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★Touhou Individual Character Set - Alice Margatroid★ [19/19] [Complete]


Sakurazaki Daisuke

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[center][size=4]"Touhou Individual Character Set - Alice Margatroid" Will of the Dolls - A Yugioh Set based on Alice Margatroid of the Touhou franchise (19/19)[/size][/center]

[center][size=4]Nice to see you again, YCM Card Makers![/size][/center]
[center][size=4]Since I was missing the forum, I decided to come back for a while and have a little fun at doing YGO cards again, afterall it was fun before and continue to be fun now. Before I left I finished a Set of Alice from Touhou but forgot to post, but since I'm here why not post it now, right? [/size][/center]
[center][size=4]Well, I decided to do this because Alice is one of my favorite characters from Touhou and it was pretty simple to think in effects for her Spell Cards if they were to exist in YGO so I beg your pardon if I Overpowered any of the cards or the card has a poor image.[/size][/center]
[center][size=4]I also wanted to say that the OCG (Official Card Grammar) on the cards may look a little old fashioned or antique, but I kinda prefer it this way, so please don't complain too munch about it ^^"[/size][/center]
[center][size=4]Well~ Now for the cards....[/size][/center]

[center][media]http://youtu.be/5K_4iLCkLas[/media][/center]

[center][b]~CONTENT~[/b][/center]
[center]1. ~Alice~[/center]
[center]2. ~Support Cards~[/center]
[center]3. ~Tokens~[/center]


[center][size=4][Spoiler=ALICE-EN000-Alice Margatroid, the Seven-Colored Puppeteer][/size][/center]
[center][img]http://i50.tinypic.com/s4atfc.jpg[/img][/center]
[center][size=4]LORE: When this card is Special Summoned, you can Special Summon 1 "Alice's Doll" from your hand or Deck. Each time a Spell Card is activated, place 1 "Puppet Counter" on this card (max. 2). You can remove 2 "Puppet Counters" from this card to Special Summon 1 "Doll Token" (Machine-Type/DARK/Level 2/ATK 500/DEF 500). This Token's name is always treated as "Alice's Doll" and cannot be used as a Tribute for a Tribute Summon (or Set). All "Alice's Doll" have their ATK increased by 500 for each other "Alice's Doll" on the field.[/size][/center]

[center][size=4][Spoiler=Alternative Artworks][/size][/center]
[center][size=4]Well, since the title I chosed to use in the card was "the Seven-Colored Puppeteer" from TH07, TH7.5, TH08, TH10.5, TH11, TH12.3, PMiSS I decided to do 6 more different Artworks for her 'w' (I'm not crazy, I swear)[/size][/center]
[center][size=4][Spoiler=Alternative Artwork #1][/size][/center]
[center][img]http://i48.tinypic.com/30cc5e0.jpg[/img][/center]
[center][size=4][/Spoiler][/size][/center]
[center][size=4][Spoiler=Alternative Artwork #2][/size][/center]
[center][img]http://i49.tinypic.com/21e91c0.jpg[/img][/center]
[center][size=4][/Spoiler][/size][/center]
[center][size=4][Spoiler=Alternative Artwork #3][/size][/center]
[center][img]http://i49.tinypic.com/153bn6o.jpg[/img][/center]
[center][size=4][/Spoiler][/size][/center]
[center][size=4][Spoiler=Alternative Artwork #4][/size][/center]
[center][img]http://i45.tinypic.com/f39v8k.jpg[/img][/center]
[center][size=4][/Spoiler][/size][/center]
[center][size=4][Spoiler=Alternative Artwork #5][/size][/center]
[center][img]http://i48.tinypic.com/rc7zx3.jpg[/img][/center]
[center][size=4][/Spoiler][/size][/center]
[center][size=4][Spoiler=Alternative Artwork #6][/size][/center]
[center][img]http://i50.tinypic.com/24e1cgk.jpg[/img][/center]
[center][size=4][/Spoiler][/size][/center]
[center][size=4][/Spoiler][/size][/center]

