Zextra Posted December 12, 2012 Report Share Posted December 12, 2012 [center]First of all, it's been a while since I last posted in RC, so excuse me if I screw something up.[/center] [center]Now, I was always upset by the fact that Konami never expanded much on the "Clear" Archetype ([url="http://yugioh.wikia.com/wiki/Clear"]http://yugioh.wikia.com/wiki/Clear[/url]), and what we have of it is pretty mediocre (aside from perhaps Clear Vice Dragon) - I always found their troll of a field spell to be very interesting and quite a fascinating idea. So, with that said, here are just a few cards I made that may somehow make the Archetype viable.[/center] [center]By the way, regarding the pictures - I know they all look atrocious - that's due to how I had to edit each one myself, and my GFX skills leave a lot to be desired, so hopefully you can overlook that [/center] [center]Comments and constructive criticism is much appreciated. Thanks! :3[/center] [center][img]http://imageshack.us/a/img706/561/clearethereus.png[/img] [i][b]Effect:[/b][/i] [i][b]You are unaffected by the effects of “Clear World”. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “Clear” monster from your Graveyard. It cannot activate its effects. During your Main Phase: You can Tribute this card; add 1 “Clear” monster from your Deck to your hand.[/b][/i] [img]http://imageshack.us/a/img651/7430/clearwrathkaiser.png[/img] [i][b]Effect:[/b][/i] [i][b]You can Special Summon this card (from your hand) by banishing 1 “Clear” monster from your hand. You are unaffected by the effects of “Clear World”. During either player’s turn, when your opponent Summons a monster: You can declare 1 Attribute. The Summoned monster’s Attribute becomes the declared Attribute. When this card is destroyed by your opponent (by battle or by a card effect): You can Special Summon 1 of your banished “Clear” monsters.[/b][/i] [img]http://imageshack.us/a/img844/1622/clearlustdragon.png[/img] [i][b]Effect:[/b][/i] [i][b]2 Level 4 "Clear" monsters You are unaffected by the effects of “Clear World”. This card gains 1000 ATK for each “Clear” monster you control. While this card has Xyz Materials: This card cannot be destroyed by battle or by effects that target it. Once per turn: You can detach 1 Xyz Material from this card and declare 1 Attribute. Negate the effects of all monsters with the declared Attribute your opponent controls. When a monster you control destroys a monster with the declared Attribute by battle: Double all Battle Damage involved.[/b][/i][/center] Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted December 12, 2012 Report Share Posted December 12, 2012 I'm just gonna tackle these card by card. [quote][b][b][i]You are unaffected by the effects of “Clear World”. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “Clear” monster from your Graveyard. It cannot activate its effects. During your Main Phase: You can Tribute this card; add 1 “Clear” monster from your Deck to your hand.[/i][/b][/b] [/quote] I personally like this, although it may be slightly borked due to the first effect. You might wanna add a cost to that particular effect. The search is what this would be used for most obviously, and would be run at 3 obviously. [quote][b][i]You can Special Summon this card (from your hand) by banishing 1 “Clear” monster from your hand. You are unaffected by the effects of “Clear World”. During either player’s turn, when your opponent Summons a monster: You can declare 1 Attribute. The Summoned monster’s Attribute becomes the declared Attribute. When this card is destroyed by your opponent (by battle or by a card effect): You can Special Summon 1 of your banished “Clear” monsters.[/i][/b] [/quote] Too easily sacked, but then again, so is Junon. I might make the Special Summon thing a bit costy, maybe no more SSes after you summon him. Otherwise it seems good. [quote][b][i]2 Level 4 "Clear" monsters You are unaffected by the effects of “Clear World”. This card gains 1000 ATK for each “Clear” monster you control. While this card has Xyz Materials: This card cannot be destroyed by battle or by effects that target it. Once per turn: You can detach 1 Xyz Material from this card and declare 1 Attribute. Negate the effects of all monsters with the declared Attribute your opponent controls. When a monster you control destroys a monster with the declared Attribute by battle: Double all Battle Damage involved.[/i][/b][/quote] [img]http://i1.kym-cdn.com/entries/icons/original/000/007/508/watch-out-we-got-a-badass-over-here-meme.png[/img] Obvious boss monster, and a really well-designed one too. You cant rely on it unless you already have a nice field, unless you're going for defense. Against a single-attributed deck, or a deck thats mostly one attribute, you can use it's detatch effect once, stick it in defense mode, and just wait until your field turns awesome or your opponent topdecks Dark Hole. Or uses Torrential. Overall, these are really nice. Although they dont really warrent a deck, they're still great additions to the 'Clear' archetype. The boss is definatly my fav though. Btw, when did you get back Zex? Link to comment Share on other sites More sharing options...
