This Account is Unplayable Posted November 14, 2012 Report Share Posted November 14, 2012 [img]http://images4.wikia.nocookie.net/__cb20110305080810/yugioh/images/thumb/6/69/DragunityArmaMystletainnSDDL-EN-SR-1E.png/300px-DragunityArmaMystletainnSDDL-EN-SR-1E.png[/img] Jesus christ, I had to refer to the card 4 damn times to spell it right... Such an amazing combo piece, especially since Atum is borked. Link to comment Share on other sites More sharing options...
Synchronized Posted November 14, 2012 Report Share Posted November 14, 2012 Never took the time to understand how the Deck works, but I've lost to it so many times due to unprepared sides. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted November 14, 2012 Author Report Share Posted November 14, 2012 Just gonna C&P the combos from DGz because it's easy to do [spoiler=Zephyros and Ravine in hand] Activate Dragon Ravine. Activate Dragon Ravine's effect, discarding Zephyros to search for Dragunity Phalanx. Activate Zephyros's effect, bouncing Ravine to hand to Special Summon it from the graveyard. Activate Dragon Ravine a second time, and activate its effect, discarding Phalanx to search for Dragunity Dux. Summon Dragunity Dux and activate it's effect to equip Dragunity Phalanx in grave. Activate the equipped Phalanx's effect to special summon itself from the Spell and Trap Card Zone. Tune the Phalanx to Zephyros to synchro summon Dragunity Knight - Vajrayana. Activate Vajrayana's effect to equip Dragunity Phalanx in grave, and special summon it. Tune the Phalanx to Dragunity Dux to synchro summon a second Dragunity Knight - Vajrayana and equip/special summon the phalanx again. Overlay the two Vajrayana's to Xyz summon Hieratic Dragon King of Atum. Detach a Vajrayana to activate Atum's effect to special summon Red-Eyes Darkness Metal Dragon from the deck in Defense Mode with 0 attack/0 defense. Activate REDMD's effect to special summon Vajrayana from the Graveyard. Tune Dragunity Phalanx to Dragunity Knight - Vajrayana to synchro summon a level 8 synchro monster (usually Stardust Dragon). End Result: Stardust Dragon, Hieratic King Dragon of Atum, Red-Eyes Darkness Metal Dragon with 0 attack/0 defense, and Dragon Ravine. 4 cards left in hand from a hand of 6.[/spoiler] [spoiler=Dux and Mystletainn in hand, Phalanx in grave (OTK)] Summon Dragunity Dux and equip/special summon phalanx in grave. Special summon Dragunity Arma Mystletainn by sending Dragunity Phalanx to the grave. Activate Mystletainn to equip/special summon the same phalanx. Tune the Dragunity Phalanx to Dragunity Dux to synchro summon Dragunity Knight - Gae Dearg. Activate Gae Dearg's effect, adding Blackwing - Zephyros the Elite to hand and then discarding it. Overlay Dragunity Arma Mystletainn and Dragunity Knight - Gae Dearg to Xyz summon Hieratic Dragon King of Atum. Detach Dragunity Knight - Gae Dearg to activate Atum's effect to special summon Red-Eyes Darkness Metal Dragon from deck. Activate REDMD's effect to special summon Dragunity Phalanx from grave. Bounce REDMD to hand to special summon Blackwing - Zephyros the Elite from grave. Tune Dragunity Phalanx to Zephyros to Synchro Summon Dragunity Knight - Vajrayana. Activate Vajrayana to equip/special summon Dragunity Phalanx in grave. Banish Dragunity Knight Vajrayana to Special Summon Red-Eyes Darkness Metal Dragon in hand. Activate REDMD's effect to special summon Dragunity Knight - Gae Dearg from Graveyard. Activate Gae Dearg's effect to hand correct/dump whatever you want. Tune Phalanx to Gae Dearg to Synchro Summon a level 8 synchro. If you're opening with this, synchro Stardust, and the field will be: Dragon Ravine, Stardust Dragon, Red-Eyes Darkness Metal Dragon (2800 attack), and Hieratic Dragon King of Atum with 1 material. If you're going for game, synchro summon Scrap Dragon and pop a spell/trap card you control (possibly Dragon Ravine). Then Overlay Hieratic Dragon King of Atum for Gaia Dragon, the Thunder Charger. Scrap Dragon (2800) + Gaia Dragon, the Thunder Charger (2600) + Red-Eyes Darkness Metal Dragon (2800) = 8200.[/spoiler] [spoiler= Face up card for Zephyros to bounce, Zephyros and Phalanx in grave, Legionnaire in hand, Reborn/CotH ] Summon Dragunity Legionnaire and equip/special summon the Phalanx in grave. Tune Phalanx to Legionnaire to synchro summon T.G. Hyper Librarian. Special summon Zephyros from grave by bouncing any viable targets for his effect. Activate Monster Reborn to special summon the phalanx in grave. Tune Phalanx to Zephyros to Synchro summon Dragunity Knight - Vajrayana. Activate Hyper Librarian to draw a card and Vajrayana to equip/special summon Phalanx. Tune Phalanx to Vajrayana to synchro summon Stardust Dragon. Draw a second card off of Hyper Librarian. End result: Card bounced for Zephyros, T.G. Hyper Librarian, Stardust Dragon, and 2 additional cards in hand. If a Dux summon is successful next turn you will draw 2 more cards.[/spoiler] There are some other combos that require Leyvaten or Baby Roc, but I've found both cards to really suck. Link to comment Share on other sites More sharing options...
Synchronized Posted November 14, 2012 Report Share Posted November 14, 2012 Further proof that Zephyros is a problem. Though I'm not sure what I'd hit (if anything) in terms of Dragunity OTK because individually none of the pieces are even that bad. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted November 14, 2012 Author Report Share Posted November 14, 2012 I don't think the mentality of needing to hit something every time is a good thing. (Yeah, I used to think similarly, but stuff changes.) Sure, if you want to hit something, hit Zephyros, since without it the deck functions the same and just loses an OTK. But why hit something strictly run in only Dragunity anyway? They don't dominate the meta in any way, but they remain an effective, albeit underplayed, deck. If anything, I say let them get their surprise wins, there are far more pressing choices than which Dragunity card to ban. Link to comment Share on other sites More sharing options...
Expelsword Posted November 14, 2012 Report Share Posted November 14, 2012 Everyone thought this card was terrible at the start. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted November 14, 2012 Author Report Share Posted November 14, 2012 Because it was, and without Atum it still would be. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted November 14, 2012 Report Share Posted November 14, 2012 True, and tons of other rank 6 Xyz if you get the chance/situation where it necessitates them. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted November 14, 2012 Author Report Share Posted November 14, 2012 When Ptolemys enters the TCG, the extra starts becoming awkward, but otherwise, the only good ones are Atum and Strike Bounzer, of which you only need one of each anyway. I've still never even made Bounzer. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted November 14, 2012 Report Share Posted November 14, 2012 And no one bothered to inb4 me? .-. OT: Card is nuts. You start with a Ravine on the field, Dux in hand, and Zeph in the Grave, then end up with Stardust, REDRUM, Thunder Charger, and Zeph all on the field. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.