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How would you hit the meta decks?


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[quote name='Archlord Sora' timestamp='1354989989' post='6088252']
@chance
We SHOULD kill the deck, it doesn't deserve to exist.
[/quote]
No, we shouldn't.
We should hit it so it's not a problem.
If that does mean kill it then so be it, but what you're saying is the same as all those people that wanted to limit every single Infernity card when they came out

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- Mermail
[b]Dragoons to 0. Salvage to 1.[/b]
- Macro Rabbit
[b]I'm not going to hit Rabbit. I don't think they will either. But if you really must, TGU to 1 because of other decks.[/b]
- Agents
[b]Earth back to 1 makes the most sense, but I would rather see Hyperion @1 and Krystia @0.[/b]
- Wind-Ups
[b]Magician to 1. Everything is fixed now.[/b]
- Fire Kings / Fire Fists (if you have played them on DN, you'll fully agree)
[b]Fire Kings: Assault of the Fire Kings to 1. Rekindling to 0.[/b]
[b]Fire Fists: Tenki to 1. Chouten to 1. Wolfberk to 1. I'm betting one of the last 2 won't be hit like I'm saying it should.[/b]

- Darkworlds
[b]Snoww to 1. Dark Worlds are topping in the OCG. They're getting hit.[/b]
- Inzektors
- Samurai
- Gravekeeper's
[b]None of these three decks are getting hit and that's fine.[/b]
- Geargia
[b]Armor to 1. It's not much, but the deck needs some sort of hit. And it WILL get some sort of hit.[/b]
- Chain Burn
[b]They won't hit it, we know that.[/b]

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[quote name='Chance Furlong' timestamp='1354998971' post='6088442']
If Hyperion hits 1, most likely players will try go run 2 Krystias for return. this would just be prevention against that happening...
[/quote]

That is true, but it will still balance the deck out enough without killing it completely.

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Does nobody follow 0/3 anymore?

Magician to 0.
Rat/factory optional.

Hornet to 0.

Rekinding to 0 (don't know enough about the rest of the archtype except that it's a bunch of insane +1s).

Dragoons to 0 (come on, guys. If you're leaving Undine at anything other than 0 then this needs to go).
Glacia to 0.

Hyperion to 0.
Earth/Venus optional (they're both retarded +s but by themselves can't really carry a deck or even win a game).

Stratos to 0 (as much as I hate to say it, it's the only real problem card. Miracle is good but in the end only a +0. Shining itself may be a bigger problem).

Grapha to 0.
Gates to 0 (+1 every turn? no thanks).

Rabbit to 0 (no point in keeping it at 1).
Tour Guide to 0/1 (leave it as an option for DWs?).

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[quote name='Archlord Sora' timestamp='1355000873' post='6088477']
You grab Venus and make gachi, supplying you with both Hyperion and kristya fuel on top of the ability to stall for 2-3 turns and turn your Venus into a 2k beater. And then there's birdman... O_o
[/quote]
You can't instantly make Gachi like Stratos makes instant Blade Armor Ninja.
And Hyperion and Kristya are bannable in their own right.

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[quote name='Archlord Sora' timestamp='1355001730' post='6088497']
@meta
Exactly, earth just gives them even more banworthiness.
[/quote]Earth just gives the deck more consistency. The rest of the cards are what's broken. To hit the deck, you hit Earth. To make the game more balanced, you hit Hyperion and Krystia.

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[quote name='b0b3rt' timestamp='1355007213' post='6088553']
I still maintain that +1s like Earth are bad for the game. If Earth was useless by itself (if it wasn't a tuner, in other words), I'd be marginally more ok with it.
[/quote]Everything is bad for the game.

There's no use in arguing for it, the game won't get anymore balanced.

Earth is slow enough and its targets are mediocre. It's fine.

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