Strider Tigerwolf Posted November 15, 2012 Report Share Posted November 15, 2012 I go first. I WIN! I side. You go first? Thats fine. You can have this match. Round 3. I win? It's basically who gets to go first who usually wins. There is little player-to-player interaction going on in the meta as it's not OTK!, FTK!, ALT WIN!, SWARM! KILL EVERYTHING! MUAHAHAHAHAA I LEAVE YOU WITH NOTHING!!! NOTHING! THE CAKE IS A LIE! There are too many cards and too many decks that do this and frankly it's not a good way to play a game that involves 2+ players. I'm not playing solitaire you know? Anyways, if this card was printed as is, I think it'd go off with the same cycle that MST had, getting hit all over the place before leaving it at 3 again. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted November 15, 2012 Author Report Share Posted November 15, 2012 I'm not exactly the most familiar with this format, but from what I have played it involves some very interactive decks which, when allowed to, can possibly kill you in a turn, but it is rather unlikely to occur. There is a reason trap cards are good. Link to comment Share on other sites More sharing options...
Synchronized Posted November 15, 2012 Report Share Posted November 15, 2012 [quote name='Chris' timestamp='1353000326' post='6070276'] What about the gamestate is imbalanced? Last I checked, the metagame is completely loaded with different decks that all stand a good shot at winning. And being a fast game doesn't mean anything's imbalanced at all. If anything, it prevents so many issues with time limits. And since when is there no skill involved in the game? Reads, combos and generally outplaying your opponent are all part of skill, not to mention side-decking, meta calls and scouting. [/quote] I admit I wasn't home so I rushed my reply but what I mean is there are still a lot of broken cards running rampant, more particularly WindUps and Mermails, especially because Atlanteans get around all sorts of drawbacks and promote skilless play. (While plenty of Decks DO require skill, Mermails do not. Same with Wind-Ups, the goal is just to go for Shark/Magician and spam Xyzs. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted November 15, 2012 Report Share Posted November 15, 2012 Before judging this format, go back to March 2012, the most chaotic format up to date imo. Research those decks and then ask if there was any player-to-player interaction. The format right now is more calm, but still shows several hints of the storm that attacked then, and some survivors are still here...though they are injured. If you still need a Deck. Wind-Ups, Inzektors, Chaos Dragon. Right now? From the backlash, it looks like Karakuri Geargia is pretty heavy, even with Cydra around. Inzektors can still pull off massive +s but lost most of their consistency, Wind-ups are still as loopy as ever except they lost their hand destruction technique, Chaos Dragons got kicked in the balls when REDRUM got limited and FUFU got banned, Rouge Dark Worlds are everywhere...EVERYWHERE but aren't making it to top anymore, Bunnies and Tour Guides lost consistency, and Hieratic Gishki hand loop is gone also, though they still have a decent OTK (in the areas that have Ptolemys anyway so it's just OCG atm). Hey guys, did I miss anything else? Oh right! HEROes still have their Super Fusions but lost consistency running AliveHEROs. It's a more tame format, but the OTKs are still there. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted November 15, 2012 Author Report Share Posted November 15, 2012 [quote name='- Neo -' timestamp='1353005100' post='6070351'] I admit I wasn't home so I rushed my reply but what I mean is there are still a lot of broken cards running rampant, more particularly WindUps and Mermails, especially because Atlanteans get around all sorts of drawbacks and promote skilless play. (While plenty of Decks DO require skill, Mermails do not. Same with Wind-Ups, the goal is just to go for Shark/Magician and spam Xyzs. [/quote] Mermails I can't exactly comment on, but from what I remember I'll agree with the statement about Atlanteans. But that's all that remains. Wind-Ups actually do require skill. Wind-Up+Shark frankly isn't a common hand. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted November 15, 2012 Report Share Posted November 15, 2012 Shark and Wind-Up aren't common...even with Factory? What Wind-ups are people running? Well that's another topic. Anyways, card should probably released as is. It's going to be arguably the best 1 for 1 monster removal in the game if it's released like that. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted November 15, 2012 Author Report Share Posted November 15, 2012 So, they take turns of actually interacting to even make their huge play, which can be shut down by one card... Ok... So, tell me how that's not interactive? It doesn't exactly have competition for removal, Soul Taker and Smashing Ground are its only rivals, and if they were good they'd actually see play. Not to mention, this probably wouldn't see tons of play anyway, much to the same reason Smashing doesn't; 1-for-1 normal spell removal isn't that good... Link to comment Share on other sites More sharing options...
