Northern Sage Posted December 23, 2012 Report Share Posted December 23, 2012 [img]http://images3.wikia.nocookie.net/__cb20121221175005/yugioh/images/e/e9/SecretSanctuaryoftheSpellcasters-JF13-JP-OP.jpg[/img] [quote]When a [url="http://yugioh.wikia.com/wiki/Monster_Card"]monster[/url], except a [url="http://yugioh.wikia.com/wiki/Spellcaster"]Spellcaster[/url]-[url="http://yugioh.wikia.com/wiki/Type"]Type[/url] monster, is [url="http://yugioh.wikia.com/wiki/Normal_Summon"]Normal[/url] or [url="http://yugioh.wikia.com/wiki/Special_Summon"]Special Summoned[/url] while you [url="http://yugioh.wikia.com/wiki/Control"]control[/url] another [url="http://yugioh.wikia.com/wiki/Face-up"]face-up[/url] [url="http://yugioh.wikia.com/wiki/Spell_Card"]Spell Card[/url]: That monster cannot [url="http://yugioh.wikia.com/wiki/Attack"]attack[/url] or [url="http://yugioh.wikia.com/wiki/Activate"]activate[/url] its [url="http://yugioh.wikia.com/wiki/Card_effect"]effect(s)[/url] this [url="http://yugioh.wikia.com/wiki/Turn"]turn[/url]. If you do not control a Spellcaster-Type monster, [url="http://yugioh.wikia.com/wiki/Destroy"]destroy[/url] this card.[/quote] Spellcaster lockdown got some more fuel. Discuss. Link to comment Share on other sites More sharing options...
Legend Zero Posted December 23, 2012 Report Share Posted December 23, 2012 Play testing with this has been absolutely hilarious. Deck needs a lot of draw power though. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted December 23, 2012 Report Share Posted December 23, 2012 Konami, Stahp. Link to comment Share on other sites More sharing options...
werewolfjedi Posted December 26, 2012 Report Share Posted December 26, 2012 this card, this card is funny as f*** Link to comment Share on other sites More sharing options...
Love of Ghibli Posted December 26, 2012 Report Share Posted December 26, 2012 Sanctuary and Village lol shenanigans for the super lulz Link to comment Share on other sites More sharing options...
werewolfjedi Posted December 26, 2012 Report Share Posted December 26, 2012 [quote name='Beginning446' timestamp='1356537329' post='6102469'] Sanctuary and Village lol shenanigans for the super lulz [/quote] it literally makes every card that isn't a spellcaster worthless to the opponent. people will need to side breakers and lylas for any chance to get around a completed lock Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted December 26, 2012 Report Share Posted December 26, 2012 What about Future Visions & this? Seems like that could be good. Not as good as Village with this but still seems pretty hilarious. Link to comment Share on other sites More sharing options...
werewolfjedi Posted December 26, 2012 Report Share Posted December 26, 2012 [quote name='♥ D.A._Siegfried ♥' timestamp='1356538243' post='6102475'] What about Future Visions & this? Seems like that could be good. Not as good as Village with this but still seems pretty hilarious. [/quote] no point to, the turn it effects them is the turn they poof, and with priority changed, that means it's already doing the job Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted December 26, 2012 Report Share Posted December 26, 2012 [quote name='werewolfjedi' timestamp='1356538686' post='6102477'] no point to, the turn it effects them is the turn they poof, and with priority changed, that means it's already doing the job [/quote] Not sure if you see why Future Visions would be good with this. It acts as a means to stop your opp.s Spellcasters (if any) or any of their monsters they're forced to normal summon for a turn. Not only that it applies a means for direct attacks. Link to comment Share on other sites More sharing options...
evilfusion Posted December 26, 2012 Report Share Posted December 26, 2012 I have a slight concern about this card as it is worded. Does it actually start a chain? It wouldn't make any sense if it did, because then Trigger Effects will still activate as Link 1 during the opponent's turn, and this would activate as Link 2, and since this prevents activations (not negating), it's like Safe Zone vs a targeting card. Continuous Effects are unaffected entirely, for better or worse. Future Visions would not be better. Secret Village is crucial because it locks down opponent SPELLS. Visions may provide a means to direct attack, but then this card is superfluous because it only prevents attacks and effects for one turn, and those monsters are coming back (not a Special Summon) during the next turn. Link to comment Share on other sites More sharing options...
werewolfjedi Posted December 26, 2012 Report Share Posted December 26, 2012 it looks like on the DN wording that it does trigger on mandatory timing. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted December 26, 2012 Report Share Posted December 26, 2012 [quote name='evilfusion' timestamp='1356547011' post='6102553'] I have a slight concern about this card as it is worded. Does it actually start a chain? It wouldn't make any sense if it did, because then Trigger Effects will still activate as Link 1 during the opponent's turn, and this would activate as Link 2, and since this prevents activations (not negating), it's like Safe Zone vs a targeting card. Continuous Effects are unaffected entirely, for better or worse. Future Visions would not be better. Secret Village is crucial because it locks down opponent SPELLS. Visions may provide a means to direct attack, but then this card is superfluous because it only prevents attacks and effects for one turn, and those monsters are coming back (not a Special Summon) during the next turn. [/quote] I never said it would be better then Village [quote name='♥ D.A._Siegfried ♥' timestamp='1356538243' post='6102475'] What about Future Visions & this? Seems like that could be good. [b]Not as good as Village with this but still seems pretty hilarious.[/b] [/quote] Link to comment Share on other sites More sharing options...
evilfusion Posted December 26, 2012 Report Share Posted December 26, 2012 Then I'll rephrase: Visions would not be remotely good with this. And DN wording originally stated that ZW- Unicorn Spear started a chain during the Battle Phase, which I noticed would make it completely ineffectual against things like Utopia and Galaxy-Eyes. The actual TCG wording of course did not start a chain, so I imagine that this one won't either. Link to comment Share on other sites More sharing options...
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