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Advanced Heraldry Art


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So this is OP when you compare it to stuff like Wind-Ups? (Yes lousy example, but it kinda of helps my point)?

The card is specific, it requires set up, and as Black has said, most of its targets are pointless to actually use as Xyz. Added to the fact that Heraldric Beasts as of yet have no way to easily set up the grave by themselves, this is just a casual card for now.

The fundimentals behind it are pretty much the same as rabbit and Tour Guide, except this isn't splashable, and requires some set-up, not much but some. They even keep you from tagging other things in to make free shock masters everywhere (That would be just stupid)

Now feel free to disagree with my view, which is probably lousy due to lack of sleep, but as it is, its not OP. It might be unfair, but not OP.

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Heraldics are terrible. They rarely go into +s, they have only 1 card that "swarms" (and that needs 2 other heraldics on the field to do so), and none of them save for Leo and Aberconway have decent ATK. As it stands, the card isn't OP because its targets are crap, but if Konami releases decent heraldic monsters in the upcoming WIND pack, then the card would probably be widely considered unfair and OP.

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They have an abusable searcher that searchers every time it touches the grave, albeit only one time per turn. They have a +1 from the grave that adds said searcher/other Heraldics to hand. They have their own Reborn. They have their own Miracle Fusion that works for any 2 Material R4 whose conditions they meet.

They need a RotA or 2 decent monsters to be at least genuinely playable. That's it.

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