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Single: Crystallize


newhat

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D.P. has oficially been dethroned. This card eliminates gorz and leviair plays, clogs backrow zones, and is un-stardust/zenmaines/Maestroke-able. Point being, if released, this card would become a new staple and probably be run in any deck at 2, maybe 3 depending on the deck. The card itself is pretty fair, because it's just a superior version of d.p. And yes, I acknowledge the crystal beast "plays" you can do with this, but crystal beasts are bad and should feel bad. So jah, not bad at all. Nice art by the way.

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The card is only fair if you change the card to give the opponent some way to use the monster since ALL monsters that turn, get turned into or use Magic/Traps like that have some way they are also using those cards. If you are just making a monster a Continuous Magic, it's just a PERMANENT backrow clog. It's Sakuretsu Armor mixed perfectly with Ground Collapse for the backrow.


In other words, its current form, it wouldn't be banned, it wouldn't be forbidden, instead it wouldn't [b]ever[/b] be released because it's flawed as it breaks a mechanic of the game itself without allowing some way out of it. Simple cost or condition to "break" the crystal. Nothing big because YOUR card IS free, so it's not fair at all to charge the opponent much if you didn't pay anything.



It's offensive (as in you attacking) and defensive (countering an incoming attack), almost impossible to stop short of stopping the card itself from activating, it removes the monster from combat in a way that is literally impossible to stop unless the monster itself can't be targeted, puts it in a place that makes it not only clog up resource room, but is impossible to remove from without spending more resources to get rid of a now-useless backrow card either destroying it, bouncing it or sending to the grave/banished.... and [color=#ff0000][u][b]YOUR CARD DOES ALL THIS FOR FREE![/b][/u][/color]


Such a simple card, such perfect reasons it should NEVER exist as is.

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[quote name='Archlord Sora' timestamp='1353932882' post='6078298']
@Shinobi
Under your logic, d.p. never should have been released.
[/quote]

Why do you keep bringing up Dimension Prison?


All that does is banish the card and only from an incoming attack. That's it.


I just listed [b]SEVEN[/b] things wrong with this card.

Please name even ONE instance in the game where this card already exist in some form (as in placing things in your opponent's backrow uselessly AND your opponent has zero ways to get it out and there is no temporary trigger for the removal of the useless card).

Just give me an instance anywhere in the game where you get to just ONLY that, let alone all the other things this card does.



This card (both offensively when attacking and defensively) gets rid of a monster in your way and places it in limbo where your opponent has to use MORE resource to get it out then any other card that does the same. Whether you blow it up or banish a monster, those still put it in accessible places in one step; if you return it to the deck, it AUTOMATICALLY will return to your hand eventually by nature. This on the other hand puts in in a place where it is now BLOCKING OFF ONE OF YOUR MAGIC/TRAP zones. So 3 of these cards are blocking 3 Magic/Trap Zones until you use more resource to clean your own Magic/Trap Zone somehow (obviously user decides) thus wasting a card to blow up or clean your own field just to get the monster back in a normal position to be Summoned again. And you HAVE to clean it from your backrow or it will just keep blocking you off.


Did you ever notice the Crystal Beast didn't already do something like this? Of all things in the game, it would have already done this... except for the reasons I explained. Look at how Ground Collapse was hated. Look up Spatial Collapse how hated until Synchros came and ruined the combo (also the restricting of Ojama Trio hurt it). Zone Blocking is a hated trick that isn't used very much at all in the game.



Trust me, this card [u]isn't anything[/u] I [u][b]haven't made already[/b][/u] in a different way with far more balance (ignore the double negative). One of my oldest cards is something similar to this and even THAT wasn't well received by my judge friends without more balance added (and my version only had the Zone Clogging temporarily). This is permanent...

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[quote name='Shinobi Phoenix' timestamp='7003931654' post='6078295']
The card is only fair if you change the card to give the opponent some way to use the monster since ALL monsters that turn, get turned into or use Magic/Traps like that have some way they are also using those cards. If you are just making a monster a Continuous Magic, it's just a PERMANENT backrow clog. It's Sakuretsu Armor mixed perfectly with Ground Collapse for the backrow.
[/quote]
It didn't occur to me that this card clogs the backrow. That's an interesting interaction. Since you could never fill more than 3 Spell/Trap Zones with this card (barring Mask of Darkness or somesuch), your opponent would always have at least 2 spots open. If those 2 spots were clogged with Starlight Road or Ninjitsu Arts or something, yes, you'd lock down Spell and Trap Cards.

[quote name='Shinobi Phoenix' timestamp='1353112654' post='6078295']
In other words, its current form, it wouldn't be banned, it wouldn't be forbidden, instead it wouldn't [b]ever[/b] be released because it's flawed as it breaks a mechanic of the game itself without allowing some way out of it. Simple cost or condition to "break" the crystal. Nothing big because YOUR card IS free, so it's not fair at all to charge the opponent much if you didn't pay anything.
[/quote]
How about
[b]"Destroy that card if the owner's Spell/Trap Card Zones are full."[/b]? That would take the interaction out entirely. It would also punish players for spamming Crystallize, and provide an incentive to commit a lot of Trap Cards to the field so you can break the crystal and get your monsters into the Graveyard. This in turn would allow them to be picked off with MST as they're Set and prevent it, or nuke a lot of Set Cards with Heavy.

