/size]
[size=3][/spoiler][/size]
[size=3][spoiler=Rubric][/size]
[font=tahoma, helvetica, arial, sans-serif][size=3]Creativity: ?/4[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Balance: ?/4[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Viability: ?/2[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Total: ?/10[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3][/spoiler][/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3][spoiler=Prizes][/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]1st: 8 Cardathon points + 40 points
2nd: 5 Cardathon points + 25 points
3rd: 2 Cardathon points + 15 points
[/spoiler][/size][/font]


[font=tahoma, helvetica, arial, sans-serif][size=3][spoiler=Contestants][/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]1. trevorw3i[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]2. Azphreal[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]3. Synchro Tuner[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3][/spoiler][/size][/font]

[font=tahoma, helvetica, arial, sans-serif][size=3]For those of you who don not seem to be able to see the spoilers:[/size][/font]

[font=tahoma, helvetica, arial, sans-serif][size=3][b]Rules:[/b][/size][/font]
[size=3][font=tahoma, helvetica, arial, sans-serif]1. Follow the card requirements.[/font]
[font=tahoma, helvetica, arial, sans-serif]2. Common sense.[/font]
[font=tahoma, helvetica, arial, sans-serif]3. Contest ends November 17th at 8:00pm PST.[/font]
[font=tahoma, helvetica, arial, sans-serif]4. My judging is final.[/font]
[font=tahoma, helvetica, arial, sans-serif]5. I have the right to add rules.[/font][/size]

[b][size=3]Card Requirements[/size][/b]
[size=3]1. Monster Types have to be either: Machine/Aqua/Pyro[/size]
[size=3]2. No Synchro Monsters[/size]
[size=3]3. Xyz is allowed but only as support not main focus of the deck.[/size]
[size=3]4. Minimum of 5 cards[/size]
[size=3]5. No maximum number of cards[/size]
[size=3]6. Cannot depend on existing Archetypes.[/size]

[b][size=3]Rubric[/size][/b]
[font=tahoma, helvetica, arial, sans-serif][size=3]Creativity: ?/4[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Balance: ?/4[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Viability: ?/2[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Total: ?/10[/size][/font]

[b][font=tahoma, helvetica, arial, sans-serif][size=3]Prizes[/size][/font][/b]
[font=tahoma, helvetica, arial, sans-serif][size=3]1st: 8 Cardathon points + 40 points
2nd: 5 Cardathon points + 25 points
3rd: 2 Cardathon points + 15 points[/size][/font]

[b][font=tahoma, helvetica, arial, sans-serif][size=3]Contestants:[/size][/font][/b]
[font=tahoma, helvetica, arial, sans-serif][size=3]1. trevorw3i[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]2. Azphreal[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]3. Synchro Tuner[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]....[/size][/font]

Share this post


Link to post
Share on other sites
Does it have to be pure whatever type you point out? Cuz I'd like to do a blend of Warrior-type and Pyro.
The boss monsters will be warrior...

Share this post


Link to post
Share on other sites
[quote name='AixDivadis' timestamp='1352232231' post='6062328']
Does it have to be pure whatever type you point out? Cuz I'd like to do a blend of Warrior-type and Pyro.
The boss monsters will be warrior...
[/quote]

No but, main emphasis should be on any of the listed Types or a mix of them.

Share this post


Link to post
Share on other sites
Sounds fun. I'm in.

Also, is it just me, or are the spoilers empty?
Plus in the tags, there are three types there; are they your 'underused' types? Because I beg to differ on Machines; Machina, Ancient Gear, Geargia, Karakuri, Gadget, etc.

Share this post


Link to post
Share on other sites
No, the spoilers should be working. At least they are for me.
If they still aren't working for you I could post them without spoilers.

Machines aren't exactly under-supported, I will agree to that. But, I still would like to see some
more original use for them.