[center][Spoiler=Doll Token][/center]

[center][img]http://i50.tinypic.com/25p4ivn.jpg[/img] [img]http://i45.tinypic.com/33w6t76.jpg[/img][/center]

[center][img]http://i50.tinypic.com/34zce4i.jpg[/img] [img]http://i47.tinypic.com/10hkaw9.jpg[/img][/center]
[center][/Spoiler][/center]
[center][size=4][/Spoiler][/size][/center]
[center][size=4][Spoiler=ALICE-EN001-Alice's Doll][/size][/center]
[center][img]http://i50.tinypic.com/27wu06u.jpg[/img][/center]
[center][size=4]LORE:A cute doll crafted by her own master for fighting and companion issues. Normally used as an explosive, but that doesn't matter since they can swarm themselves at their master's will.[/size][/center]

[center][size=4][Spoiler=Alternative Artworks][/size][/center]
[center][size=4]Because they deserve to look different of each other[/size][/center]
[center][size=4][Spoiler=Alternative Artwork #1][/size][/center]
[center][img]http://i45.tinypic.com/18odqh.jpg[/img][/center]
[center][size=4][/Spoiler][/size][/center]
[center][size=4][Spoiler=Alternative Artwork #2][/size][/center]
[center][img]http://i46.tinypic.com/2zp2jj8.jpg[/img][/center]
[center][size=4][/Spoiler][/size][/center]
[center][size=4][/Spoiler][/size][/center]
[center][size=4][/Spoiler][/size][/center]
[center][Spoiler=ALICE-EN002-The Will of the Dolls][/center]
[center][img]http://i49.tinypic.com/4jm4gy.jpg[/img][/center]
[center]LORE:Active this card only if at least 2 "Alice's Doll" were destroyed during this turn, send 1 "Alice's Doll" from your Deck to the Graveyard and Special Summon 1 "Alice Margatroid, the Seven-Colored Puppeteer" from your hand or Deck.[/center]
[center][/Spoiler][/center]
[center][size=4][Spoiler=ALICE-EN003-Strings of the Seven-Colored Puppeteer][/size][/center]
[center][img]http://i49.tinypic.com/nnw22e.jpg[/img][/center]
[center][size=4]LORE:Active this card only if you control an "Alice Margatroid, the Seven-Colored Puppeteer". Tribute 3 "Alice's Doll" and Special Summon to your side of the field a monster from your opponent's Graveyard.[/size][/center]
[center][size=4][/Spoiler][/size][/center]
[center][Spoiler=ALICE-EN004-Return of the Seven-Colored Puppeteer][/center]
[center][img]http://i45.tinypic.com/5ewo0j.jpg[/img][/center]
[center]LORE:Activate this card only if you control a face-up "Alice's Doll". Special Summon 1 "Alice Margatroid, the Seven-Colored Puppeteer" from your Graveyard and return as many as possible "Alice's Doll" from your Graveyard to your Deck.[/center]
[center][/Spoiler][/center]
[center][Spoiler=ALICE-EN005-Seven-Colored Puppeteer's Workshop][/center]
[center][img]http://i45.tinypic.com/2ufsf9e.jpg[/img][/center]
[center]LORE:Each time a Spell Card is activated, place 1 "Puppet Counter" on this card. If you would activate the effect of "Alice Margatroid, the Seven-Colored Puppeteer", you can also remove "Puppet Counters" from this card.[/center]
[center][/Spoiler][/center]
[center][size=4][Spoiler=ALICE-EN006-[/size]White Sign "Chalk-White Russian Dolls" ][/center]
[center][img]http://i45.tinypic.com/5z1ac6.jpg[/img][/center]
[center]LORE:Tribute 2 "Alice's Doll" you control, draw 1 card for each 2 "Alice's Doll" you tributed with this card's effect. If you control an "Alice Margatroid, the Seven-Colored Puppeteer", you can Tribute 4 "Alice's Doll" for this card's effect instead.[/center]
[center][/Spoiler][/center]
[center][Spoiler=ALICE-EN007-Spy Sign "Seeker Dolls" ][/center]
[center][img]http://i46.tinypic.com/1lp9c.jpg[/img][/center]
[center]LORE:Active only during the End Phase of the turn an "Alice's Doll" was destroyed. Both players discard 1 card from their hands for each 2 "Alice's Doll" destroyed during this turn.[/center]
[center][/Spoiler][/center]
[center][Spoiler=ALICE-EN008-War Sign "Little Legion" ][/center]
[center][img]http://i50.tinypic.com/jtm0qs.jpg[/img][/center]
[center]LORE:Tribute up to 1 "Alice's Doll" you control, destroy a number of face-up monsters your opponent controls equal to the number of "Alice's Doll" tributed with this card's effect. If you control an "Alice Margatroid, the Seven-Colored Puppeteer", you can Tribute up to 3 "Alice's Doll" for this card's effect instead.[/center]
[center][/Spoiler][/center]
[center][Spoiler=ALICE-EN009-War Command "Dolls of War" ][/center]
[center][img]http://i49.tinypic.com/2iht3i8.jpg[/img][/center]
[center]LORE:This card gains effects based on the number of "Alice's Doll" you control:[/center]
- 3+: Double the ATK of all "Alice's Doll" you control until the End Phase, only 2 "Alice's Doll" can declare an attack during this turn. During the End Phase of this turn change the Battle Position of all "Alice's Doll" you control to Defense Position.
- 4+: During the End Phase of the turn this card was activated, destroy all cards on the field, then inflict damage to both player's Life Points by 500 for each "Alice's Doll" destroyed by this effect.

