AGATHODAIMON BANGTAIL COW Posted December 4, 2012 Report Share Posted December 4, 2012 [spoiler='The Ritual Monster][img]http://i46.tinypic.com/15oxkk7.png[/img] This card can only be Summoned by the effect of "Surfacing of the Abyss." Your opponent cannot activate Trap Cards in response to this card's Ritual Summon. When your opponent takes battle damage: Draw 1 card. Once per turn: You can pay 1000 life points; your opponent sends 2 cards from their hand or field to the Graveyard.[/spoiler] [spoiler='The Ritual Spell'][IMG]http://i46.tinypic.com/2cxawyc.png[/IMG] You can use this card to Ritual Summon "Monstrosity of the Deep Abyss." You must send monsters from your hand or side of the field whose total Levels are equal to or higher than 10 to the Graveyard. When "Monstrosity of the Deep Abyss" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard to inflict 600 points of damage to your opponent for each monster used for the Ritual Summon.[/spoiler] [spoiler='Partially Unrelated'][img]http://i45.tinypic.com/34xpeok.png[/img] You can reveal this card (in your hand) and add it to the Deck; draw 1 card. You can pay 300 life points; send this card from your Deck to the Graveyard. The effect of "Necro Apparatious" can only be activated once per turn. When you Ritual Summon a Ritual Monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If you do, you can treat this monster's Level as 2.[/spoiler] The absence of the "This card can be Ritual Summoned by" clause in the Ritual Monster's lore is because I personally think it should not really exist. Also, the set isn't scarcely based around the WATER Types, but when I saw the picture, it had to be done. It was WATER until I realized that Shadow and Vision work on any WATER Ritual, not just Gishkis. And I'm going to new horizons with Necro Apparatious and its "send itself from the Deck to the Graveyard" effect. Link to comment Share on other sites More sharing options...
Zazubat Posted December 4, 2012 Report Share Posted December 4, 2012 This is somewhat off-topic, but if you want your cards to be "realistic" you want to write cards like they would on the official cards. Maybe you don't like how it's written, but that's not the point of RC. OP: The first card, pretty OP. First, it can't be negated when it's summoned, so it's already the most powerful Ritual Monster, but it can also be Summoned with Advanced Ritual Art, so it's easy to summon. If you had the rescrition that it could only be summoned with the spell card, and that it couldn't be SS any other way, it wouldn't be so OP. Plus it's amazing effect is for 1000 a bit strong. The damage part, it's a bit too much for a draw effect, typicly it's not easy to draw cards and if you have a good burn deck, this is really powerful. Second: Nothing special here, it's a ritual card with a nice burn effect. Thrid: Well first off you can't just send a card from the deck to your graveyard, when a card is in the deck you got no control of it. You could send it from your hand, but not deck. I like the Djinn type Graveyard effect, so it's nice, but since Djinns are both more flexable and gain better effects plus more levels for the ritual, it really isn't worth it since it's just a level 1. Overall, needs some work, but pretty good. I also like that you used JazinKay's image for the second one Link to comment Share on other sites More sharing options...
