AGATHODAIMON BANGTAIL COW Posted December 22, 2012 Report Share Posted December 22, 2012 This is a small archetype-thingy that I made to celebrate the Mayans being wrong. It is a Ritual-oriented archetype, but it also focuses heavily on spamming Tokens based on one of the greatest Fusion Monsters of all time: Undeat Warrior. I haven't premade it on Notepad, so I haven't been able to focus on it as much as I normally could have. It also leaves me wishing that I had more Spells and Traps to be made for the archetype. So, here is the [url="http://southparkstudios.mtvnimages.com/shared/characters/kids/token-black.jpg"]Token[/url] archetype. [spoiler='Effect Monsters'] [spoiler='Beckoner of Apocalypse'][img]http://i45.tinypic.com/2naio1z.png[/img] When this card is Normal Summoned: You can reduce the Level of this card by up to 2; Special Summon "Zombie Warrior Tokens" (Zombie-Type/DARK/Level 3/ATK 1200/DEF 900) up to the same amount in Defense Position. These Tokens cannot be Tributed for a Tribute Summon or used as Synchro Material Monsters during the turn that they are Special Summoned. If this card is Tributed: You can send 1 "Beckoner of Apocalypse" from your Deck to the Graveyard. You can banish this card (from the Graveyard); Special Summon 1 "Zombie Warrior Token" (Zombie-Type/DARK/Level 3/ATK 1200/DEF 900). This Token cannot be Tributed for a Tribute Summon or used as a Synchro Material Monster during the turn that it is Special Summoned. You cannot activate this effect during the turn that this card is sent to the Graveyard.[/spoiler] [spoiler='Sorcerer of Apocalypse'][img]http://i45.tinypic.com/2u6zl2f.png[/img] When this monster is Normal Summoned: You can Tribute 1 "Zombie Warrior Token" and target 1 Level 4 or lower Zombie-Type monster in your Graveyard; Special Summon that target. If this card is sent from the hand or field to the Graveyard: You can add 1 Level 4 or lower "of Apocalypse" monster from your Deck to your hand (except "Sorcerer of Apocalypse").[/spoiler] [spoiler='Wrath of Apocalypse'][img]http://i45.tinypic.com/2dhzd69.png[/img] You can Special Summon this card (from your hand) by Tributing 1 "Zombie Warrior Token". You can Special Summon this card (from your Graveyard) by Tributing 2 "Zombie Warrior Tokens". "Wrath of Apocalypse" can only be Special Summoned by its own effect once per turn. When this card is Summoned: Inflict 500 points of damage to your opponent.[/spoiler] [spoiler='Dread Ram of Apocalypse'][img]http://i46.tinypic.com/rm3g95.png[/img] During your Standby Phase: You can Special Summon this card (from your hand or Graveyard) by Tributing 1 "Zombie Warrior Token". The effect of "Dream Ram of Apocalypse" can only be activated once per turn. When this card is Normal Summoned: You can Tribute this card; Special Summon 2 "Zombie Warrior Tokens" (Zombie-Type/DARK/Level 3/ATK 1200/DEF 900). These Tokens cannot be Tributed for a Tribute Summon or used as Synchro Material Monsters during the turn that they are Special Summoned. When this card declares an attack against an opponent's monster: You can Tribute 1 "Zombie Warrior Token"; this card gains ATK equal to the ATK of the opponent's monster until the end of the Damage Step.[/spoiler] [spoiler='Reaper of Apocalypse'][img]http://i45.tinypic.com/ou9jb4.png[/img] When this card is Normal Summoned: You can add 1 Zombie-Type Ritual Monster Card or 1 Ritual Spell Card from your Graveyard or Banish Zone to your hand. You can Tribute 1 "Zombie Warrior Token"; add this card (from your Graveyard) to your hand. The effect of "Reaper of Apocalypse" can only be activated once per turn. If a card(s) is sent to your opponent's Graveyard: You can reveal this card (in your hand); banish that card(s). If you activate this effect: This card remains revealed in your hand until the end of the turn.[/spoiler] [/spoiler] [spoiler='Ritual Monsters'] [spoiler='The Earl of Apocalypse'][img]http://i46.tinypic.com/2ue7dqu.png[/img] When this monster is Ritual Summoned: You can Special Summon up to 4 "Zombie Warrior Tokens" (Zombie-Type/DARK/Level 3/ATK 1200/DEF 900). These Tokens cannot be Tributed for a Tribute Summon or used as Synchro Material Monsters during the turn that they are Special Summoned. Once per turn: You can Tribute 2 "Zombie Warrior Tokens" and target 1 Zombie-Type monster in either player's Graveyard; Special Summon that target. If this card would be destroyed: You can Tribute 1 "Zombie Warrior Token" instead.