Zazubat Posted December 31, 2012 Report Share Posted December 31, 2012 Basic info on how this works: They are all different attributes (some are not) and types, they have both good attackers, but they won't be doing it much until you get the Synchros out. They focus on Counters and using the Equip Cards to both protect themseleves, but also to keep the opponent from gaining advantage. Oh and I know, that's not actually Crab Shells, but you try to find a good picture of a shell online! -You might need to take a few hits to get the right cards, but if you have some good draw cards, you should be fine. -Non-consistent type/attributes, meaning you might not be so lucky with a few Xyzs and such, but it is possible to topdeck BLS with this deck. -Uses the Graveyard and Deck somewhat, so it's weak to Macro and Thunder. -Only 1 Tuner, with low ATK (though high DEF) you have to use this fast with it's own effect to make it useful. +Your opponent will be kept at bay if you get a Synchro set up with "Hurt -Crab Shell". +Normal Summon tactics. +Counters are easy to produce (I might add a "factory" type Field at some point to make it even faster, we will see :D) +Synchro support for Level 8 Synchros. +Rank 4 and Rank 8 Xyz mosnters are easy to produce. +Somewhat strong attackers and defenders. +Multiple effects, making most useful by them own [spoiler=Monsters (4 Monsters, 2 Synchros)] [img]http://i1077.photobucket.com/albums/w473/Zaziuma/Zom-Crab_zps9bc319cb.png[/img] [spoiler=LORE]When this card is Normal Summoned, you can return 1 "-Crab" monster from your Graveyard to your hand. You cannot Special Summon the turn you activate this effect. Once per turn, you can place 1 Crab Counter on a face-up "-Crab" monster you control. Once per turn: You can remove Crab Counters from this card to activate 1 of these effects: *All "-Crab" monsters gain 500 ATK and DEF equal to the number of Crab Counters removed until your opponents next End Phase, but they cannot attack. *You can return "-Crab" Equip Spell Cards from your Graveyard to your hand equal to the number of Crab Counters removed.[/spoiler] [img]http://i1077.photobucket.com/albums/w473/Zaziuma/Machine-Crab_zps17166878.png[/img] [spoiler=LORE]When this card is Normal Summoned: Place Crab Counters on this card equal to the number of "-Crab" monster you control. Once per turn: You can remove Crab Counters from anywhere on the field to activate 1 of these effecs depending on the number of Crab Counters removed: *2 or more: Return 1 "-Crab" card from your Graveyard to the bottom of your deck. *3 or more: Special Summon 1 "-Crab" non-Synchro Monster from your Graveyard. *4 or more: Special Summon 1 "-Crab" monster from your Deck or Hand.[/spoiler] [img]http://i1077.photobucket.com/albums/w473/Zaziuma/Rock-Crab_zpse0e4e04b.png[/img] [spoiler=LORE]If this card was Normal Summoned during the same turn as you Normal Summoned an other "-Crab" monster: You can add 1 -"Crab" Spell Card from your Deck to your hand. You cannot active or use Spell Cards the turn you activate this effect. Once per turn, if you control an other "-Crab" monster, this card cannot be destroyed by battle. When this card is sent to the Graveyard for the Synchro Summon of a "-Crab" Synchro Monster, place 2 Crab Counters on that monster. [/spoiler] [img]http://i1077.photobucket.com/albums/w473/Zaziuma/Fiend-Crab_zps54639479.png[/img] [spoiler=LORE]When this card is Normal Summoned, you can banish 1 "-Crab" monster from your Graveyard except "Fiend-Crab"; place 1 Crab Counter on this card. When you Normal Summon a "-Crab" monster, you can place 1 Crab Counter on this card. Once per turn, you can remove all Crab Counters from this card; Normal Summon an additional "-Crab" monster, and if you do, place Crab Counters on that card equal to the number of Crab Counters removed from this card.[/spoiler] [spoiler=Synchro Monsters (2)] [img]http://i1077.photobucket.com/albums/w473/Zaziuma/Beast-Crab_zps8765e41b.png[/img] [spoiler=LORE]1 Tuner + 1 or more non-Tuner "-Crab" monsters Once per turn, you can remove all Crab Counters from this card; target "-Crab" monster in your Graveyard equal to the number of Crab Counters removed, Special Summon those monsters in face-up Defence Position. Their effects are negated, and they cannot be Tributed, Synchro Summoned or used as Xyz Materials.