Agro Posted November 15, 2012 Report Share Posted November 15, 2012 Soul Taker sees play. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted November 15, 2012 Author Report Share Posted November 15, 2012 Last I remember it was used as a side card in some decks and is virtually un-mainable. Has that changed? Since that's what I meant really. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted November 15, 2012 Report Share Posted November 15, 2012 [quote name='Agro' timestamp='1353005869' post='6070363'] Soul Taker sees play. [/quote] This. More accurately, it's a side card the sees more play now. Also if by words you mean that Little-to-No Player interaction is still Player-to-Player interaction...then our definitions are a few miles apart. Link to comment Share on other sites More sharing options...
Synchronized Posted November 15, 2012 Report Share Posted November 15, 2012 The thing about Wind-Ups is all it would take is Magician to go to 1 and they'd be completely fine. Mermails (which are very much relevant right now and receiving plenty of hype) have so many broken combos and plays that are very much auto-pilot. (Undine, Abyssphere, Abysspike, Dragoons, Moulinglacia, etc.) Because Atlanteans get around those costs the entire Deck becomes a broken, jumbled mess of cards that can pull off multiple combos per turn without really causing you to lose any advantage. Should they become top-tier like many are predicting, my point will be all the more valid. Right now, I do enjoy the diversity in the game, quite a bit actually. It works nicely and allows for so many different Decks to have a chance. (Gears, Gadgets, Dino Rabbit (to a lesser extent) are just a few examples.) Like I said from the get-go, I do think this card could be printed as-is and I don't see a problem with it. If cards like Grapha, Hyperion, BLS, Laggia, Stardust, Zenmaines, etc. weren't printed I would feel differently. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted November 15, 2012 Author Report Share Posted November 15, 2012 I've never played Wind-Ups and thought "hey there's barely any interaction here" More like "Oh hey, me and him each have to play off eachother, or else one of us is just gonna either overextend or simply run out of resources before the other does." Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted November 15, 2012 Report Share Posted November 15, 2012 [quote name='Chris' timestamp='1353006749' post='6070377'] More like "Oh hey, me and him each have to play off eachother, or else one of us is just gonna either overextend or simply run out of resources before the other does." [/quote] The problem is that this actually happens VERY rarely, especially given the early part of the game. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted November 15, 2012 Author Report Share Posted November 15, 2012 No it doesn't. Their chances of a Shark+Magician hand is so much slimmer than an interactive hand. .-. Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted November 15, 2012 Report Share Posted November 15, 2012 [quote name='Chance Furlong' timestamp='1353007140' post='6070382'] The problem is that this actually happens VERY rarely, especially given the early part of the game. [/quote] I'm actually pretty sure it happens every game neither player opens the Shock Lock, which isn't even a majority of the time Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted November 15, 2012 Report Share Posted November 15, 2012 Well, then I've yet to see that happen. So either the players are sacky, the deck is fixed, or something is wrong with DN... Link to comment Share on other sites More sharing options...
Canadian Posted November 15, 2012 Report Share Posted November 15, 2012 [i]Target 1 monster on your opponent's side of the field; shuffle that target into the Deck.[/i] Even better! Link to comment Share on other sites More sharing options...
Agro Posted November 15, 2012 Report Share Posted November 15, 2012 [quote name='Chance Furlong' timestamp='1353006649' post='6070374'] This. More accurately, it's a side card the sees more play now. [/quote]No, like, people run it. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted November 15, 2012 Report Share Posted November 15, 2012 [quote name='Agro' timestamp='1353007524' post='6070393'] No, like, people run it. [/quote] I'm stuck between you and Chris then O_o I see it more often sided but actually being used in 2nd, 3rd games. Not...mained. Well, unless it's my format that is. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted November 15, 2012 Author Report Share Posted November 15, 2012 I said from what I remember. And from what I've seen, actually. I don't recall seeing any mained. Regardless, Soul Taker still has upsides over this of forcing stuff to miss timing, which is why it was run over Smashing Ground in the first place. Link to comment Share on other sites More sharing options...
.Exa Posted November 15, 2012 Report Share Posted November 15, 2012 It's funny how a card discussion has turned into a meta discussion. But again, that happens on half the threads here, and we all saw it coming.It's funny how a card discussion has turned into a meta discussion. But again, that happens on half the threads here, and we all saw it coming. Link to comment Share on other sites More sharing options...
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