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Aix

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I recently lost a 1 v. 1 contest (and 50 points) about creating a Brionac replacement. Well here's another Brio replacement I thought of (I thought of it after I had submitted).
[img]http://yugico.com/customcard/147861.jpg[/img]
Prolly the lowest ATK you'll ever see on a Level 6 Synchro and able to be run over by even Level 4 monsters. Is it too powerful still? Should I increase his ATK?

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IMOThis card is good, and I like it. It's atk is pretty less for a lvl 6 but the effect more than makes up for it(But, yes, increase its atk by at least 100 to 300, but not more.). Synchs and xyz are getting more and more popular and this card is the perfect counter. It doesn't destroy the card, so stardust, zenmaines and maestroke can't use their effects on this one.Could take out extremely strong ones like five headed as well. Though, I think changing the battle position is not much of a cost. Rather, it may improve our situation, by destroying a monster by battle, and then using its effect on another monster, and switching to def to prevent damage. It is a thunder, so it work out in watts as well. Yes, like its lvl 9 counter-part, this one's a staple. I really think you should remove the "during either player's turn" part since, you know, using it's effect twice would be too strong. Use it once in our turn, and take out any other monster left in their turn. I am not sure if you can just write "Extra Deck Monster". Since there is already ample of space on the card, why not write "Synchro, Xyz, or Fusion Monster", or if that is incorrect "Synchro Monster, Xyz Monster or Fusion Monster"? The image is also pretty nice. Love the card, except for the "during either player's turn" part and that the cost is too less. I think you put a "," instead of a ":" after "during either player's turn"


I would give it an 8.2/10

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[quote name='SynchroTuner' timestamp='1354806774' post='6086734']
IMOThis card is good, and I like it. It's atk is pretty less for a lvl 6 but the effect more than makes up for it(But, yes, increase its atk by at least 100 to 300, but not more.). Synchs and xyz are getting more and more popular and this card is the perfect counter. It doesn't destroy the card, so stardust, zenmaines and maestroke can't use their effects on this one.Could take out extremely strong ones like five headed as well. Though, I think changing the battle position is not much of a cost. Rather, it may improve our situation, by destroying a monster by battle, and then using its effect on another monster, and switching to def to prevent damage. It is a thunder, so it work out in watts as well. Yes, like its lvl 9 counter-part, this one's a staple. I really think you should remove the "during either player's turn" part since, you know, using it's effect twice would be too strong. Use it once in our turn, and take out any other monster left in their turn. I am not sure if you can just write "Extra Deck Monster". Since there is already ample of space on the card, why not write "Synchro, Xyz, or Fusion Monster", or if that is incorrect "Synchro Monster, Xyz Monster or Fusion Monster"? The image is also pretty nice. Love the card, except for the "during either player's turn" part and that the cost is too less. I think you put a "," instead of a ":" after "during either player's turn"


I would give it an 8.2/10
[/quote]

If it was only during your turn, its ATK should probably get a boost, the point is that it hinders your opponent due to the fact that they have to get rid of it before they summon an Extra Deck monster, unless they already have Extra Deck monsters on the field, which then, this card may be a bit powerful... I can see that it is a bit strong though, and I have modified the effect.

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See, the problem was, that during your turn, if it was in atk pos. you used its effect. Now it's in def pos. and can be taken out pretty easily. But, if your opponent has another Extra deck monster, you take it out during their turn, and [i]voila, [/i]you just increased the chances of that monster surviving for another turn to take out another monster. But, now that the problem is fixed, and the effect is changed, the card has improved but simply taking out a monster which was just summoned? It's like an Extra Deck only any monster trap hole, which is good! Okay, it may be revived with Reborn and CotH, but what are the odds of having that. Yes, the opponent would definitely either have to take out this monster, or summon 2 extra deck monsters and take this card out with either of them. I still like the card. Nice work. :)

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