Shradow Posted November 20, 2012 Report Share Posted November 20, 2012 [u]Monsters: 20[/u] Exxod, Master of the Guard x2 Criosphinx Guardian Sphinx x2 Hieracosphinx x2 Great Spirit Des Lacooda x3 Golem Sentry x2 Medusa Worm x2 Giant Rat x3 Grave Ohja Morphing Jar [u]Spells: 10[/u] Monster Reborn Swords of Revealing Light x2 Dark Hole Heavy Storm Mystical Space Typhoon x2 Stumbling Attack the Moon! Messenger of Peace [u]Traps: 10[/u] Solemn Judgement Solemn Warning x2 Mirror Force Magic Cylinder x2 Ordeal of a Traveler Needle Cieling Grave of the Super Ancient Organism The Grave of Enkindling It uses abunch of monsters with flip effects that can reset themselves, with stall cards to allow them to stay alive. Getting out Exxod is a good thing in this deck. Yes, it's quite annoying. Have at it. Link to comment Share on other sites More sharing options...
newhat Posted November 20, 2012 Report Share Posted November 20, 2012 Needs Scrap-Iron Scarecrow and Messenger of Peace. Gravity Bind and Ordeal are unreliable. Link to comment Share on other sites More sharing options...
Shradow Posted November 20, 2012 Author Report Share Posted November 20, 2012 I've switched Gravity Bind for Messenger of Peace, as it does limit less of my monsters even if it costs some LP, but I'm keeping Ordeal as it fits my deck's theme. Link to comment Share on other sites More sharing options...
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