[center][Spoiler=Alternative Artwork][/center]
[center][img]http://i46.tinypic.com/20idved.jpg[/img][/center]
[center][/Spoiler][/center]
[center][/Spoiler][/center]
[center][Spoiler=ALICE-EN010-Knight "Dolls of Round Table" ][/center]
[center][img]http://i48.tinypic.com/9rn6t5.jpg[/img][/center]
[center]LORE:If you control at least 2 "Alice's Doll", "Alice Margatroid, the Seven-Colored Puppeteer" cannot be targeted by your opponent's Spell Cards, Trap Cards and Effect Monster's effects. If "Alice Margatroid, the Seven-Colored Puppeteer" would be selected as an attack target, you can change 1 Attack Position "Alcie's Doll" to Defense Position to negate the attack.[/center]
[center][/Spoiler][/center]
[center][Spoiler=ALICE-EN011-Magic Sign "Artful Sacrifice" ][/center]
[center][img]http://i46.tinypic.com/t9i4w3.jpg[/img][/center]
[center]LORE:Destroy any number of "Alice's Doll" you control, along with a number of face-down cards your opponent controls, up to the number of "Alice's Doll" destroyed by this effect.[/center]

[center][Spoiler=Alternative Artwork][/center]
[center][img]http://i49.tinypic.com/5yf9zd.jpg[/img][/center]
[center][/Spoiler][/center]
[center][/Spoiler][/center]
[center][Spoiler=ALICE-EN012-Dolls "Lemmings' Parade" ][/center]
[center][img]http://i49.tinypic.com/op42tf.jpg[/img][/center]
[center]LORE:Each time an "Alice's Doll" is Summoned, inflict damage to your opponent's Life Points by 300. When this card is destroyed and sent to the Graveyard, inflict damage to your opponent's Life Points by 500 for each "Alice's Doll" you control.[/center]
[center][/Spoiler][/center]
[center][Spoiler=ALICE-EN013-Focus Power "Trip Wire" ][/center]
[center][img]http://i49.tinypic.com/34fgow9.jpg[/img][/center]
[center]LORE:Activate this card only if you control an "Alice Margatroid, the Seven-Colored Puppeteer", place as many as possible "Aice's Doll" you control in your Spell & Trap Card Zone until the End Phase of this turn. While in your Spell & Trap Card Zone, each "Alice's Doll" is treated as a Continous Spell Card. If during the End Phase, the number of Monster Card Zones are less than the number of "Alice's Doll" in your Spell & Trap Card Zone, send monsters from your side of the field to the Graveyard equal to the difference.[/center]
[center][/Spoiler][/center]
[center][size=4][Spoiler=ALICE-EN014-Puppeteer Sign "Maiden's Bunraku" ][/size][/center]
[center][img]http://i46.tinypic.com/125j790.jpg[/img][/center]
[center][size=4]LORE:If you activate this card, you cannot Special Summon or Normal Summon other monsters this turn. Special Summon 3 "Doll Tokens" (Machine-Type/DARK/Level 2/ATK 500/DEF 500) in Defense Position. This Token's name is always treated as "Alice's Doll" and cannot be used as a Tribute for a Tribute Summon (or Set).[/size][/center]
[center][size=4][/Spoiler][/size][/center]
