Jump to content

[WYNN] A foul wind blows...quite possibly my first set ever


FTW (For The Wynn)

Recommended Posts

I never make sets. So, this is a new experience. My first thought is that this set is probably either broken or too slow to be useful...but the idea I think is pretty awesome. I apologize for OCG, it has been quite awhile since I played so my OCG is certainly off.

[s]Note: I will add an Xyz Monster when Yugico finishes its maintenance.[/s]

Edit: Xyz Monster added.

[spoiler=Monsters (8)][spoiler=Skytech Accelerator Aura][img]http://i1173.photobucket.com/albums/r598/AbsoluteGodSteel/Images/Yu-Gi-Oh%20Cards/Skytech/SkytechAcceleratorAura.jpg[/img]
You can Special Summon this card by returning 1 Spell or Trap Card you control to your Deck, then shuffle your Deck. When this card is used as a Synchro Material Monster and sent to the Graveyard: Banish it.[/spoiler]
[spoiler=Skytech Knight Boreas][img]http://i1173.photobucket.com/albums/r598/AbsoluteGodSteel/Images/Yu-Gi-Oh%20Cards/Skytech/SkytechKnightBoreas.jpg[/img]
You can only control 1 face-up "Skytech Knight Boreas". When this banished card is Special Summoned: Select 1 Level 4 or lower monster your opponent controls; destroy it. When this card would be sent to the Graveyard: Banish it.[/spoiler]
[spoiler=Skytech Knight Zephyrus][img]http://i1173.photobucket.com/albums/r598/AbsoluteGodSteel/Images/Yu-Gi-Oh%20Cards/Skytech/SkytechKnightZephyrus.jpg[/img]
You can only control 1 face-up "Skytech Knight Zephyrus". When this banished card is Special Summoned: Add 1 Level 4 or lower WIND monster from your Deck to your hand. When this card would be sent to the Graveyard: Banish it.[/spoiler]
[spoiler=Skytech Knight Notus][img]http://i1173.photobucket.com/albums/r598/AbsoluteGodSteel/Images/Yu-Gi-Oh%20Cards/Skytech/SkytechKnightNotus.jpg[/img]
You can only control 1 face-up "Skytech Knight Notus". When this banished card is Special Summoned: Select 1 "Skytech" monster in your Deck; banish it. When this card would be sent to the Graveyard: Banish it.[/spoiler]
[spoiler=Skytech Knight Eurus][img]http://i1173.photobucket.com/albums/r598/AbsoluteGodSteel/Images/Yu-Gi-Oh%20Cards/Skytech/SkytechKnightEurus.jpg[/img]
You can only control 1 face-up "Skytech Knight Eurus". When this banished card is Special Summoned: Gain 1000 Life Points. When this card would be sent to the Graveyard: Banish it.[/spoiler]
[spoiler=Skytech Knight Skeiron][img]http://i1173.photobucket.com/albums/r598/AbsoluteGodSteel/Images/Yu-Gi-Oh%20Cards/Skytech/SkytechKnightSkeiron.jpg[/img]
You can only control 1 face-up "Skytech Knight Skeiron". When this banished card is Special Summoned: Select 1 face-up monster; switch the original ATK and DEF of the selected monster. When this card would be sent to the Graveyard: Banish it.[/spoiler]
[spoiler=Skytech Knight Argestes][img]http://i1173.photobucket.com/albums/r598/AbsoluteGodSteel/Images/Yu-Gi-Oh%20Cards/Skytech/SkytechKnightArgestes.jpg[/img]
You can only control 1 face-up "Skytech Knight Argestes". When this banished card is Special Summoned: Select 1 Spell or Trap Card on the field; destroy it. When this card would be sent to the Graveyard: Banish it.[/spoiler]
[spoiler=Skytech Knight Aparctias][img]http://i1173.photobucket.com/albums/r598/AbsoluteGodSteel/Images/Yu-Gi-Oh%20Cards/Skytech/SkytechKnightAparctias.jpg[/img]
You can only control 1 face-up "Skytech Knight Aparctias". When this banished card is Special Summoned: Select 1 Spell or Trap Card in your Deck; Set it on your side of the field. You cannot activate the selected card this turn. When this card would be sent to the Graveyard: Banish it.[/spoiler][/spoiler]
[spoiler=Spells (2)][spoiler=Accel Slipstream][img]http://i1173.photobucket.com/albums/r598/AbsoluteGodSteel/Images/Yu-Gi-Oh%20Cards/Skytech/AccelSlipstream.jpg[/img]
Up to twice per turn: Select 1 face-up "Skytech" monster you control; banish it, then Special Summon 1 Level 4 or lower banished "Skytech" with a different name. Monsters Special Summoned by this effect cannot be Summoned or Set during your next turn.[/spoiler]
[spoiler=Golden Skies][img]http://i1173.photobucket.com/albums/r598/AbsoluteGodSteel/Images/Yu-Gi-Oh%20Cards/Skytech/GoldenSkies.jpg[/img]
Select 1 "Skytech" monster you control: Special Summon 1 banished WIND monster whose Level is less than or equal to the selected monster; you cannot declare an attack the turn you activate this card. You can only activate 1 "Golden Skies" per turn.[/spoiler][/spoiler]
[spoiler=Traps (1)][spoiler=Sky Breaker][img]http://i1173.photobucket.com/albums/r598/AbsoluteGodSteel/Images/Yu-Gi-Oh%20Cards/Skytech/SkyBreaker.jpg[/img]
Activate only when your opponent selects a "Skytech" monster you control as an attack target: Negate the attack and destroy your opponent's monster; then, banish the selected monster and Special Summon 1 Level 4 or lower banished "Skytech" monster.[/spoiler][/spoiler]
[spoiler=Extra Deck (3)][spoiler=Skytech King Aeolus][img]http://i1173.photobucket.com/albums/r598/AbsoluteGodSteel/Images/Yu-Gi-Oh%20Cards/Skytech/SkytechKingAeolus.jpg[/img]
1 Tuner + 2 or more non-Tuner WIND monsters
When this card is Synchro Summoned successfully, return all Spell and Trap Cards on the field to the owner's hand. Once per turn, you can select 1 of your banished Level 4 WIND Machine-Type monsters: Special Summon it. A monster Special Summoned this way cannot declare an attack the turn it is Special Summoned.[/spoiler]
[spoiler=Skytech Paladin Fujin][img]http://i1173.photobucket.com/albums/r598/AbsoluteGodSteel/Images/Yu-Gi-Oh%20Cards/Skytech/SkytechPaladinFujin.jpg[/img]
1 Tuner + 1 or more non-Tuner WIND monsters
When this card is Synchro Summoned, destroy 1 Spell or Trap Card on the field. Once per turn, when this card destroys a monster by battle: It can attack once again.[/spoiler]
[spoiler=Skytech Master Anemoi][img]http://i1173.photobucket.com/albums/r598/AbsoluteGodSteel/Images/Yu-Gi-Oh%20Cards/Skytech/SkytechMasterAnemoi.png[/img]
3 Level 4 WIND monsters
Up to thrice per turn, you can detach 1 Xyz Material from this card: Select 1 of the following effects. Each effect can only be used once per turn.
● Draw 1 card and reveal it. You cannot set or activate Spell and Trap Cards this turn.
● This card gains 800 ATK.
● Select 1 WIND monster in your Graveyard: Banish it; destroy all Level 4 or lower monsters on the field. You cannot declare an attack this turn.[/spoiler][/spoiler]