[/spoiler] [spoiler='Undisputed Ruler of Apocalypse'][img]http://i48.tinypic.com/2e36g5i.png[/img] When this card is Ritual Summoned: Draw 1 card for each "Zombie Warrior Token" Tributed for the Ritual Summon of this card. Increase the Level of all "Zombie Warrior Tokens" on your side of the field by 1. Once per turn: You can Special Summon 2 "Zombie Warrior Tokens" (Zombie-Type/DARK/Level 3/ATK 1200/DEF 900). These Tokens cannot be Tributed for a Tribute Summon or used as Synchro Material Monsters during the turn that they are Special Summoned. When a card is destroyed: Increase the ATK of all "Zombie Warrior Tokens" on the field by 500. This card cannot be destroyed while you control a "Zombie Warrior Token". When this card is destroyed: Special Summon as many "Zombie Warrior Tokens" (Zombie-Type/DARK/Level 3/ATK 1200/DEF 900) as possible. These Tokens cannot be Tributed for a Tribute Summon or used as Synchro Material Monsters during the turn that they are Special Summoned.[/spoiler] [spoiler='Crusader of Apocalypse'][img]http://i49.tinypic.com/1znbhgx.png[/img] Decrease the ATK/DEF of all monsters on your opponent's side of the field by 500 for each "Zombie Warrior Token" on your side of the field. Once per turn: You can Tribute 1 "Zombie Warrior Token"; draw 1 card. While this card is on the field or in the Graveyard: When a "Zombie Warrior Token(s)" is Summoned: Gain 500 Life Points and inflict 300 points of damage to your opponent for each.[/spoiler] [/spoiler] [spoiler='Spell Cards'] [spoiler='Apocalypse Lapse'][img]http://i47.tinypic.com/2powguc.png[/img] Special Summon 2 "Zombie Warrior Tokens" (Zombie-Type/DARK/Level 3/ATK 1200/DEF 900). These Tokens cannot be Tributed for a Tribute Summon or used as Synchro Material Monsters during the turn that they are Special Summoned. You can banish this card (from your Graveyard); Special Summon 1 "Zombie Warrior Token" (Zombie-Type/DARK/Level 3/ATK 1200/DEF 900). This Token cannot be Tributed for a Tribute Summon or used as a Synchro Material Monster during the turn it is Special Summoned. You cannot activate this effect during the turn that this card is sent to the Graveyard.[/spoiler] [spoiler='Apocalyptic Shrine'][img]http://i50.tinypic.com/2hy85z7.png[/img] Tribute 2 "Zombie Warrior Tokens" and target 1 of your banished Zombie-Type monsters; Special Summon that target. You can banish this card (from your Graveyard); Special Summon 1 "Zombie Warrior Token" (Zombie-Type/DARK/Level 3/ATK 1200/DEF 900). This Token cannot be Tributed for a Tribute Summon or used as a Synchro Material Monster during the turn it is Special Summoned. You cannot activate this effect during the turn that this card is sent to the Graveyard.[/spoiler] [spoiler='Apocalyptic Manifestation'][img]http://i45.tinypic.com/9ubuxw.jpg[/img] Special Summon 1 "Zombie Warrior Token" (Zombie-Type/DARK/Level 3/ATK 1200/DEF 900). This Token cannot be Tributed for a Tribute Summon or used as a Synchro Material Monster during the turn that it is Special Summoned. During the End Phase of the turn this effect is activated: You can add 1 "Apocalyptic Manifestation" from your Deck to your hand. You can banish this card (from your Graveyard); Special Summon 1 "Zombie Warrior Token" (Zombie-Type/DARK/Level 3/ATK 1200/DEF 900). This Token cannot be Tributed for a Tribute Summon or used as a Synchro Material Monster during the turn that it is Special Summoned. You cannot activate this effect during the turn that this card is sent to the Graveyard.[/spoiler] [spoiler='Apocalypse Empowerment'][img]http://i47.tinypic.com/987m8z.png[/img] Decrease the ATK of all monsters on your opponent's side of the field by 500 for each "Zombie Warrior Token" on your side of the field. Once per turn: You can Special Summon 1 "Zombie Warrior Token" (Zombie-Type/DARK/Level 3/ATK 1200/DEF 900). This Token cannot be Tributed for a Tribute Summon or used as a Synchro Material Monster during the turn that it is Special Summoned. When a "Zombie Warrior Token(s)" leaves the field: Place 1 Apocalypse on this card. Once per turn: You can remove any number of Apocalypse Counters from this card; Special Summon 1 "of Apocalypse" monster from your Deck whose Level equals the amount of Apocalypse Counters removed.