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It's another Racist Card! Sort of...[En Garde!]


Not-so-Radiant Arin

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[img]http://yugico.com/customcard/140871.jpg[/img]

[spoiler='Have at thee, vermin!']Pay 1200 Life Points: Both players send monsters they control to the Graveyard until they only control 1 monster.[/spoiler]

So, not quite as flexible as Gozen/Rivalry, given that it's only a Spell that can be activated in the Main Phase, but it's a lot more powerful than Gozen because it's not specific and is nearly a field wipe in the correct circumstances. As such, I tried to circumvent the disaster by giving it a slight cost of 1200 Life Points.

Discuss.

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Hello new Dark Hole. It's a flexible card that is splash-able into pretty much any deck, the 1200 cost seems *barf* needs to be...1500. :3 That way it can match up My Body as a Shield. I can definetly see this either being limited or semi-ed (limited most likely) and solid side material especially if you just run 1 card at a time. It can get rid of problem cards like Zenmaines, Maestroke, Corn, though it will more often lead to move where you'll punish your opponent, then overrun them with bigger stuff. I'd say it's incredibly powerful, best if limited, and best if it's cost was 1500.

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@Chance
Pffffthahaha! This card is by no means anything remotely similar to dark hole, and quite frankly it's pretty mediocre. First off, it has an LP cost, which lessens its usability a tweak, but not much. The thing that makes this card not worth running is that, as it stands, your opponent can choose which monster they keep, and what're they gonna choose? Their hulking boss monster, which is what you'd want to get rid of with an easy-pop card like dark hole or soul taker anyways. This means that, unless you're going for game and you can run over the boss (in which case you wouldn't even need this card in the first place) this card makes absolutely no difference in a duel whatsoever. If I'm playing agents and they have Hyperion, Gachi, and Venus on the field, what do I want to get rid of? Hyperion. This principle can be applied to any deck/respective boss. Dark Hole is a card meant to punish players who overextend. This card only gets rid of ATK walls.

I'd tweak the card so that YOU get to choose what opponent's monster stays on the field. Then this card is extremely powerful and would probably be semi'd.

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@Archlord Sora

Actually, this card could be used to break a combo of solar flare dragons or similar monsters. Also, it balances the playing field when you only have 1 monster and your opponent has 5. Making it a quick-play spell would be a good idea, potentially saving you when you're in a pinch. Still, its pretty circumstantial, limiting its usefulness.

Question though: Would this card work if you had no monsters on the field?

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[quote name='raaabr' timestamp='1354106400' post='6080022']

Question though: Would this card work if you had no monsters on the field?
[/quote]

Taken from Gozen Match's rulings, If you DON’T control any monsters: You can activate cards that would Summon monsters with more than one Type/Attribute. All of them are Summoned, but you must immediately pick one Type/Attribute and send all others to the Graveyard.

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Actually, this card is superior to Dark Hole in the sense that it doesn't say "destroy" and says "send" instead.

It's inferior to Dark Hole in the sense that your opponent chooses which monsters they send to the Graveyard and gets to keep 1 of them.

Yeah, even Stardust Dragon/Starlight Road/The Huge Revolution can't stop this. You'd have to Bribe it, Solemn it, or some other form of Spell negation.

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@Chance
Exactly, therein lies the problem. This card would barely affect a duel unless your opponent is trying to OTK you, in which case there are better options than running this card. And as it stands, this card does need a target on each field to activate, so keep that in mind.

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