[center][Spoiler=ALICE-EN015-Testing "Level Titania" ][/center]
[center][img]http://i50.tinypic.com/lb7mw.jpg[/img][/center]
[center]LORE:Active this card only if you control an "Alice Margatroid, the Seven-Colored Puppeteer". Tribute up to 2 "Alice's Doll" on the field, then Special Summon the same number of "Level Titania Dolls Token" (Machine-Type/DARK/Level 5/ATK 800/DEF 500). This Token's name is also trated as "Alice's Doll" and "Alice's Doll" cannot be targeted by Trap Cards' effects as long as a "Level Titania Dolls Token" is face-up on the field.[/center]

[center][Spoiler=Level Titania Dolls Token][/center]
[center][img]http://i50.tinypic.com/16a89zs.jpg[/img][/center]
[center][/Spoiler][/center]
[center][/Spoiler][/center]
[center][Spoiler=ALICE-EN016-Testing "Goliath Doll" ][/center]
[center][img]http://i46.tinypic.com/2zfl4if.jpg[/img][/center]
[center]LORE:Active this card only if you control an "Alice Margatroid, the Seven Colored-Puppeteer". Tribute 2 "Alice's Doll" on the field, then Special Summon 1 "Goliath Doll Token" (Machine-Type/DARK/Level 8/ATK 1000/DEF 500). This Token cannot be destroyed by Spell Cards' effects and has its ATK increased by 1000 for each "Alice's Doll" on the field. There can only be 1 "Goliath Doll Token" on the field.[/center]

[center][Spoiler=Alternative Artwork][/center]
[center][img]http://i48.tinypic.com/25he4h5.jpg[/img][/center]
[center][/Spoiler][/center]

[center][Spoiler=Goliath Doll Token][/center]
[center][img]http://i49.tinypic.com/2jbm6og.jpg[/img][/center]
[center][/Spoiler][/center]
[center][/Spoiler][/center]
[center][size=4][Spoiler=ALICE-EN017-Blue Sign "Benevolent French Dolls" ][/size][/center]
[center][img]http://i49.tinypic.com/n2cuuu.jpg[/img][/center]
[center][size=4]LORE:Tribute 1 "Alice's Doll". You can activate the effect of "Alice Margatroid, the Seven-Colored Puppeteer" during your opponent's turn.[/size][/center]
[center][size=4][/Spoiler][/size][/center]
[center][Spoiler=ALICE-EN018-"The Phantom of the Grand Guignol" ][/center]
[center][img]http://i46.tinypic.com/16918x5.jpg[/img][/center]
[center]LORE:Activate only if you control a "Alice Margatroid, the Seven-Colored Puppeteer". Tribute 2 "Alice's Doll" and negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card.[/center]
[center][/Spoiler][/center]


[center]Just posted part of the complete set to see what people think about it~[/center]
[center][color=#000000][size=4][b]Constructive Criticism is always appreciated!!
OCG Help is also very appreciated, too!![/b][/size][/color][/center]
[center][color=#000000][size=4][b]Thanks for Visiting!![/b][/size][/color][/center]

[color=#B22222][size=3]Disclaimer: I don't own any of the images or background used on these cards, all credit for these go to their respective creators. I just own the idea for the effects and the willpower for putting them together with the images[/size][/color]