[/spoiler] [/spoiler] [spoiler='Synchro Monster?'] [spoiler='Brink of Apocalypse'] 1 Tuner + 1 "Zombie Warrior Token" + 0 or more non-Tuner monsters When this card is Synchro Summoned: You can Special Summon up to 2 "Zombie Warrior Tokens" (Zombie-Type/DARK/Level 3/ATK 1200/DEF 900). These Tokens cannot be Tributed for a Tribute Summon or used as Synchro Material Monsters during the turn that they are Special Summoned. Once per turn: You can Tribute 1 "Zombie Warrior Token" and target 1 card on your opponent's side of the field; banish that target. You cannot activate this effect during the turn that this card is Summoned.[/spoiler] [/spoiler] [spoiler='Not in the archetype, but still relevant'] [spoiler='Undead Unherded Pack'][img]http://i50.tinypic.com/1zzi9n9.png[/img] You can discard this card and reveal 1 Ritual Monster Card or 1 Ritual Spell Card in your hand; add up to 2 "Undead Unherded Pack" from your Deck to your hand. You can Special Summon this card (from your Graveyard) by banishing 2 "Undead Unherded Pack" from your Graveyard.[/spoiler] [spoiler='Naitmaerrider'][img]http://i47.tinypic.com/2bd2xc.png[/img] Once per turn: You can discard 1 card and target 1 Zombie-Type monster in either player's Graveyard or Banish Zone; Special Summon that target. When this card leaves the field: You can send 1 Zombie-Type monster from your Deck to the Graveyard. Your opponent cannot target cards on your side of the field for a card effect.[/spoiler] [spoiler='Obelisk Mummy'][img]http://i48.tinypic.com/2vu0qvc.png[/img] When this card is Summoned: You can add 1 "Zombie World" from your Deck or Graveyard to your hand. Once per turn: If "Zombie World" would be destroyed; it is not. Once per turn, during either player's turn: You can target 1 face-up monster on the field; its original ATK is halved until the end of this turn. When a Zombie-Type monster is Summoned: Inflict 500 points of damage to your opponent.[/spoiler] [spoiler='Zombie Nighttrain'][img]http://i47.tinypic.com/107nsrb.png[/img] This card is used to Ritual Summon any Zombie-Type Ritual Monster. You must offer monsters whose total Level(s) equal the Level of the Ritual Monster. When a Ritual Monster is Special Summoned by this effect: You can banish this card (from your Graveyard) and target 1 Zombie-Type monster that was Tributed for the Ritual Summon; add that target to your hand.[/spoiler][/spoiler] [spoiler='Cards created after the thread was made'] [spoiler='Enlistment of the Undead Mercenary'][img]http://i50.tinypic.com/dfhwed.png[/img] This card is used to Ritual Summon any Zombie-Type Ritual Monster. You must offer monsters whose total Level(s) equal the Level of the Ritual Monster. When a Ritual Monster is Special Summoned by this effect: You can banish this card (from your Graveyard) and target 1 Zombie-Type monster in your Banish Zone; add that card to the top of your Deck.[/spoiler] [spoiler='Shocktrooper of Apocalypse'][IMG]http://i50.tinypic.com/677eae.png[/IMG] When this card is Summoned: You can Special Summon 1 "Zombie Warrior Token" (Zombie-Type/DARK/Level 3/ATK 1200/DEF 900). This Token cannot be Tributed for a Tribute Summon or used as a Synchro Material Monster during the turn that it is Special Summoned. Once per turn: You can Tribute 1 "Zombie Warrior Token"; increase this card's ATK by 500 until the end of the turn.[/spoiler] [spoiler='Behemoth of Apocalypse'][img]http://i48.tinypic.com/24oq1ed.png[/img] You can Special Summon this card (from your hand) by Tributing 2 "Zombie Warrior Tokens." If this card is added to your hand (by drawing or by card effect): You can reveal this card; draw 1 card. If you Xyz Summon a monster using only Zombie-Type monsters as Xyz Material Monsters: You can attach this card (from your Graveyard) to the Xyz Material Monster. If this card attached to a Xyz Monster by its own effect is detached: Return this card to the Deck instead of sending it to the Graveyard.[/spoiler] [/spoiler] Just to say, if any of the instances where you SS a Zombie Warrior Token doesn't have a can't-be-Tributed-for-a-Tribute-Summon-or-a-Synchro-Material-Monster-this-turn clause, then I forgot to add it there. None of the Tokens are allowed to get away with it. Also, feel free to point out anything good or bad that my lack of focus due to not premaking this has caused. Link to comment Share on other sites More sharing options...