Sora1499 Posted December 4, 2012 Report Share Posted December 4, 2012 ABC, whathaveyoudone,jpeg. Zazu has pointed out quite a few problems with this card, but I think I'll just expand on them a bit. As it stands, if you drop this, you basically win game. Solemn, BTH, and Torrential are helpless against this card, and those are the backrow that people run most often. The level requirements seem outlandish, but then you remember that ARA exists. However, this isn't horrible, because ARA is accordingly limited and it would take a dedicated build to use this effect to its most efficient. The ignition effect is perfectly fine, but the draw effect is extremely potent, poorly designed, and just begging for loops. Now, my biggest problem with this card: Imagine this with Hieratics. Holy s***. You go super-plus and drop am ultra-beater that can +3 (given the nature of the deck). I'm not really positive if the ritual materials are tributed or not, but if they are, they shouldn't be. Perhaps banish the ritual materials? I think that some parts of this card are not very well designed, and I don't like it very much. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted December 4, 2012 Author Report Share Posted December 4, 2012 [quote name='Zaziuma' timestamp='1354613050' post='6084855'] This is somewhat off-topic, but if you want your cards to be "realistic" you want to write cards like they would on the official cards. Maybe you don't like how it's written, but that's not the point of RC. OP: The first card, pretty OP. First, it can't be negated when it's summoned, so it's already the most powerful Ritual Monster, but it can also be Summoned with Advanced Ritual Art, so it's easy to summon. If you had the rescrition that it could only be summoned with the spell card, and that it couldn't be SS any other way, it wouldn't be so OP. Plus it's amazing effect is for 1000 a bit strong. The damage part, it's a bit too much for a draw effect, typicly it's not easy to draw cards and if you have a good burn deck, this is really powerful. Second: Nothing special here, it's a ritual card with a nice burn effect. Thrid: Well first off you can't just send a card from the deck to your graveyard, when a card is in the deck you got no control of it. You could send it from your hand, but not deck. I like the Djinn type Graveyard effect, so it's nice, but since Djinns are both more flexable and gain better effects plus more levels for the ritual, it really isn't worth it since it's just a level 1. Overall, needs some work, but pretty good. I also like that you used JazinKay's image for the second one [/quote] 1. I thought 10 would be awkward enough to make it hard, but no, it still is too good. Made it where only the certain Spell can get it out, and made its Summon negatable (and your opponent can activate monster effects/Spells to its Summon). It probably has enough effort to pay 1000 for the send-2 effect. Hell, your opponent chooses what to get rid of. 2. Bah, that's it? Anyway, made it where it can't Tribute Dragons. Where are your heretic Hieratics now? 3. Cards that activate from the Deck already exist in the form of those Charmers that Tribute the Charmer of the corresponding Attribute and another monster with the same Attribute. Also, it lets you use Releaser, Tour Guide, and Sangan more easily with the Level 8 ones, plus, slight Deck thinning and whatnot. Again, it was more of a test to see how ok it would be. Also, I used JazinKay for all three of them. :S [quote name='Archlord Sora' timestamp='1354653792' post='6085247'] ABC, whathaveyoudone,jpeg. Zazu has pointed out quite a few problems with this card, but I think I'll just expand on them a bit. As it stands, if you drop this, you basically win game. Solemn, BTH, and Torrential are helpless against this card, and those are the backrow that people run most often. The level requirements seem outlandish, but then you remember that ARA exists. However, this isn't horrible, because ARA is accordingly limited and it would take a dedicated build to use this effect to its most efficient. The ignition effect is perfectly fine, but the draw effect is extremely potent, poorly designed, and just begging for loops. Now, my biggest problem with this card: Imagine this with Hieratics. Holy s***. You go super-plus and drop am ultra-beater that can +3 (given the nature of the deck). I'm not really positive if the ritual materials are tributed or not, but if they are, they shouldn't be. Perhaps banish the ritual materials? I think that some parts of this card are not very well designed, and I don't like it very much. [/quote] Plus, ARA would need you to run some Level 2 monster that probably really sucks, or some 2 Level 3s. And friggin' Hieratics, go die in a fire. The draw was supposed to make up for the 4-so cards you would lose to get this out, but then again, so was the last effect. I should probably limit it to one kind of damage, but I'm not sure yet. And yeah, the materials are Tributed. Given the nature of a few of the other unrevealed cards, I should probably change it to send instead. But again, not yet. Also, nothing to say about the third one? Like if I should make it Level 2, or if the whole idea should die faster than the Hieratics? Link to comment Share on other sites More sharing options...
Sora1499 Posted December 4, 2012 Report Share Posted December 4, 2012 Nah, making him a level 2 is fine. He's essentially a Djinn monster that requires less set-up to dump. Once you make the monsters be sent and not tribute,d the safe-summon effects are fine, because you're essentially going -4 or -3 to bring him out. For the draw effect, making it pertain to battle damage only is fine because you will only get 2-3 draws at best. Link to comment Share on other sites More sharing options...
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