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[CFV] Goddess of the Sun


Legend Zero

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Grade 0: 17

1 [url='http://cardfight.wikia.com/wiki/Battle_Sister,_Eclair']Battle Sister, Eclair[/url]
4 [url='http://cardfight.wikia.com/wiki/Psychic_Bird']Psychic Bird[/url]
2 Other Critical
6 Draws
4 [url='http://cardfight.wikia.com/wiki/Lozenge_Magus']Lozenge Magus[/url]

Grade 1: 14

4 [url='http://cardfight.wikia.com/wiki/Battle_Sister,_Chocolat']Battle Sister, Chocolat[/url]
4 [url='http://cardfight.wikia.com/wiki/Oracle_Guardian,_Gemini']Oracle Guardian, Gemini[/url]
3 [url='http://cardfight.wikia.com/wiki/Dark_Cat']Dark Cat[/url]
2 [url='http://cardfight.wikia.com/wiki/Weather_Girl,_Milk']Weather Girl, Milk[/url]
1 [url='http://cardfight.wikia.com/wiki/White_Rabbit_of_Inaba']White Rabbit[/url]

Grade 2: 12

4 [url='http://cardfight.wikia.com/wiki/Battle_Sister,_Tart']Battle Sister, Tart[/url] or [url='http://cardfight.wikia.com/wiki/Oracle_Guardian,_Wiseman']Oracle Guardian, Wiseman[/url]
4 [url='http://cardfight.wikia.com/wiki/God_of_War,_Susanoo']God of War, Susanoo[/url]
4 [url='http://cardfight.wikia.com/wiki/Battle_Sister,_Mocha']Battle Sister, Mocha[/url]

Grade 3: 7
3 [url='http://cardfight.wikia.com/wiki/CEO_Amaterasu']CEO Amaterasu[/url]
4 [url='http://cardfight.wikia.com/wiki/Goddess_of_the_Sun,_Amaterasu']Goddess of the Sun, Amaterasu[/url]


I realize that Sun Goddess isn't the best strategy for OTT atm, but I have most of the cards and I don't want my 4 CEOs collecting dust. =P


[u]Changes[/u]

-1 Sun
+1 CEO

-2 Tom
+2 Tagitsuhime

-1 Milk
+1 Inaba
-------------------
-1 Critical
+1 Draw

-3 Dark Cat
+2 Petal Fairy
+1 Milk
-------------------
-4 Tagitsuhime
+4 Maiden of Libra

-1 Inaba
+1 Petal Fairy
-------------------
-3 Petal Fairy
+3 Dark Cat

-4 Maiden of Libra
+4 Battle Sister Mocha

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I'm not to great with OTT, but from my personal expierience, Silent Tom isn't going to be highly Viable by the time this is Viable

Crossrides kill its advantage, and with the influx of new Crossrides, you will be hard pressed I feel, its 8K also means it can very easily get sniped. That's what I've gotten from my expieriences testing the deck, you may disagree.

But as for what to replace it with... I have no idea if I'm hugely honest. Sorry I canne help more.

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Ran Battle Sisters without Tom...it sucked that the deck worked better without him.

Anywho I would suggest switching the Inaba and Milk ratio. Sun goddess is a legit searcher so you could easily just put the 10k booster into your hand.

4 susanno and 2 tagatsuhime's lol power creep to the fullest.

I personally believe that OTT work best with a 6 crit and 6 draw seeing as they aren't the most offensive deck and do real well late game. You can just stack up hand advantage.

And finally dealing with Tom...I love him even though Crossrides are like the plague. He still pull cards out of the opponents hand and crossrides aren't that threatening if they don't have the soul lined up so he's still been putting in work from my test.

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I disagree with the Change to Milk. Yes, its only good for going behind the Vanguard, but running it at 2 has 2 advantages:

A) Its a lot easier to get into your hand. Only having the one copy of it means that even with OTT's draw, and all the rest you are unlikely to get that single copy in hand quickly. Goddess's Limit Break, even if your opponent was ever really foolish enough to let you trigger it, is probably better used grabbing Chocolat.

and B.) Only one copy leaves it open to things like: Becoming damage, Soul charged in the event of CEO sticking around for a turn or two, Retired without any support. You are then left without a 10k booster for the rest of the game, giving you a harder time against other Crossrides, or lower numbers for regular CEO.

That's how I would run it, but I don't know what to drop for another one though...

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The thing is, the change allows for a full power Sun Goddess faster. This turn advantage is a huge game-changer (what I've seen through testing so far). I don't [i]need[/i] the 10k boost until late game and even then, that early 11k-13k VG forces more guards or forces out a null, because Sun Goddess needs to be defended at all cost.

I also don't need to grab Chocolat all the time with the deck's draw power. Anything that isn't a trigger will help.

I'm heading back to testing now, so I'll retest it.

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Milk isn't even needed to be honest, Goddesses Limit Break does what a 10k booster would do. Force the guard, no one wants the opponent to have a search so they have to drop cards out their hand just to make sure it never happens. That's usually what the 10k booster is for. You have it so your opponent has to drop more cards out of their hand in case they want to guard. I say that Inaba help you on the defensive by ensuring you have a 13k defending vanguard.

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The question for Milk wasn't "will they guard?" but "how much will they guard with?" Milk behind Sun Goddess forces Sentinels or a good portion of their hand. My testing showed that Inaba would need to be run at 3 to be consistent, but the down side of bad columns and being a huge hit to advantage doesn't save it. (it is still cool as a tech, since it isn't that bad against non-crossride clans)

Libra was/is great early game, especially since this deck uses basically no CBs. However, using it (and Eclair) makes Sun Goddess' skill dead until 5 damage. I didn't really see a difference in Cat against Fairy, but Cat goes with Mocha better.

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