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Okay, cherry has the christmas spirirt!! I built snow cards for funsies, but they need to be more balanced. Like fire kings, they function of destruction(Since ice melts) but they always come back, like christmas. Im just trying to think, how can I enhance field presence. ill keep you updated with more monsters/spells/traps soon. Please rate, and reps to (Educated)reviews. :D

[spoiler=monsters]
[img]http://i1148.photobucket.com/albums/o571/Lukerock99/01_zps87035f0f.jpg[/img]
Lore: [i]You can Special Summon this card from your graveyard by destroying 1 "Snow" card on the field. If this card is destroyed, your opponent must pay 1000 Life points. you can inflict 1000 life points to yourself to Special Summon this card from the graveyard while you control no monsters. During the end phase of the turn this card was summoned, send this card to the graveyard.[/i]

I invented this wicked scrooge to stop direct attacks, since field presence isnt great. rather than inflicting to the opponent, it has a pay cost. Instead, it inflicts to you. Im thinking of changeing its defence to 1500, so searches can nab it, but, thats just a thought.

[img]http://i1148.photobucket.com/albums/o571/Lukerock99/011_zps6047dae5.jpg[/img]
Lore: [i]You can Special Summon this card from your hand or graveyard by destroying 2 WATER abtributed "Snow" monsters on the field. If this card is destroyed by your card effect and sent to the graveyard, Special Summon 1 "Snow" card from your deck with 1500 or less Defense.[/i]

this is a floater, that can run over dem dere thunder king. It was made to promote speed, but most of the time, i couldent find room to pay the cost for his summon. Either way, he is a searcher, and he is a floater, and a beater. He is 3 in 1, tied together with cute art, and a bow slapped on him.

[img]http://i1148.photobucket.com/albums/o571/Lukerock99/images_zpse6494743.jpg[/img]
Lore: [i]You can destroy 1 card in the field to Special Summon this card from your hand. If this card is Special Summoned, add 1 "Snow" card from your deck to your hand. If this card is destroyed, select 3 cards on the field. Destroy them and each player Special Summons 1 WATER monster from their graveyard to their field.[/i]

Snow monster was intended to be the spalshable boss. He is easier to summon than Living snowman cause of his cost, but he also has a spell/trap/monster search. When this cutie dies, you get a monster from grave. Your opponent too, if they play water(Stupid mermailantian):3

[img]http://i1148.photobucket.com/albums/o571/Lukerock99/ironman_zps3c8b7985.jpg[/img]
A basic floater, and a destruction ball of cuteness.


[img]http://i1148.photobucket.com/albums/o571/Lukerock99/JetPlane_zpsb3cbf223.jpg[/img]
Lore: [i]When a card in the field is destroyed, you can When a card on either side of the field is destroyed, Special Summon this card(From the hand or graveyard) to the owner of the destroyed cards field. The effect of "Snowman of Kindness" can only be activated once per turn.[/i]

Its christmas, the time of giveing. Nothing is more generouse than either giveing your opponent a cute lil snowman, or a plus for running with the archtype. Since its christmas, I can give the opponent a gift. The prollem is, i dun have to. Im thinking of re wording it so it is mandatory, since he can benifit the opponent. But, Merry christmas to all.
[/spoiler]

[spoiler=Spells]
[img]http://i1148.photobucket.com/albums/o571/Lukerock99/arctics_zps553e58f2.jpg[/img]
Lore:[i] If this card would be destroyed, you can destroy 1 WATER abtributed monster on the field instead. When a WATER monster is destroyed by a monsters effect, Special Summon 1 "Snowball" from your graveard. you can destroy 1 card you control, other than this card to add 2 WATER monsters from your graveyard to the bottom of your deck. This effect can only be activated once per turn.[/i]

Snow castle of Ice was made to call in royal troops when yours die from effects. It was also made to create snowballs. I originally didnt have the once per turn clause, but when I found its evil loop with Evil Snowman, It was reduced to that. Im thinking something els can be done, since im often useing spells to melt my snow...

[img]http://i1148.photobucket.com/albums/o571/Lukerock99/cutenfluffy_zpsbe4760be.jpg[/img]
Lore: [i]Destroy 1 WATER monster on the field when this card is activated. Once per turn, you can place 1 Snow Counter on this card. All "Snow" monsters gain 100 Defense for each counter on this card. When this card is destroyed, You can special summon 1 monster from your graveyard whos DEF is 1900 or less. Its effects are negated, it cannot decair an attack, be used in a Synchro Summon. During the endphase, destroy it.[/i]

Snow Fortress was made to protect my snow bunnies. If gives em extra defence everyturn. im thinking maybe I should incooperate them counters into it somehow, I just dont know. When someone brings down the almighty squidward fortress, they find a lil defender chillin in there.

[img]http://i1148.photobucket.com/albums/o571/Lukerock99/lastchancestinkinpawn_zpsdf49a6b1.jpg[/img]
Lore: [i]While this card is face up on the field, monsters cannot attack players directly. If this card would be destroyed, you can destroy 2 cards from your hand instead.[/i]

Its original goal was to stop directs comeing in, since sometimes, im left with no monsters!*Gasp* It snows my opponents monsters in, but im no hypocrit. mine are equally affected by the harsh storm, so, I have to push through it as well. Its also a force of nature. It lashes hard, then after a while, it goes away, along with my cards in hand.