In case you are curious, Skytech monsters are named after deities of the wind.

Hate/Rate/Salivate

Link to comment
Share on other sites

Firstly, I'd like to say that your title...it made me think of something else entirely xD. As for your cards, These monsters have kind of an interesting mechanic. They run kinda like Psychics with all the banishing and SS'ing, but with effects to keep with field control. Accel Slipstreams' last line confuses me a bit, is it to say that a monster with the same name can't be Summoned or Set during the next turn? Just a little bit confusing there is all. And I LOVE Golden Skies, a good way for a quick synchro or Xyz, almost like a rotA. Skybreaker is very interesting, you pop the monster, banish your own and pop out another, almost like a sort of "tag-team" effect that I quite like for quick adjustments to what you need on the field.

To the Synchros! (Also, this is the point I had caught on they were machines, hadn't noticed xD)

Aeolus: Giant Trunade meets Burial From a Different Dimension. I like that it requires at least 3 monsters, strong attack, and the effect to me is just lovely.

Fujin: Interesting choice of effects. Six-star, so fairly easy to drop, and he gets a free blow-up. Along with his multiple attacking, he could field-wipe pretty easily. His attack seems a tiny bit low to properly utilize this effect to me though, perhaps some kind of support card to boost it?

Overall, I adore this set and would LOVE to see it played. It's WIND/machine, something you really don't see, it has a cool mechanic to it, and all in all feels quite balanced. Bravo, sir, bravo.

Link to comment
Share on other sites

I couldn't think of the proper OCG for Accel Slipstream, but yes, that is what I meant. Say you summon "Boreas" with it. Next turn, you can't summon "Boreas" with it. I figured it would be too abusive if I allowed the same cards to be summoned over and over each turn.

As for Fujin, I debated quite a bit over what to set his ATK at, because he is so easy to summon (to the point that if I had given him a higher ATK, he would be able to tear through pretty much anything). Plus, WIND has a lot of ATK gain support, so a lower base ATK isn't much of a problem.

One thing I also did that probably isn't easily noticeable is that the Synchro monsters don't have effects that banish them. They go to the graveyard.

