byak Posted December 24, 2012 Report Share Posted December 24, 2012 [center][media]http://www.youtube.com/watch?v=80_tv-_OPT4[/media][/center] 1 Stealth Dragon, Magatsu Wind 4 Fox User Izuna 4 Stealth Beast, Cat Devil 4 Stealth Fae, Dart Spider 4 Stealth Fae, River Child 2 Stealth Beast, Leaf Racoon/Stealth Beast, Midnight Panther 4 Stealth Beast, Leaves Mirage 4 Stealth Dragon, Magatsu Breath 4 Silent Stealth Rogue, Shijimamaru 4 Stealth Beast, Bloody Mist 4 Stealth Beast, White Mane 4 Stealth Dragon Magatsu Gale 3 Dueling Dragon, ZANBAKU 4 Covert Demonic Dragon, Magatsu Storm Right now I prefer Magatsu Storm to Shirayuki because if you get the ride chain off you rarely ever lose, and Shirayuki has very little offense when put into practice. I also feel like Zanbaku is really good right now due to all of the new crossrides and the fact that it can easily make 18+ as a rg thanks to its static 11k. The reason I'm not using draws is mainly because I can conserve my hand a lot more due to the aggression from the Magatsu series. A lot of times I'll have a large portion of grade 2s to guard with since I don't need to commit to the field with them so I don't need the extra draws. Stands are also almost always useful since I'll have a full front row when I'm riding Magatsu Gale/Storm or using the limit break. Plus Dart Spider is useful when it comes to resolving Magatsu Storm more than two times per game. The only downside from this choice is the lack of defensive style triggers but on the other hand, I get to play a lot more aggressively. Thoughts? Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted December 24, 2012 Report Share Posted December 24, 2012 I would still say draws are useful. Whilst your point about not needing the extra draw when you get the ride chain off is valid, if you don't you fall behind rapidly. Draws will help reprimand that, allowing you to hit hard early game like Murakumo need to do. Or recover from that early game commitment. I've not tried the 10k booster as of yet, how's it working for you? Otherwise, it does look solid. It's your trigger line up that worries me more than anything, as if the deck can't get the ride chain off, it struggles to recover with draws. Link to comment Share on other sites More sharing options...
byak Posted December 24, 2012 Author Report Share Posted December 24, 2012 You don't really need to rely on resolving the ride chain to have the extra advantage. As long as you ride Magatsu Storm you're given two 10k bodies that you can pull out whenever you want. Link to comment Share on other sites More sharing options...
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