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[quote name='Nightmare Moon' timestamp='1353441291' post='6074222']
[font=arial, helvetica, sans-serif][size=3]Hey Daisuke, great to see you again! ^^ *hugs* Oooohhh.. you're making an Alice Margatroid set from Touhou?! SWEETNESS! :[/size][/font]D

[font=arial, helvetica, sans-serif][size=3]Can't wait to see more. Also, the addition of the Puppet Counters is really nice too.[/size][/font]
[/quote]
Oh, see who is there. Thanks for the comment!!
Thanks for always leaving a comment at my Sets, Lauren and also for the welcoming *accepts hug* ~
If it is not disturb could I ask you later if something important happened here while I was gone?

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I don't know much about Touhou other than the fact that i've heard the name before.

But i like these cards
Alice is really cool. I like how she can accumulate tokens (although it might seem slow) and they just get stronger with the more you have. (Alt Art #6 is my favorite)
And as for Alice's Doll (Alt Art #2)

"Strings of the Seven Colored Puppeteer" (your "spoiler" is messed up there) seems okay considering you have to tribute 3. A might be a little time consuming, but i'd say it's worth it.

"Return of the Seven Colored Puppeteer" might need a bit of rewording but i can understand the card. So the Normals have a use besides being Special Summoned? Good support card for Alice

"White Sign" (it can be reworded to make it much shorter and still do the same thing you want it to. Although idk if it would be changed because of it) Seems okay, you'd get 1 counter for Alice and if you tribute 2, you can draw a card/4, draw 2. It seems too costly, even if you do get to draw.

And now something I really like which is "Workshop". This makes Alice so much faster, you'd just be pumping out the dolls like crazy XD not to mention that it also counts as a counter upon activation.


"Dolls of the Round Table" - ( "card effects" is much shorter than writing Monster, Spell and Trap effects and it'll still mean the same thing :)) in one way, if you control 2 or more "Alice's Doll", she cant be targeted by card effects, seems fine considering what she has to work with (her stats) and second, the last effect might not see much abuse since the dolls will probably get the brunt of the damage since you can only negate the attacks if they choose to attack Alice.

I'll be back to see the rest, its just that i would want to finish typing this on my computer. As of right now 9/10

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I'm embarassed
People saw the set when I was organizing things and the spoilers get messed, sorry for that ^^"
Thanks for the advice and that's fixed

Alice seems to be slow but don't forget that her effect also trigger when the opponent activate one of his/her Spell Cards, I had a friend that helped me balance the effects, he said that tributing something that dosn't count in your Deck and come as bonus should be treated with care

I would be grateful if you could say to me how I can make the Return of the Seven-Colored Puppeteer easier to understand

And for the Dolls of the Round Table, I was just inspired to type when I was doing it so it got a lot of words, but at least there will no doubts of what kind of effects it can negate the target to Alice ^^"

Thanks a lot for the comment ^^
-----------
More Support Cards added
Please, don't forget to leave your Comment~
^^

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[quote name='Sakurazaki Daisuke' timestamp='1353531382' post='6075039']
I would be grateful if you could say to me how I can make the Return of the Seven-Colored Puppeteer easier to understand
[/quote]

Ill put the lore as a reference

"Active this card only if you control at least 1 "Alice's Doll", Special Summon 1 "Alice Margatroid, the Seven-Colored Puppeteer" from your Graveyard and return as many as possible "Alice's Doll" from your Graveyard to your Deck."

(Active) - That should be (activate). The part where you say that you can only activate the card if you control "at least 1 "Alice's Doll" doesnt really need to be said. Mainly because you only need to control 1 to activate it and nothing happens to the the card effect if more are on the field upon the card's activation. The last part I can see where you are getting at because its understandable, but i'd rather show it in the rewording

I would reword it like this

"Activate this card only while you control a face-up "Alice's Doll". Special Summon 1 "Alice Margatroid, the Seven-Colored Puppeteer" from your Graveyard, then return all copies of "Alice's Doll" from your Graveyard to your Deck."