This card's a -1, although you can't do anything with the crystallized card afterwards unless you have Scrap Dragon or something. What would be an appropriate cost to "break" the crystal?
[b]"Its controller can pay 500 Life Points to destroy that card."[/b]
Should there be a delay involved?
[b]"During your third End Phase after this effect is activated, destroy that face-up card."[/b]
Or instead, should there be an additional condition for activation?
[b]"When an attack is declared involving a Level 4 or lower monster:..."[/b]
Or should there be an additional cost?
[b]"Send 1 Spell/Trap Card you control to the Graveyard to target...;"[/b]

[quote name='Shinobi Phoenix' timestamp='1353955554' post='6078295']
It's offensive (as in you attacking) and defensive (countering an incoming attack), almost impossible to stop short of stopping the card itself from activating, it removes the monster from combat in a way that is literally impossible to stop unless the monster itself can't be targeted, puts it in a place that makes it not only clog up resource room, but is impossible to remove from without spending more resources to get rid of a now-useless backrow card either destroying it, bouncing it or sending to the grave/banished.... and [color=#FF0000][u][b]YOUR CARD DOES ALL THIS FOR FREE![/b][/u][/color]
[/quote]
Low-Level Banished monsters can be returned with Leviar, but high-Level ones are pretty much gone for good, no? So the major difference comes from being able to use this when you attack. In that case, perhaps it should only crystallize monsters that meet an additional condition, like Attack Position or a certain amount of ATK.
[quote name='Shinobi Phoenix' timestamp='1322931654' post='6078295']
Such a simple card, such perfect reasons it should NEVER exist as is.
[/quote]
I like simple cards.

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Pretty much all of Shinobi's points were invalid as this card is still inferior to Dimensional Prison. Dimensional Prison completely eliminates the target whereas this still allows things like Sangan, Grapha (and this is just off the top of my head) to be useful.

However it's brilliantly designed and the name is so full of win given the effect. (Sorry I'm a Crystal Beast fan-boy so to see that slight throwback) makes me smile inside. It's quite good though and has its uses for sure. I think it's more of a Side-Deck card because it's still completely useless against Agents and Inzektors.

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[quote name='- Neo -' timestamp='1353952047' post='6078405']
Pretty much all of Shinobi's points were invalid as this card is still inferior to Dimensional Prison. Dimensional Prison completely eliminates the target whereas this still allows things like Sangan, Grapha (and this is just off the top of my head) to be useful.

However it's brilliantly designed and the name is so full of win given the effect. (Sorry I'm a Crystal Beast fan-boy so to see that slight throwback) makes me smile inside. It's quite good though and has its uses for sure. I think it's more of a Side-Deck card because it's still completely useless against Agents and Inzektors.
[/quote]

Invalid?

Did you actually read or did you just make your mind to think only how you wanted first?


Where does Dimensional Prison (a staple card that isn't even used nearly as much as people act like) make you use resources to KILL OFF YOUR OWN MONSTER before you can even attempt to get it back?

Where does Dimensional Prison clog up the backrow?



Dimensional Prison is still no different from Sakuretsu Armor in this day and age with all the ways you can bring back Banished monsters, it's just hat most decks being CURRENTLY used are unprepared for it, but in most cases, you wouldn't waste a DP on any card that wasn't worth getting rid of longer anyway.



So you're arguing that DP is better as a hater-card? It gets rid of Sangan who has been around for years if that is supposed to be some problem and not every Deck runs him. if that's the case, this card is better against Tengu who has to leave the field. Anyway, glad to know that Hater-Card for only certain Decks make you overpowered, never mind that not everyone runs DPrison and its always been unlimited, so I guess it's not all that great.


How many times do they allow Field Clogging/Shrinking cards that loophole their way through most of the negation and protection of the game? This is a FAR superior card on a technical and general way. I'll remind you that removal in this game is hardly seen as a problem as ULTRA-RAMPANT and lazy as it is, so DP isn't dick to this card which is more than removal.

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It's superior in the fact that no monster [i]at all[/i] (aside from like... Crystal Beasts... and uh... uh... crack cocaine?) benefits from being a face-up Spell card, while monsters could benefit from Saku (like Sangan, Reborn) and there is the rare occasion that something likes Prison (Necroraepfaec, Leviar). You could also argue that it's better in the sense that you can use it to get rid of something for free when you attack (albeit it's slow, so it won't happen very often, and there are better forms of monster removal in this case).

The fact that it clogs your opponent's backrow zone isn't very threatening, as your opponent has 4 more. If you manage to use this in multiples, they still have plenty of room for their backrow shenanigans. While it clogs, it could also serve, potentially, as free fodder for Scrap Dragon. While not everyone runs that, it isn't nonexistent today. If you want it back so badly, you can, of course, MST it. Or you could nuke the backrow with a Heavy, which isn't exactly a waste of a card if you use it right.

The fact that people could easily retrieve a Saku'd card is the main reason D.Prison is better than Saku. For this, it's just harder to use the monster that got hit than a Prison'd monster. As for the clogging, it's no big deal at all. People usually won't have set so many cards, so it is highly likely that they can live with a monster sitting there.

However, this card isn't staple-worthy either. It would really only be ran if the player was going to run a Prison anyway. This is still going to wait until an attack is declared, like Prison, and it will still be susceptible to being blown up beforehand. The only thing it has over Prison is where the monster goes (and, to a lesser extent, that you can use it when you attack), but otherwise shares its problems. It isn't a new exciting power card that can make some decks much better *cough*REDMD*cough*, but that is not a bad thing at all.

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