drcrisis Posted December 22, 2012 Report Share Posted December 22, 2012 I don't like how the entire deck runs off of zombie nighttrain. For that, the fact the deck is utterly useless unless that card is part of it, it gets a big marker off. All of those spells that special summon tokens can be really abused with tribute summon decks that dont even care about the archetype. They're crazy broken. Other than that Art was good. The effects were well written The effects are well thought It has a good touch You need more ritual options. Until then, 7/10. Get another ritual card! Oh and, balance them spells. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted December 22, 2012 Author Report Share Posted December 22, 2012 [quote name='drcrisis' timestamp='1356150894' post='6098799'] I don't like how the entire deck runs off of zombie nighttrain. For that, the fact the deck is utterly useless unless that card is part of it, it gets a big marker off. [b]Ritual decks tend to rely on Ritual Spell cards. There's also Contract With the Abyss if you want moar Ritual Spells for the sake of moar Ritual Spells.[/b] All of those spells that special summon tokens can be really abused with tribute summon decks that dont even care about the archetype. They're crazy broken. [b]Lapse turns Tribute Summoning off for a turn. Shrine is a Fiend Sanctuary. Manifestation is just a chain of Fiend's Sanctuaries. Empowerment is a Fiend's Sanctuary that can die. It could be used for Tribute Summons, but right now, Tribute Summoning has gone as far as being able to Tribute Summon every turn with Treeborn Frog. Even with Treeborn, Tribute Summoning Decks aren't anything too threatening right now.[/b] Other than that Art was good. The effects were well written The effects are well thought It has a good touch You need more ritual options. Until then, 7/10. Get another ritual card! Oh and, balance them spells. [/quote] Boldfaced the replies. I could try to get another Ritual Spell, but that means I have to go pick through JazinKay's archives and hope there's something that looks Ritual-Spelly to me. I've scoured through it at least twice already. Link to comment Share on other sites More sharing options...
drcrisis Posted December 22, 2012 Report Share Posted December 22, 2012 [quote name='A Background Character' timestamp='1356151423' post='6098804'] Boldfaced the replies. I could try to get another Ritual Spell, but that means I have to go pick through JazinKay's archives and hope there's something that looks Ritual-Spelly to me. I've scoured through it at least twice already. [/quote] Your lapse's eff was changed just now, because I read the eff on the pic and it doesnt say anything about stopping tribute summons. But, now that it stops that, i guess it gets better. And yes, tribute summoning is still good... IF that card existed with the tributing allowed, there would be decks revolved around it. Entire.Decks. It'd be absolutely insane. Edit : Just make it so that the tokens cannot be tributed. It's too OP. You can banish that lapse and get another monster as tribute fodder. You could run something like, superfrognarchs, getting out level 9 trib cards every single turn because you have 2 special summoned cards instantly if you summon treeborn + the banished lapse. Also, the monsters arent bad to stall with either. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted December 22, 2012 Author Report Share Posted December 22, 2012 Re-uploading half the cards is so tedious when the site could just accept the links from Yugico instead. But no, there must be more steps. Oh well, done editing. The tokens can't be Tributed for a Tribute Summon on the turn they're SSed, like how they can't be Synchro Material Monsters during the turn they're SSed. It might be ok if these could stall. Once your opponent has a force to push for game, the masses of Tokens won't do much but to delay them for maybe half the Battle Phase. Edit: Added a new Ritual Spell and a lame-ish monster that just serves as a beater (and Level 2 for Level 2 stuff). Also made Beckoner unable to use his last effect during the turn he goes to the Graveyard. I started to hate how he could do that. Also didn't like how Wrath never technically leaves the field, so I made him only Summonable by his own effect once per turn. And changed Empowerment to decrease the ATK of your opponent's monsters rather than power up your own Tokens. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted December 23, 2012 Author Report Share Posted December 23, 2012 Post-apocalyptic bump. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted December 25, 2012 Author Report Share Posted December 25, 2012 This bump has been brought to you by the most recent card: Behemoth of Apocalypse. Go comment on something or else Shaper Rawal will put a control tool in you. /Nobody, nobody, NOBODY on this forum knows who Shaper Rawal is. T.T Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted January 6, 2013 Author Report Share Posted January 6, 2013 Almost-2-week bump because I just remembered that this hasn't gotten as much attention as I had hoped. C'mon, someone say that Shocktrooper is absolute crap or something. Link to comment Share on other sites More sharing options...