Glad you liked it. ^^

Link to comment
Share on other sites

So, for Slipsteam, the OCG would be more like "You cannot Summon or Set a monster with the same name during your next turn." I might be a little rusty on my wording there.

That is true, very true, my only worry is with the speed of Xyz and how fast it could get swarmed over. But, he works, and he might be able to stop some of the more nasty Xyz by cutting the material off at the head.

Keep on it mate, these are great :D I do have one question, though, how do you make sure all of your things are closed to balance as possible before posting here? I mean, is it just guesswork and a lot of knowledge about what works and what doesn't? Cause I'd like to try my hand at making Realistic cards one my PC set is done, but I'm afraid I'd post some really crappy stuff ^^;

Link to comment
Share on other sites

I'll change it eventually. lol

My Xyz is either going to be 2 material with a weaker effect, or 3 material with a stronger effect, and obviously rank 4. I'm feeling 3 material right now because it just seems appropriate.

Honestly, I wasn't entirely certain if this was balanced or not. But, I tried to keep the effects as simple as possible, and keep the stats at standard levels. I also tried to take into account some of the more common backrow elements and what kind of support these cards would likely see. For example, Limiter Removal is sure to love this archetype.

Link to comment
Share on other sites

You a Greek Mythology nerd like me? lol.

I LOVE the idea of using the major Wind gods as cards like these. I've tried making a deck like this with the wind gods (but they were all Synchs).

Anyways, I think these are great cards, but its kinda overpowered.

I mean, think about Double Summon and card like that? I know it sounds dumb, but they have very OP effects. Banishing cards with no drawback except for "Ban when destroyed"? Summoning these guys can basically blow up your opponent's field, and since they're all lvl 4s, that mean thery're could be Xyz-ing. They're can also be some Synchs because Aura can be special, and since the field is already blown, they can go for directs. PLUS (ugh, curse me for forgetting its name) that card where u pay half to summon all removed can bring them all back, use effects, and SOOOO go for OTK...

Anyways, they are great, though, honestly.

Link to comment
Share on other sites

Seems interesting thematically, but I'd have to ask what relation banishment has to WIND and Machine-Type monsters.

While I see that you have restrictions on them to prevent OTK, it is really not very viable, as both Limiter Removal and Return from the Different Dimension are limited, and having them not be able to attack during that turn would allow the opponent to execute their own OTK the next turn. In lieu of OTK, I think the overall strategy here would be mass Summoning for Xyz, so there probably should be an archetype-exclusive Dimension Fusion, as well as a way to recycle the banished monsters in case there aren't cards available to Summon them. Maybe some effects to banish the opponent's cards as well, to disrupt more aggressive strategies.

Also, Anemoi is a bit underpowered for 3 materials.

Link to comment
Share on other sites

[quote name='Saynt' timestamp='1354409732' post='6082799']
Seems interesting thematically, but I'd have to ask what relation banishment has to WIND and Machine-Type monsters.

While I see that you have restrictions on them to prevent OTK, it is really not very viable, as both Limiter Removal and Return from the Different Dimension are limited, and having them not be able to attack during that turn would allow the opponent to execute their own OTK the next turn. In lieu of OTK, I think the overall strategy here would be mass Summoning for Xyz, so there probably should be an archetype-exclusive Dimension Fusion, as well as a way to recycle the banished monsters in case there aren't cards available to Summon them. Maybe some effects to banish the opponent's cards as well, to disrupt more aggressive strategies.

Also, Anemoi is a bit underpowered for 3 materials.
[/quote]Why does there need to be a relation? It's a mechanic you can find in quite alot of places, ESPECIALLY Machine Psychics.

Link to comment
Share on other sites

[url="http://en.wikipedia.org/wiki/Out-of-body_experience"]Astral projection[/url] and [url="http://en.wikipedia.org/wiki/Psychic_vampire"]life force[/url] manipulation can be considered psychic abilities as well...

Point is, it's a matter of personal interest. I tend to like cards which have a strong relation with its intended theme in the effects, since effect monsters aren't allowed to have flavour text, after all.

Link to comment
Share on other sites

I named them after gods that primarily control a certain direction of wind (i.e. North wind, South wind, etc.). You could say that they "trade places" because the wind can only blow from one direction at a time in general, but then the winds come together to form storms (Synchros and Xyzs). As to why they are Machines...well, that was mostly because it has been awhile since a good Machine archetype showed up in the card game. ^^;

I toyed with the idea of making the Xyz more powerful, or making it slightly easier to summon, but these guys are fairly easy to summon out quickly, and I wanted the Xyz to not be the big kahuna or main focus of the deck. I also took a look at current existing Rank 4 Xyzs, and realized that they could be plenty powerful and quick to summon.

However, maybe I can do with Anemoi what Konami did with Basilicock.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...