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Superdimensional Dragon


AlexanderNicholasSpencer

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[attachment=35723:Superdimensional Dragon.png]

For those who can't read the card (sorry I do not know how to make it bigger) here is the describtion.

Name: Superdimensional Dragon
Attribute: Dark
Level: 12
Card Rarity: Ultimate Rare
Type: Dragon/Effect
Describtion: Cannot be Normal Summoned or Set. Must be Special Summoned(from the hand) by having 5 or more Dragon-type monsters in your graveyard. This cards special summon cannot be negated. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this face-up Attack Position card. This card is unaffected by the effects of Spells, Traps, and Effect Monsters controlled by your opponent. When this card destroys a monster by battle, destroy all monsters your opponent controls and inflict 800 damage to your opponent for each card destroyed this way. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
ATK/ 5000 DEF/ 5000

Sorry I could not post the modified picture so I am stuck with the picture with the incorrect describtion. The actual discrintion is above.

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I tried my best to keep this card from being broken.

This card is as hard to summon as (or in some cases more or less) five headed dragon or Malfic Truth Dragon

I changed the card's describtion to make it a nomi monster.

I made this card as sort of like the boss and trump card of dragon decks like five headed dragon is.

This is the first card I have made and so if anybody has any advice I would really appreciate it.

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The fact that this card's summon can't be negated, it can't be destroyed by battle and it is "unaffected" by card effects, makes it unkillable

What I suggest...
- get rid of the "summon cant be negated part"
Its already strong enough, don't make it even more powerful with this

- limit its card effect immunity to "targeted by card effects".
It may not get the bottomless trap hole, but at there is still a way to kill it

-lower the ATK/DEF/Level or Increase the cost for the summon/make it harder for to get out
I believe this is self explanatory

The fact that this card's summon can't be negated, it can't be destroyed by battle and it is "unaffected" by card effects, makes it unkillable

What I suggest...
- get rid of the "summon cant be negated part"
Its already strong enough, don't make it even more powerful with this

- limit its card effect immunity to "targeted by card effects".
It may not get the bottomless trap hole, but at there is still a way to kill it

-lower the ATK/DEF/Level or Increase the cost for the summon/make it harder for to get out
I believe this is self explanatory

The fact that this card's summon can't be negated, it can't be destroyed by battle and it is "unaffected" by card effects, makes it unkillable

What I suggest...
- get rid of the "summon cant be negated part"
Its already strong enough, don't make it even more powerful with this

- limit its card effect immunity to "targeted by card effects".
It may not get the bottomless trap hole, but at there is still a way to kill it

-lower the ATK/DEF/Level or Increase the cost for the summon/make it harder for to get out
I believe this is self explanatory

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Sorry I did not see the above post.

I will try to spend some time making this card more balanced.

Part of my problem is that I am so used to seeing Yugi/Atem, Jaden, Yusei, Yuma/Astral and the other anime characters get out of impossible situations and seeing the anime exlusive extremly powerfull cards and or effects I have trouble realizing what is overpowered and what is not.

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Well lets just say the anime is not a good way to see balanced lol (cards that are from the anime on the wikia are usually made into real cards but with different effects, more balanced effects)

Let's just say for starters, too many immunities on a card that's easy to bring out is pretty OP. Unless its summon is so incredibly specific or not worth the trouble (Aitsu/Koitsu). Then it might not matter, but then again no card needs to be super powered like that

If you play the game, and you know how certain decks play, just read your card beforehand and fix it. You might just catch something in your card that may be OP'd

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Does it's last two effects need balancing? If so can you give me any advice.

This is it's last two effects

When this card destroys a monster by battle, destroy all monsters your opponent controls and inflict 800 damage to your opponent for each card destroyed this way. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.

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Something this strong with any sort of auto-immunity is instantly broken, though, granted, you did not post in the realistic cards section.
Destroying all monsters your opponent controls is way OP, remove that. IMMEDIATELY. Especially the "Your opponent cannot activate Spell/Trap Cards in response to this effect's activation." part. The destruction part is also bad.

If you want to learn about the metagame and see how the game actually works without spending hundreds of dollars on cards, go on Dueling Network (google it, it should be the first that comes up) and make a Deck.

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