[email protected] Posted January 6, 2013 Report Share Posted January 6, 2013 Shocktrooper is absolute crap... happy??? Link to comment Share on other sites More sharing options...
toharuk Posted January 6, 2013 Report Share Posted January 6, 2013 Cool. Link to comment Share on other sites More sharing options...
101100111000 Posted January 6, 2013 Report Share Posted January 6, 2013 I hope you realize Dread Ram and Brink are completely unfocused on Rituals. The two set up Caius plays instantly. A blithering plethora of Token spam, and then a Synchro monster that banishes cards at the cost of a token. You made something that can banish anything, and then give it at least one turn of destruction immunity. In a 2400 ATK body. Ram can even make a Level 7, or even 8, Synchro play the next turn. I would recommend 2 things. Either revamp Brink's effect, or make him a Nomi Ritual Monster and convert Dread Ram over to the Ritual side. Otherwise, Brink will be a horrible semi-boss distraction away from the Ritual focus you want. Shocktrooper is fixable. Give his ATK gain an "until the End Phase" clause. Otherwise, you're liable to have Shocktrooper immediately stick a middle finger at anything with less than 2800 ATK. Again, delineating focus from Rituals by giving these guys an infintely gaining ATK Level 2 beatstick cannon launcher is bad. :V If anything's wrong, correct me~ Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted January 6, 2013 Author Report Share Posted January 6, 2013 [quote name='[email protected]' timestamp='1357449851' post='6112563'] Shocktrooper is absolute crap... happy??? [/quote] +1postcount is +1postcount. [quote name='Emotion & Commotion' timestamp='1357470487' post='6112746'] I hope you realize Dread Ram and Brink are completely unfocused on Rituals. The two set up Caius plays instantly. A blithering plethora of Token spam, and then a Synchro monster that banishes cards at the cost of a token. You made something that can banish anything, and then give it at least one turn of destruction immunity. In a 2400 ATK body. Ram can even make a Level 7, or even 8, Synchro play the next turn. I would recommend 2 things. Either revamp Brink's effect, or make him a Nomi Ritual Monster and convert Dread Ram over to the Ritual side. Otherwise, Brink will be a horrible semi-boss distraction away from the Ritual focus you want. Shocktrooper is fixable. Give his ATK gain an "until the End Phase" clause. Otherwise, you're liable to have Shocktrooper immediately stick a middle finger at anything with less than 2800 ATK. Again, delineating focus from Rituals by giving these guys an infintely gaining ATK Level 2 beatstick cannon launcher is bad. :V If anything's wrong, correct me~ [/quote] Brink is supposed to be a slow card. The tokens need to remain on the field for a turn to become Synchro Material Monsters, and you would need two of them to make it an automatic Brink, either that or you would have to Normal Summon Dread Ram/PSZ. In order to get that, the tokens have to survive a turn against the numerous ways to kill them that your opponent has (unless Undisputed Ruler dies or something, then it's only half a turn). I might make it become Level 8 or 9 (depends on if I want to use 2 tokens or just a token and some random Zombie) if I feel that the play that makes Brink is too skillless though. Of course, that would mean its ATK will go up to the higher-2000s. And Shocktrooper may be able to become a 2800 beater, but it's at the cost of two tokens, and token you don't get from Shocktrooper could be used for Sorc/Wrath for Rank 4 shenanigans. Plus, the really high amount of effect destruction can wipe this out even if it hit 2800. If it only could get up to 1800, then it'd be outclassed by about all of the Level 4 monsters in this archetype, most of which don't even have effects that pertain to their ATK values. The past couple of formats haven't been good atmospheres for pure beatsticks, and this is one of those monsters. Link to comment Share on other sites More sharing options...
