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Galactic Prison/Prison Knights


Aix

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I made this set on the spot as I realized that I was late for Donvermicelli's contest :D
But, don't worry, it's pretty good. There's only 9 cards, but this should be enough to make a Deck, since you gotta add Staples (not the Office Depot) as well.

[spoiler='Cards'][spoiler='Monsters'][spoiler='Prison Knight Vanguard']
[img]http://yugico.com/customcard/139929.jpg[/img]
[b]Lore:[/b]
Once per turn, you can reveal 1 "Prison Knight" monster in your hand to target this card and one card your opponent controls; Banish them and any Xyz Material attached. During your next Standby Phase, if both targets are still banished, return both targets to the field and attach the appropriate Xyz Material.
[/spoiler]
[spoiler='Prison Knight Returner']
[img]http://yugico.com/customcard/139926.jpg[/img]
[b]Lore:[/b]
This card cannot be Normal Summoned or Set. You can target 1 banished "Prison Knight" monster banished by a "Prison" card; Special Summon it and Special Summon this card from your hand or Graveyard. You can only activate the effects of "Prison Knight Returner" once per turn.
[/spoiler]
[spoiler='Prison Knight Dasher']
[img]http://yugico.com/customcard/139931.jpg[/img]
[b]Lore:[/b]
If a "Prison Knight" monster is banished by a "Prison" monster: You can Special Summon this card from your hand. Then, you can target 1 card your opponent controls and 1 "Prison Knight" monster in your hand; Banish them and any Xyz Material they had. During your opponent's next Standby Phase, if both cards are still banished, return them to where they were before with the appropriate Xyz Material attached.
[/spoiler]
[spoiler='Prison Knight Gardna']
[img]http://yugico.com/customcard/139942.jpg[/img]
[b]Lore:[/b]
When this card is Normal Summoned, you can Special Summon 1 "Prison Knight" monster from your hand, Graveyard or Banished Zone. Your opponent cannot target another "Prison Knight" monster with card effects.
[/spoiler]
[spoiler='Prison Knight Recon']
[img]http://yugico.com/customcard/139939.jpg[/img]
[b]Lore:[/b]
You can banish this card from your hand; Add 1 "Prison Knight" monster from your Deck or Graveyard to your hand except "Prison Knight Recon". When this card is Summoned, banish 1 card in your opponent's hand until your next Standby Phase.
[/spoiler]
[spoiler='Prison Knight's Valkyrie']
[img]http://yugico.com/customcard/139955.jpg[/img]
[b]Lore:[/b]
You can Special Summon this card by banishing 1 "Prison Knight" monster you control and 1 card your opponent controls as well as any Xyz Material attached to either card. During your opponent's next Standby Phase, if both cards are still banished, return them to where they were before with the appropriate Xyz Material attached.
[/spoiler]
[spoiler='The Xyz: Prison Knight Advanced']
[img]http://yugico.com/customcard/139948.jpg[/img]
[b]Lore:[/b]
2 Level 4 "Prison Knight" monsters
Once per turn, you can banish 1 "Prison Knight" Xyz Material from this card to banish 1 card your opponent controls and any Xyz Material it has. This card cannot attack the turn you activate this effect. During your next Standby Phase, if the "Prison Knight" Xyz Material and your opponent's card are still banished, return your opponent's card to the field with the appropriate Xyz Material.
[/spoiler]
[/spoiler]
[spoiler='Spells'][spoiler='Prison Teleport']
[img]http://yugico.com/customcard/139957.jpg[/img]
[b]Lore:[/b]
Pay 1000 Life Points and banish 1 "Prison Knight" monster in your hand to target 1 "Prison Knight" monster in your Deck and one card your opponent controls; Banish the targets and any Xyz Material attached. During your next Standby Phase, if both targets are still banished, return both targets to the field and attach the appropriate Xyz Material. You can only activate 1 "Prison Teleport" per turn.
[/spoiler]
[spoiler='Galactic Prison - Prison Knight's HQ']
[img]http://yugico.com/customcard/139934.jpg[/img]
[b]Lore:[/b]
All face-up "Prison Knight" monsters gain 200 ATK. Your opponent's cards banished by "Prison Knight" monsters cannot be returned. Once per turn, when a "Prison Knight" monster is banished: draw 1 card.
[/spoiler]
[/spoiler]
[/spoiler]

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Those images are sexy!!!! Where did you get them? Please send me a link! Oh jah, le review:

1. Vanguard is a nice card that gets rid of problem cards and allows you to bring out Returned easily. I like it.
2. ...Ok, Axi, I don't know what you were smoking when you made this card, but it needs serious fixes. Like, now. A +2 every turn does not sound like good card design to me. Seriously, wtf?!?!?! Fixes: Make it have something like 1900 ATK, drop the nomi clause, and make it only able to summon itself from the hand. That's fair.
3. Dasher is an easy card to claim field presence, and it rewards you for doing what Prison Knights do best, which is good design. Fine as it is.
4. Gardna is a TGU for prison knights that can access rank 4s. Come on, Axi! Fixes: Make it summon from hand or banished zone, which either makes it a pseudo-Kageki or rewards you for doing what prison knights do best, which is good design. Although Macro builds might abuse the crap out of it.
5. Recon is a great card: it searches, it gets prison knights banished, and it searches out what you need. This is from a player's perspective, but from a critic's perspective, this card is a +1 because the best card to grab with this is gardna for an insta-Xyz. While it's not my favorite card because of this, it's not horrible, but it's something to point out.
6. Valkyrie is sweet card removal. Nuff said.
7. Ooooh, da big boss! And it's really disappointing. God awful even. It's super slow, not necessary, and not worth the 2 mats you gave up for it. I'd rather make gear gigant x or utopia than this. Fixes: Switch its stats and make the banished opponent's card be added to the hand.
8. Teleport is a nice card grabber for a fair price. It's fine as it is.
9. HQ addresses and amplifies by 1000 the main problem I have with this set: it leaves your opponent goddamn helpless for a turn. Seriously, card is broken: it gives you +1s and your opponent permanent -1s. Fixes: Scrap the second effect. Then it's fine.

As a set overall: They're really cool and probably really fun to use, and they're definitely not bad, but they're not my favorite created card set because they leave your opponent helpless to direct damage while you laugh hysterically and they cry over their banished hyperion and double mirror force. 8/10

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