And btw yes your entry is accepted. :)

Share this post


Link to post
Share on other sites
Okay. I'm ready to post my cards. I have done on Machines, with 14 cards. The cards-

[spoiler= Cards]
[spoiler= Monsters]

1-
Geo-Armor

[img]http://img9.imageshack.us/img9/6923/geoarmor.jpg[/img]
Lore-

If this is the only monster you control: You can activate this card's effect, Tribute this
card and Pay 1000 Life Points; Special Summon 3 Level 1 monsters from your Deck with the
same name. Those monster's ATK increases by 900, they cannot be used as Synchro Material
Monsters, as Xyz Material Monsters and they are destroyed during the End Phase. Then, you
cannot Special Summon monsters until the End Phase.

2-
Geo-Armor Golem

[img]http://img69.imageshack.us/img69/5130/geoarmorgolem.jpg[/img]

Lore-

Up to twice per turn, this card cannot be destroyed by battle or by card effects. Once per turn:
Send 1 Machine-Type monster from your hand to the Graveyard; Add 1 "Geo-Armor" card from your
Deck to your hand.

3-
Geo-Armor Destructor

[img]http://img849.imageshack.us/img849/4271/geoarmordestructor.jpg[/img]

Lore-

When this card is Normal Summoned, you can activate this card's effect. If you do:
Target 1 monster on the field; its ATK becomes 0, it cannot be
destroyed by battle, and any battle damage your opponent takes
involving that monster is halved, unitl the End Phase.


4-
Shadow-Armor

[img]http://img255.imageshack.us/img255/3899/shadowarmor.jpg[/img]

Lore-

During your Standby Phase: You can target 1 card in the Graveyard and discard this card; Shuffle
the target card in the Deck. Then, you can Special Summon 1 "-Armor" monster from your hand.

5-
Shadow-Armor Blader

[img]http://img42.imageshack.us/img42/9774/shadowarmorblader.jpg[/img]
Lore-

Once per turn, if you control exactly 2 monsters: You can discard 1 card and target 1 monster your
opponent controls in Attack Position: That target loses 1000 DEF and is switched to Defense Position.
If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


6-
Shadow-Armor Defender

[img]http://img854.imageshack.us/img854/6739/shadowarmordefender.jpg[/img]

Lore-

During each of your Standby Phases: Place 1 Armor Counter on this card. This card gains 200 DEF for each
Armor Counter on this card. Once per turn: You can remove 1 Armor Counter from this card; Add 1 "-Armor"
card from your Deck to your hand. When this card is removed from the field: You take 400 points of
damage for each Armor Counter on this card.
[/spoiler]

[spoiler= Spells]

Geo-Armor Curse

[img]http://img846.imageshack.us/img846/7779/geoarmorcurse.jpg[/img]

Lore-

Target 1 monster your opponent controls: Discard 1 Machine-Type monster; The target monster's ATK
decreases by 1000 and its effect is negated, until the End Phase.



Rev-Armor-Ival

[img]http://img38.imageshack.us/img38/9986/revarmorival.jpg[/img]

Lore-

Target 1 Machine-Type monster in your Graveyard and one card in either Player's Graveyard;
Special Summon the first target and shuffle the other target in the Deck.



Field Spell-

[img]http://img28.imageshack.us/img28/4862/planetofarmor.jpg[/img]

Lore-

All face-up "-Armor" monsters gain 500 ATK and 400 DEF. Once per turn, you can activate 1 of these effects: ● Discard 1 card;
1 monster your opponent controls loses 500 ATK. ● Target 2 monster in your Graveyard; Shuffle them in the Deck and Draw 1 card.
● Target 1 card on the field and discard 2 cards; Destroy the target. When this card is destroyed and sent to the Graveyard: Special Summon 1
"-Armor" monster from your Deck with 2000 or less ATK.

[/spoiler]

[spoiler= Main Cards]


Neo-Armor

[img]http://img835.imageshack.us/img835/491/neoarmor.jpg[/img]
Lore-

Cannot be Normal Sumoned or Set. Must first be Special Summoned(from your hand or Deck) by the effect of
"Neo Summon- Divine Armor". Once per turn: Target upto 2 monsters on the field; Their ATK becomes 0,
they cannot be destroyed by battle and their effects are negated, until the End Phase.