101100111000 Posted January 6, 2013 Report Share Posted January 6, 2013 [quote name='A Background Character' timestamp='1357472142' post='6112764'] Brink is supposed to be a slow card. The tokens need to remain on the field for a turn to become Synchro Material Monsters, and you would need two of them to make it an automatic Brink, either that or you would have to Normal Summon Dread Ram/PSZ. In order to get that, the tokens have to survive a turn against the numerous ways to kill them that your opponent has (unless Undisputed Ruler dies or something, then it's only half a turn). I might make it become Level 8 or 9 (depends on if I want to use 2 tokens or just a token and some random Zombie) if I feel that the play that makes Brink is too skillless though. Of course, that would mean its ATK will go up to the higher-2000s. And Shocktrooper may be able to become a 2800 beater, but it's at the cost of two tokens, and token you don't get from Shocktrooper could be used for Sorc/Wrath for Rank 4 shenanigans. Plus, the really high amount of effect destruction can wipe this out even if it hit 2800. If it only could get up to 1800, then it'd be outclassed by about all of the Level 4 monsters in this archetype, most of which don't even have effects that pertain to their ATK values. The past couple of formats haven't been good atmospheres for pure beatsticks, and this is one of those monsters. [/quote] Brink can be done on the second turn. You can Normal Summon Dread Root, double Token, Set a Compulse and/or Solemn and you're set. Foolish Burial Dread Ram and activate one of your Apocalypse Spell Cards for two token, and set Compulse and/or Solemn. That move I wouldn't consider slow at all, especially when you talk about a monster with a better effect than the list-happy Chaos Sorcerer at a Monarch's ATK with destruction immunity and an entire Archtype backing it up with more Tokens. If you really believe that staring down at the barrel of a Level 2 monster with a ridiculous way of reaching 2800 ATK before your opponent can Summon a monster is cool, then no. Again, you have a Tsunami of ZW Tokens. You're liable to get this guy up to 4800 ATK easily if your opponent has no responses within 2 turns. You'd be forcing your opponent into using resources on a once pee-wee monster with a ridiculous way of gaining ATK that would be otherwise used on your Ritual Monsters. Dark Hole this thing when you suddenly bring out this huge Ritual Monster that throws your opponent back against the corner again. Shocktrooper is a bait for destruction effects that punishes your opponent with power if he isn't a beatstick bait taken. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted January 6, 2013 Author Report Share Posted January 6, 2013 [quote name='Emotion & Commotion' timestamp='1357475216' post='6112785'] Dread Root,[/quote] I don't know if you meant Beckoner, Dread Ram, or The Wicked guy who will probably never ever hit the field on turn 1.[quote]double Token, Set a Compulse and/or Solemn and you're set. Foolish Burial Dread Ram and activate one of your Apocalypse Spell Cards for two token, and set Compulse and/or Solemn. That move I wouldn't consider slow at all, especially when you talk about a monster with a better effect than the list-happy Chaos Sorcerer at a Monarch's ATK with destruction immunity and an entire Archtype backing it up with more Tokens. If you really believe that staring down at the barrel of a Level 2 monster with a ridiculous way of reaching 2800 ATK before your opponent can Summon a monster is cool, then no. Again, you have a Tsunami of ZW Tokens. You're liable to get this guy up to 4800 ATK easily if your opponent has no responses within 2 turns. You'd be forcing your opponent into using resources on a once pee-wee monster with a ridiculous way of gaining ATK that would be otherwise used on your Ritual Monsters. Dark Hole this thing when you suddenly bring out this huge Ritual Monster that throws your opponent back against the corner again. Shocktrooper is a bait for destruction effects that punishes your opponent with power if he isn't a beatstick bait taken. [/quote] Bah, fine. Made Brink Level 8 and switched the destruction immunity to a restriction that it can't banish during the turn it's Summoned, and now Shocktrooper is weaker, has a weaker effect, activates only during your turn, and lasts only during that turn. Link to comment Share on other sites More sharing options...
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