Zextra Posted December 12, 2012 Author Report Share Posted December 12, 2012 [quote name='Spike the Bloody' timestamp='1355344181' post='6091482'] I'm just gonna tackle these card by card. I personally like this, although it may be slightly borked due to the first effect. You might wanna add a cost to that particular effect. The search is what this would be used for most obviously, and would be run at 3 obviously. [/quote] It's basically a less-specific, Graveyard-only Double Lance. Obviously, I wouldn't do this with just any card, but because the Clear Archetype is so under-supported, I thought it could use the boost - plus, they have no means of swarming at all right now [quote name='Spike the Bloody' timestamp='1355344181' post='6091482'] Too easily sacked, but then again, so is Junon. I might make the Special Summon thing a bit costy, maybe no more SSes after you summon him. Otherwise it seems good. [/quote] I guess he's just there as an easy way to bring out Clear Vice Dragon - as for his Attribute-changing effect, you can use it to torture your opponent when you have Clear World out, but otherwise he's just a beater. I might consider adding that summoning restriction, but that would just mean that you'd pull off the rest of the Special Summons you need that out before you get him out. [quote name='Spike the Bloody' timestamp='1355344181' post='6091482'] [img]http://i1.kym-cdn.com/entries/icons/original/000/007/508/watch-out-we-got-a-badass-over-here-meme.png[/img] Obvious boss monster, and a really well-designed one too. You cant rely on it unless you already have a nice field, unless you're going for defense. Against a single-attributed deck, or a deck thats mostly one attribute, you can use it's detatch effect once, stick it in defense mode, and just wait until your field turns awesome or your opponent topdecks Dark Hole. Or uses Torrential. [/quote] Yup, pretty much - he's there as a beatstick if you can manage it; otherwise, he can always act as stall. And I would imagine it would be smart just to use its effect once and let it sit there with its built-in protection. As for its last effect - that was designed to be used in conjunction with Clear Vice Dragon to inflict massive damage. [quote name='Spike the Bloody' timestamp='1355344181' post='6091482'] Overall, these are really nice. Although they dont really warrent a deck, they're still great additions to the 'Clear' archetype. The boss is definatly my fav though. Btw, when did you get back Zex? [/quote] Thanks for your feedback! I appreciate it :3 As for me, I never left. I just didn't post here much. Link to comment Share on other sites More sharing options...
Zextra Posted December 13, 2012 Author Report Share Posted December 13, 2012 119 views and 1 reply? Yay. :/ Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted December 14, 2012 Report Share Posted December 14, 2012 I'm going to focus on Clear Ethereus since that is the card that stands out to me the most. It is a +1 upon Normal Summon, which I don't approve of. With that +1, it sets up an immediate Rank 4 Xyz monster with little effort at all. I am grateful it says Normal Summon, because this could cause some problems with another copy of it if it just said Summon. I agree with Spike, this needs some sort of cost so it isn't a +1. That's my thoughts on it. Link to comment Share on other sites More sharing options...
Zextra Posted December 14, 2012 Author Report Share Posted December 14, 2012 [quote name='Nathanael Darius Striker' timestamp='1355460432' post='6092705'] I'm going to focus on Clear Ethereus since that is the card that stands out to me the most. It is a +1 upon Normal Summon, which I don't approve of. With that +1, it sets up an immediate Rank 4 Xyz monster with little effort at all. I am grateful it says Normal Summon, because this could cause some problems with another copy of it if it just said Summon. I agree with Spike, this needs some sort of cost so it isn't a +1. That's my thoughts on it. [/quote] As I said to Spike, normally I would never give such an effect to a card (I mentioned before that it is essentially an less-specific Heroic Challenger - Double Lance); however, the "Clear" Archetype only has one other Level 4, Clear Rage Golem, which, quite frankly, isn't very good. The other monsters it can revive are Clear Cube (Level 1), and Clear Phantom (Level 3). I'm trying to make the Archetype at least semi-playable, and in most cases, Ethereus' effect is the only thing that will ever allow you to Xyz into Clear Lust Dragon (barring some exceptions such as Reborn). Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted December 14, 2012 Report Share Posted December 14, 2012 [quote name='Zextra' timestamp='1355465105' post='6092773'] As I said to Spike, normally I would never give such an effect to a card (though Heroic Challenger - Double Lance is also a +1); however, the "Clear" Archetype only has one other Level 4, Clear Rage Golem, which, quite frankly, isn't very good. The other monsters it can revive are Clear Cube (Level 1), and Clear Phantom (Level 3). I'm trying to make the Archetype at least semi-playable, and in most cases, Ethereus' effect is the only thing that will ever allow you to Xyz into Clear Lust Dragon (barring some exceptions such as Reborn). [/quote] Yea, I get what you are saying Zextra. Didn't seem right at first glace (and even then with a little research), but I get it now. Link to comment Share on other sites More sharing options...
Zextra Posted December 14, 2012 Author Report Share Posted December 14, 2012 [quote name='Nathanael Darius Striker' timestamp='1355465293' post='6092775'] Yea, I get what you are saying Zextra. Didn't seem right at first glace (and even then with a little research), but I get it now. [/quote] Yeah, I was really disappointed with how useless the Archetype is, and since it was such a cool idea, I though they deserved a boost Link to comment Share on other sites More sharing options...
FreelancerRaiko Posted December 15, 2012 Report Share Posted December 15, 2012 I think the editing you did was a fantastic job, and aside from wishing that the searcher said "Clear card" instead of "Clear monster" so it could search for the field, these are a great addition to the clear archetype. Thank you good sir, you do us proud. Link to comment Share on other sites More sharing options...
Zextra Posted December 16, 2012 Author Report Share Posted December 16, 2012 [quote name='FreelancerRaiko' timestamp='1355580842' post='6093771'] I think the editing you did was a fantastic job, and aside from wishing that the searcher said "Clear card" instead of "Clear monster" so it could search for the field, these are a great addition to the clear archetype. Thank you good sir, you do us proud. [/quote] Thanks for your review. Regarding the searcher, I tried not to take it too far, which is why I limited it to monsters; but for the field spell, Clear World, that's searched out easily enough by Terraforming, so I don't really see that as an issue. Link to comment Share on other sites More sharing options...
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