Neo Summon- Dawn Armor

[img]http://img838.imageshack.us/img838/2580/neosummondawnarmor.jpg[/img]
Lore-

Tribute 3 Level 3 or higher "-Armor" monsters; Special Summon 1 "Neo-Armor" from your hand or Deck,
and Set 1 "-Armor" Spell card from your Graveyard on the field. That Spell card cannot be activated
during this turn.




Neo-Armor Dawn's Curse

[img]http://img839.imageshack.us/img839/1146/scursee.jpg[/img]
Lore-

Activate only if you control "Neo-Armor": Target 1 monster on the field; That target's ATK becomes 0.
Then, your opponent takes damage equal to half that monster's ATK. This card cannot be activated during
the Battle Phase.




Divine-Armor

[img]http://img109.imageshack.us/img109/4269/divinearmor.jpg[/img]

Lore-

Cannot be Normal Summoned or Set. Cannot be Special Summoned except by the effect of "Divine Recreation".
Once per turn: Target 1 monster on the field; Destroy it and your opponent takes 1000 points of damage.
This card cannot attack during the turn this card's effect is activated. This card is unaffected by the
effect of Trap cards.



Divine Recreation

[img]http://img849.imageshack.us/img849/2848/divinerecreation.jpg[/img]

Lore-

Tribute 1 face-up "Neo-Armor" and discard 1 card; Special Summon 1 "Divine-Armor" from your hand or
Deck. This card can only be activated during your Standby Phase.

[/spoiler]
:)
[/spoiler]

Share this post


Link to post
Share on other sites
I just made this set on the spot but I'm actually really proud of it and how cool the effects are. Set Name: [color=#0000ff][b]Galactic Prison/Prison Knights[/b][/color].
[spoiler='Cards'][spoiler='Monsters'][spoiler='Prison Knight Vanguard']
[img]http://yugico.com/customcard/139929.jpg[/img]
[b]Lore:[/b]
Once per turn, you can reveal 1 "Prison Knight" monster in your hand to target this card and one card your opponent controls; Banish them and any Xyz Material attached. During your next Standby Phase, if both targets are still banished, return both targets to the field and attach the appropriate Xyz Material.
[/spoiler]
[spoiler='Prison Knight Returner']
[img]http://yugico.com/customcard/139926.jpg[/img]
[b]Lore:[/b]
This card cannot be Normal Summoned or Set. You can target 1 banished "Prison Knight" monster banished by a "Prison" card; Special Summon it and Special Summon this card from your hand or Graveyard. You can only activate the effects of "Prison Knight Returner" once per turn.
[/spoiler]
[spoiler='Prison Knight Dasher']
[img]http://yugico.com/customcard/139931.jpg[/img]
[b]Lore:[/b]
If a "Prison Knight" monster is banished by a "Prison" monster: You can Special Summon this card from your hand. Then, you can target 1 card your opponent controls and 1 "Prison Knight" monster in your hand; Banish them and any Xyz Material they had. During your opponent's next Standby Phase, if both cards are still banished, return them to where they were before with the appropriate Xyz Material attached.
[/spoiler]
[spoiler='Prison Knight Gardna']
[img]http://yugico.com/customcard/139942.jpg[/img]
[b]Lore:[/b]
When this card is Normal Summoned, you can Special Summon 1 "Prison Knight" monster from your hand, Graveyard or Banished Zone. Your opponent cannot target another "Prison Knight" monster with card effects.
[/spoiler]
[spoiler='Prison Knight Recon']
[img]http://yugico.com/customcard/139939.jpg[/img]
[b]Lore:[/b]
You can banish this card from your hand; Add 1 "Prison Knight" monster from your Deck or Graveyard to your hand except "Prison Knight Recon". When this card is Summoned, banish 1 card in your opponent's hand until your next Standby Phase.
[/spoiler]
[spoiler='Prison Knight's Valkyrie']
[img]http://yugico.com/customcard/139955.jpg[/img]
[b]Lore:[/b]
You can Special Summon this card by banishing 1 "Prison Knight" monster you control and 1 card your opponent controls as well as any Xyz Material attached to either card. During your opponent's next Standby Phase, if both cards are still banished, return them to where they were before with the appropriate Xyz Material attached.
[/spoiler]
[spoiler='The Xyz: Prison Knight Advanced']
[img]http://yugico.com/customcard/139948.jpg[/img]
[b]Lore:[/b]
2 Level 4 "Prison Knight" monsters
Once per turn, you can banish 1 "Prison Knight" Xyz Material from this card to banish 1 card your opponent controls and any Xyz Material it has. This card cannot attack the turn you activate this effect. During your next Standby Phase, if the "Prison Knight" Xyz Material and your opponent's card are still banished, return your opponent's card to the field with the appropriate Xyz Material.
[/spoiler]
[/spoiler]
[spoiler='Spells'][spoiler='Prison Teleport']
[img]http://yugico.com/customcard/139957.jpg[/img]
[b]Lore:[/b]
Pay 1000 Life Points and banish 1 "Prison Knight" monster in your hand to target 1 "Prison Knight" monster in your Deck and one card your opponent controls; Banish the targets and any Xyz Material attached. During your next Standby Phase, if both targets are still banished, return both targets to the field and attach the appropriate Xyz Material. You can only activate 1 "Prison Teleport" per turn.
[/spoiler]
[spoiler='Galactic Prison - Prison Knight's HQ']
[img]http://yugico.com/customcard/139934.jpg[/img]
[b]Lore:[/b]
All face-up "Prison Knight" monsters gain 200 ATK. Your opponent's cards banished by "Prison Knight" monsters cannot be returned. Once per turn, when a "Prison Knight" monster is banished: draw 1 card.
[/spoiler]
[/spoiler]
[/spoiler]