[img]http://i1148.photobucket.com/albums/o571/Lukerock99/Island_zps2d74861a.jpg[/img]
Lore: [i]Once per turn, you can destroy 1 "Snow" card on the field. If the destroyed monster was WATER abtribute, you can apply one of the following effects.
-Special Summon 1 "Snow" monster from your graveyard with 1500 or less attack in face-up defence position. You cannot summon Other WATER monsters that turn.
-Draw 1 card for each level 3 or lower "Snow" monster on your side of the field.[/i]

BROKE CARDS OF BROKE!!! I found out, this card was able to constantly produce snowmen. I got rid of an unnecissary part, and added a condition to a special. It was made to launch snowballs at a hectic pace, causing destruction, then sending in the snowmen/monsters. It also can re supplie fuel.
[/spoiler]

Thank you, enjoy, and please rate. :D

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[b]Evil Snowman:[/b]
[i]Can be Special Summoned(from Graveyard) by destroying 1 face-up "Snow" card. Can be Special Summoned(from Graveyard) by paying 1000 Life Point, while you control no monsters. If this card is destroyed, inflict 1000 damage to your opponent. During the End Phase of the turn this card is Summoned; Destroy it.[/i]

Well there is the obvious loop here. But the double Special Summon from the Graveyard effects are odd. I would get rid of the one that makes you pay life points or change it to Special Summon from hand. In my edited effect above I changed inflict and pay, just because I think it sounds awkward. I know that they are two different things, but there are very few situations where that would really matter.

[b]Living Snowman[/b]
[i]Can be Special Summoned(from Hand or Graveyard) by destroying 2 face-up WATER "Snow" monsters on the field. If this card is destroyed by a card effect you control and sent to the Graveyard; Special Summon 1 "Snow" monster from your Deck with 1500 or less Defense.[/i]

To make it less awkward add a 'that you control' clause onto the Special Summon effect, just because if by chance your opponent is running the same deck this card suddenly becomes a lot more troll-like. I would also nerf the Special Summon effect to just destroying 1 face-up Snow monster. Also, I would say get rid of the WATER part of the Special Summon effect, it is just extra and not needed seeing as all the cards are going to be WATER. Now the searching effect I would just say destroyed by a card effect, yours or your opponents.

[b]Snow Monster[/b]
[i]Can be Special Summoned(from Hand) by destroying 1 card on the field. If this card is Special Summoned; Add 1 "Snow" card from your Deck to your hand. If this card is destroyed; Select 3 cards on the field. Destroy the selected cards; Each player Special Summons 1 WATER monster from their Graveyard.[/i]


This card is ridiculously overpowered. You can destroy a face-up card your opponent controls and then gain a 2400 beater AND then you get to search your deck for any Snow card, which could give you another one of these guys and you could easily get a +4 for you in one turn and a -3 for your opponent. Then if this card gets destroyed, you can destroy 3 cards, probably all your opponents. And then you can just Special Summon a card from your Graveyard. Even if your opponent runs a WATER deck, this card needs some serious nerfing. Get rid of the Special Summon 1 WATER monster from the Graveyard clause. Make it destroy 1 of your cards and 1 of your opponents. Get rid of the searching effect. The first special summon effect should be nerfed so that you have to destroy 1 of your face-up cards.

[b]Snowball[/b]
If you could post this guy's effect that would be great, it would make it reviewing it much easier. Thanks.

[b]Snowman of Kindness[/b]
I think there is a typo with this guy's effect, because I am totally confused on what this card does...

[b]Snow Castle of Ice[/b]
[i]If this card would be destroyed, you can destroy 1 WATER monster on the field. When a WATER monster is destroyed by a monster's effect; Special Summon 1 "Snowball" from your Graveyard. Once per turn: You can destroy 1 card you control, other than this card; Return 2 WATER monsters in your Graveyard to the bottom of your Deck.[/i]

This card supports Snowball pretty well. I would nerf the return effect to say up to 2 Level 3 or lower WATER monsters.

[b]Snowstorm[/b]
[i]While this card is face-up on the field, monsters cannot declare a direct attack. If this card would be destroyed, you can discard 2 cards from your hand, instead.[/i]

I changed it to discard 2 cards, because destroying from your hand is just awkward sounding not to mention would probably make this set op'ed.

[b]Snowball Launcher[/b]
Once per turn, you can destroy 1 "Snow" card on the field. If the destroyed card was a WATER monster; Apply 1 of the following effects:
-Special Summon 1 "Snow" monster(from your Graveyard) with 1500 or less ATK in face-up Defense Position. You cannot Special Summon other WATER monsters this turn.
-Draw 1 card for each Level 3 or lower "Snow" monster on your side of the field.


Draw effect is WAY over powered, just change it to draw 1 card. Honestly was hoping this would more specifically support Snowball.

Overall Rating: 5/10

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