Im pretty sure on the wording on the effect but if anyone would want to correct me, feel free to do so.

EDIT: Just read the part in the post about OCG, so just so you know, I hope you don't think I'm complaining about it

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No, you aren't complaing at all, you are just helping ^^
For the correction, Thank you for showing me how to do to make it look clear
Going to do some changes in it
And sorry but since I'm kinda a stubborn person I will just use half of the correction ^^"
Beacuse I like the old OCG, it is easier to understand (in my opinion) ^^"
But still thank you very munch for the correction
And also for the comment~
^^
---------
War Sign and War Command added~
Correction also done
Don't forget to leave your comment, please~
^^

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Well, i did say i was coming back to see the others

OT:
[b]Will of the Dolls[/b] - Seems a bit slow, since you gotta wait till a card destroys 2 or more "Alice's Doll". I think it sounds more suited to be a counter trap and I think another card does the same thing but much faster ("[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][b][background=rgb(251, 253, 254)]Return of the Seven-Colored Puppeteer" although only from Grave, it's much more effiecient)[/background][/b][/size][/font][/color]

[b]Spy Sign - [/b]I think this shares the same problem as "Will of the Dolls" in the fact that its a bit slow. Card is...okay

[b]War Sign - [/b]The way the card effect is written is a bit weird. For instance, If you read the effect, it kinda seems like it doesn't matter whether or not you control "Alice Margatroid" or not. Feel free to take this rewritten effect into account if you choose to do so. Btw the card is (and i do hate pointing this out) slow, but not bad. I'd suggest making more powerful if you control "Alice" (Which will be pointed out now)

[center][i]"If you control [b]a face-up [/b]"Alice Margatroid, the Seven-Colored Puppeteer", you can Tribute [b]up to 3[/b] "Alice's Doll" [b]you control[/b] for this card's effect instead. [/i][/center]
[center][i][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][b]Tribute 1 "Alice's Doll" you control;[/b] Destroy a face-up monster[b](s)[/b] your opponent controls equal to the number of "Alice's Doll" tributed with this [b]card's effect[/b]."[/size][/font][/color][/i][/center]


[center][font=tahoma, helvetica, arial, sans-serif][color=#5a5a5a][size=3](Once again, this effect is open to interpretation/fixing if necessary)[/size][/color][/font][/center]

[b]War Command - [/b]I can safely assume this card is made for "late game". For one, you have an effect that doubles the ATK of "all" Alice's Doll" you control. That may be okay, if it wasn't for the fact that it's permanent :o. Although they switch to Defense Position, there is nothing that says there attack returns to Normal during a certain point in the game (End Phase to be precise). And on the other, we have an effect that activates while you control 4 or more "Alice's Doll" that destroys all cards on the field and hit both player's with effect damage. (somehow, i feel that there should be a limit on the last effect on that one, like "You cannot declare an attack the turn you activate this effect.

Oh and since it's not a Continuous Spell Card, the first part of the effect, i believe, should read...
"Apply 1 of the effects for the number of face-up "Alice's Doll" you control."

I'll be back soon to see the others. Nothing much has changed in my opinion except now, there were suggestions on how to improve them
Opinion far from changed though 9/10

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[quote name='MachinaGayhem' timestamp='1353696767' post='6076335']
Well, i did say i was coming back to see the others

OT:
[b]Will of the Dolls[/b] - Seems a bit slow, since you gotta wait till a card destroys 2 or more "Alice's Doll". I think it sounds more suited to be a counter trap and I think another card does the same thing but much faster ("[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][b][background=rgb(251, 253, 254)]Return of the Seven-Colored Puppeteer" although only from Grave, it's much more effiecient)[/background][/b][/size][/font][/color]

[b]Spy Sign - [/b]I think this shares the same problem as "Will of the Dolls" in the fact that its a bit slow. Card is...okay