[b][color=#000080][size=5]WAIT WAIT BIG EDIT!!! WHEN YOU REVIEW THIS, HAVE ALL THE BANISHMENTS BE UNTIL THE END PHASE NOT SOME STANDBY PHASE, EXCEPT FOR PRISON TELEPORT!!! THANK YOU!!![/size][/color][/b]

Share this post


Link to post
Share on other sites
[b][color=#000080][size=5]WAIT WAIT BIG EDIT!!! WHEN YOU REVIEW MY CARDS, HAVE ALL THE BANISHMENTS BE UNTIL THE END PHASE NOT SOME STANDBY PHASE, EXCEPT FOR PRISON TELEPORT!!! THANK YOU!!![/size][/color][/b]

Share this post


Link to post
Share on other sites
So the results:

[spoiler=Synchro Tuner]
Your set looks really nice, but there's a couple of things:
The first card: he's hard to pull off, seeing as you need exactly 3 lvl 1 monsters the only viable target
I can see is Shadow Armor. However with the massive recycle that's built in with this type it could work out,
but it IS pretty situational. Most of the cards were good, Only Shadow Armor had me worried about a herpderp spam loop and Defender seemed a tad strong since he can search ANY card as long has he remains on the field for 1 turn.
Final verdict: this archetype has great utility I really like it, good work.
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Creativity: 3/4[/background][/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Balance: 3/4[/background][/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Viability: 1.5/2[/background][/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Total: 7.5/10[/background][/size][/font][/color]
[/spoiler]

[spoiler=AxiDivadis]
Frist off let me say that I LOVE this idea, it looks really fun to play, it's fast paced and has some great possibilities.
Keeping in mind that the banish is until the EndPhase I still think that the field spell totally breaks them. Nearly all of the cards have some way of banishing cards from your opponent and then returning themselves and blocking only their return seems really harsh(as you can banish multiple cards in one swoop)
Dasher also seems to be able to trigger on it's own effect(having multiple copies) giving access to some serious herpderp swarm + field bombing. Combine that with the field spell's effect and I guess you can see my beef with it.
Otherwise this set is really promising.
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Creativity: 4/4[/background][/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Balance: 2.5/4[/background][/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Viability: 2/2[/background][/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Total: 8.5/10[/background][/size][/font][/color]
[/spoiler]

Thanks for competing and see you at the next round :)

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...