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Junk Barrage OTK


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From [url="http://duelistgroundz.com/index.php?showtopic=148609"]this[/url] DGz thread.

[img]http://www.jjdjljahome.com/TDGS_EN047_UNL_ED_JUNK_BARRAGE_COMMON_CARDS.jpg[/img]


So I saw this card yesterday and since then have been doing an unusual amount of reading normally irrelevant yugioh cards. [In my opinion] The first thing that should stand out when you read this card is recruiters.

1) Equip Junk Barrage to their attack position monster whose attack is between 1400 and 2000.
2) Shining Angel/Nova Summoner rams into it.

Nova/Angel < UFORoid < UFO Turtle < Masked Dragon < usually done by now but Troop Dragon does exist.

6x Angel/Nova deals 4200, Roid does 1800, Turtle does 2100, and Masked Dragon can do 2100 as well provided not all of these cards are still in your deck.

If their monster is a Thunder King, you will take 6600 damage to deal 8100.


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Alternative Recruiter Cycles?

There aren't any other set of recruiters that can deal 8000+ in one turn. There is a lot of EARTH stuff, like Giant Rat, Pyramid Turtle, Warrior Lady of the Wasteland, and even Emmersblade, but they don't work.

I did however find that 6x Shining/Nova < 3 Wattdragonfly < Wattgiraffe can do 6800 to them, while not making you run COMPLETELY useless cards such as UFORoid. If Watts get their opponent to 1200 life in one turn, it's almost for sure over.

I've been looking into various builds, such as [url="http://i.imgur.com/eZlmc.png"]http://i.imgur.com/eZlmc.png[/url] and builds using Iron Blacksmith.

Lastly, at first using Skreech/Mother Grizzley with Nimble Angler/Sunfish/Manta/Musasabi looked promising, but you take way too much damage and adding another combo piece such as Rainbow Life/Winged Kuriboh w/Flute is not going to improve results.

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