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[Aix's Archetype] Is it possible? SPELL ONLY ARCHETYPE *Earn Points and Reps*


Aix

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Could it be? Am I legit? An archetype... WITH ONLY SPELL CARDS?!?! Feast your eyes upon the "Ar'Kain" archetype which has NO SPELLS. Leave your reviews below. Good reviews will receive a Rep. After this card has been up for a while, the best reviewer in my opinion will receive 30 points.
[hr][spoiler='Ar'Kain Sphere Blast'][img]http://yugico.com/customcard/147111.jpg[/img][/spoiler]
[spoiler='Ar'Kain Galaxy Searcher'][img]http://yugico.com/customcard/147114.jpg[/img][/spoiler]
[spoiler='Ar'Kain Skull Attack'][img]http://yugico.com/customcard/147119.jpg[/img][/spoiler]
[spoiler='Ar'Kain Flare Control'][img]http://yugico.com/customcard/147125.jpg[/img][/spoiler]
[spoiler='Regeneration Max'][img]http://yugico.com/customcard/147126.jpg[/img][/spoiler]
[spoiler='Ar'Kain Overdrive'][img]http://yugico.com/customcard/147131.jpg[/img][/spoiler]
[spoiler='Mystical Words'][img]http://yugico.com/customcard/147200.jpg[/img][/spoiler]
[spoiler='Ar'Kain Whirlwind'][img]http://yugico.com/customcard/147201.jpg[/img][/spoiler]
[spoiler='Ar'Kain Elemental Fury'][img]http://yugico.com/customcard/147202.jpg[/img][/spoiler]
[spoiler='Summoned Sword'][img]http://yugico.com/customcard/147204.jpg[/img][/spoiler]
[spoiler='Ar'Kain Sonic Bounce'][img]http://yugico.com/customcard/147205.jpg[/img][/spoiler]
[spoiler='Ar'Kain Wandering'][img]http://yugico.com/customcard/147207.jpg[/img][/spoiler]
[spoiler='Ar'Kain Dragon'][img]http://yugico.com/customcard/147208.jpg[/img][/spoiler]
[spoiler='Ar'Kain Shuffling'][img]http://yugico.com/customcard/147209.jpg[/img][/spoiler]
[spoiler='Ar'Kain Finale'][img]http://yugico.com/customcard/147375.jpg[/img][/spoiler]
[hr]Fifteen cards is a lot, I know, but you couldn't make a Deck otherwise. Of course, this Deck [i]is[/i] compatible with other Spell Cards, though you'd be pretty daring to include a monster... except perhaps Madolches :/
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I can see that the goal is to deal effect damage to win, but in essence, it is like an Exodia deck in that you have to continuously cycle through your Deck until you have all the key cards to win. Despite being Spells, due to the lack of damage-dealing effects, other burn decks still seem more viable.

Sphere Blast: Limiting use to 3 Ar'Kain cards per turn already kills the appeal of having all Spells... Since it's most likely to be used on the first turn, it feels almost like a card to be used for OTK, save for the fact that it leaves you with only 2 other cards in your hand.

Galaxy Searcher: Make that 3 cards left in hand after Sphere Blast. Looking at these cards in order, the only thing that comes to mind right now is to use Gold Sarcophagus to banish Necroface, and possibly using this to add a card to your hand.

Skull Attack: Doesn't seem to be too good of an option, considering you can only use it once per turn. Again, lacking in comparison to other burn decks.

Flare Control: Relying on the opponent to have a monster with which to gain an advantage really doesn't help the overall strategy of this archetype.

Regeneration Max: The condition of not having any cards banished, in the hand, or Graveyard basically restricts the Deck to the archetype, and I really think that without other cards to support it, the Deck wouldn't be consistent.

Overdrive: So, a Double Summon equivalent. 5 per turn still doesn't quite make the deck consistent enough.

Mystical Words: Definitely a requirement for this deck.

Whirlwind: Ah, here's the recycler, assuming that you meant to have it be able to return cards from the Graveyard. Is it really a good idea for it to be able to return any Spell Card into the Deck?

Elemental Fury: Again, having to rely on the opponent having a monster to give you an advantage. Considering the lack of defense when using this deck, you're more likely to be OTK'd than actually have a chance to destroy those monsters on your turn.

Summoned Sword: Another card that is useful for the deck. Nothing much to say.

Sonic Bounce: I still think the focus should be on dealing damage quickly, rather than monster removal when you don't have monsters to be able to attack with.

Wandering: Another card that feels like it would leave you open to an OTK.

Dragon: Being able to Special Summon the token any time during your opponent's turn doesn't seem like a good idea... Due to the nature of the deck, any advantage that you could gain from this card still doesn't quite add up to a good chance of winning.

Mystical Shuffling: Magical Mallet doesn't give much of an advantage, giving it a restriction still doesn't help the deck much,

Finale: Dealing 3000 damage wouldn't warrant a once per duel restriction, I think, since the effect itself limits your Deck, and the cards that are banished still wouldn't generate too much of an advantage.

Overall, considering all the cards, it doesn't seem like it could make a viable deck, and it plays too much like solitaire as well.

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