[b]War Sign - [/b]The way the card effect is written is a bit weird. For instance, If you read the effect, it kinda seems like it doesn't matter whether or not you control "Alice Margatroid" or not. Feel free to take this rewritten effect into account if you choose to do so. Btw the card is (and i do hate pointing this out) slow, but not bad. I'd suggest making more powerful if you control "Alice" (Which will be pointed out now)

[center][i]"If you control [b]a face-up [/b]"Alice Margatroid, the Seven-Colored Puppeteer", you can Tribute [b]up to 3[/b] "Alice's Doll" [b]you control[/b] for this card's effect instead. [/i][/center]
[center][i][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][b]Tribute 1 "Alice's Doll" you control;[/b] Destroy a face-up monster[b](s)[/b] your opponent controls equal to the number of "Alice's Doll" tributed with this [b]card's effect[/b]."[/size][/font][/color][/i][/center]


[center][font=tahoma, helvetica, arial, sans-serif][color=#5a5a5a][size=3](Once again, this effect is open to interpretation/fixing if necessary)[/size][/color][/font][/center]

[b]War Command - [/b]I can safely assume this card is made for "late game". For one, you have an effect that doubles the ATK of "all" Alice's Doll" you control. That may be okay, if it wasn't for the fact that it's permanent :o. Although they switch to Defense Position, there is nothing that says there attack returns to Normal during a certain point in the game (End Phase to be precise). And on the other, we have an effect that activates while you control 4 or more "Alice's Doll" that destroys all cards on the field and hit both player's with effect damage. (somehow, i feel that there should be a limit on the last effect on that one, like "You cannot declare an attack the turn you activate this effect.

Oh and since it's not a Continuous Spell Card, the first part of the effect, i believe, should read...
"Apply 1 of the effects for the number of face-up "Alice's Doll" you control."

I'll be back soon to see the others. Nothing much has changed in my opinion except now, there were suggestions on how to improve them
Opinion far from changed though 9/10
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I believe "Will of the Dolls" is kind of situational, you're in the beginning of the game and you haven't drawn an "Alice" in your opening hand, but got a "Dark Hole", a "Puppeteer Sign", "Will of the Dolls" and "Return of the Seven-Colored Puppeteer". Return would be kind useless since you still need to have "Alice" in your Graveyard, you set your Puppeteer Sign and pass your turn. Your opponent do his crazy strategies and *puf* here comes a Xyz/Synchro/Strong monster that is affected by Spell Cards and declares an attack, you activate your Set card and get 3 Tokens, one of them is destroyed, you still have 2 remaining, your turn again, use "Dark Hole", destroy the Strong monster in your opponent's field and destroy your "Alice's Doll" (Since the Tokens also get the name), use your "Will of the Dolls" and now you have an "Alice" on your side of the field ready to attack, and this combo also gets "Spy Sign", since 2 Dolls were destroyed you can active it from your hand and force your opponent to discard a card. And if you have the Normal Monster "Alice's Doll" it's even better, because it would be of no big use for now, because since normally Special Summons from the Deck are more useful than Special Summons from your hand, you would have an "Alice" and an "Alice's Doll" from your Deck on your side of the field and discarded 1 card from your opponent's hand.
See it's situaltional, but it can still work at least ^^"

For War Sign, I accept the suggestion thanks very munch for that, but I think I will kind leave the OCG like it is making just minor changes on it and on White Sign too, since their effects are similar. I also think putting the face-up part on Alice isn't necessary since both players need to know that the monster is on the field to trigger the effect. Correct me if I'm wrong, please.

For War Command followed your suggestion, and just realized that I forgot to put during the End Phase to turn the ATK back to normal, thanks for pointing that out. Also limited the number of attacking monsters on the Battle Phase, and the idea for the effect was to make it your last resort, like you said in the "late game" so the effects active together with the number like [url="http://yugioh.wikia.com/wiki/Harpie"]Harpie's Pet Baby Dragon[/url]'s effect. Also, Mirror Force and Waboku would completely block the first effect, and (at least during my time), they were common played cards in the majority of the Decks.

Thanks a lot for the comment and rating ^^
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Effects corrected and limited

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^^

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