[/spoiler] [img]http://i1077.photobucket.com/albums/w473/Zaziuma/Aqua-Crab_zps752a95c9.png[/img] [spoiler=LORE]1 Tuner + 1 or more non-Tuner "-Crab" monsters Once per turn, you can remove all Crab Counters from this card; Special Summon (from you hand) "-Crab" monsters equal to the number of Crab Counters removed. Their effects are negated, and they cannot be Tributed, Synchro Summoned or used as Xyz Materials. Banish monsters Summoned by this effect when they leave the field.[/spoiler] [/spoiler] [/spoiler] [spoiler=Spell Cards (3)] [img]http://i1077.photobucket.com/albums/w473/Zaziuma/-CrabShell_zpsd732628d.png[/img] [spoiler=LORE]Equip only to a "-Crab" mosnter. That monster can only be equipped with 1 "-Crab Shell". Once per turn, you can place 1 Crab Counter on the equipped monster. When the equipped monster would be destroyed by battle or a card effect your opponent controls: Send 1 "-Crab Shell" or "Hurt -Crab Shell" from your Deck to your Graveyard; negate the attack or card effect, and if you do, destroy that card.[/spoiler] [img]http://i1077.photobucket.com/albums/w473/Zaziuma/Hurt-CrabShell_zps4b18556f.png[/img] [spoiler=LORE]You can only control 1 face-up "Hurt -Crab Shell". Equip only to a "-Crab" Synchro Monster. Once per turn, during either players turn: You can Tribute 1 "-Crab" monster except the equipped monster; the equipped monster cannot be destroyed by battle or card effects, and your opponent cannot activate cards or card effects until the End Phase. If this card would be destroyed, you can Tribute 1 "-Crab" monster; negate the activation and effect, and if you do, destroy that card.[/spoiler] [IMG]http://i1077.photobucket.com/albums/w473/Zaziuma/Dark-CrabShell_zps6337e71b.png[/IMG] [spoiler=LORE]You can only activate "Shady -Crab Shell" once per turn. Once per turn: You can place 1 Crab Counter on a face-up "-Crab" card you control. Once per turn, you can remove Crab Counters from face-up "-Crab" cards you control; for every 2 Crab Counters you remove: Draw a card. You can discard 1 "-Crab" Spell Card, add 1 "-Crab" monster from your Deck to your hand. If a "-Crab" card you control would be destroyed, you can remove all Crab Counters on the field; negate the activation and effect, and if you do, detroy that card.[/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
VictorSempra Posted December 31, 2012 Report Share Posted December 31, 2012 Wow, when you said you were going to do these, I was expecting something really cartoon-y and generic. Not...this. Zom-Crab: Staple, at 3. No questions asked. Machine_Crab: ANother card I'd run at three, it's every engine you'll need wrapped up in one. Rock Crab is GREAT for stalling out until you get those Synchros out, with a nice effect that balances him all out. Fiend Crab is the second half of your engine here, to whip out all those crabs you bounce back to your hand. Beast Crab is an INSTANT wall, which is both good and bad because you can't do anything with them once you have them. Aqua Crab is the same, jsut from hand, and they banish after. A little bit of a tossup, but forfor popping out instant walls. Crab Shell is very nice, helps get these guys going, another card that's certianly staple. And then the one I have problem with. If you CANT get those synchros out, either by being pinned down by enemy fire so to speak, or having your Synchros negated with SOlemns, this card will sit as a dead draw. The effect in itself helps take those "walls" out to free your field back up, but again, it feels like it'd dead draw alot. Link to comment Share on other sites More sharing options...
Zazubat Posted December 31, 2012 Author Report Share Posted December 31, 2012 You forgot to review "Hurt -Crab Shell". Anyways, as both you and I said, drawing the right hand is going to be a problem, so fill your deck up with cards such as "Maxx C" and "Upstart Goblin" perhaps. I might add some sort of drawing engine as well, might be a secondary effect for a field I am thinking of right now. Also, I never really make "cartoony" and "unrealistic" and "fan cards", because I feel like if i do, I don't take it seriously, and if I were to take it seriously, I would much rather want them to be in RC. That's why I made them like this. Link to comment Share on other sites More sharing options...
VictorSempra Posted December 31, 2012 Report Share Posted December 31, 2012 The last one was HUrt Crab SHell, forgot to attach the name. Maybe something to recycle it out of your hand "just in case" would be beneficial. Otherwise, these are damn amazing. If I ever get up and running on DP, I'd love ot see these played sometime. Link to comment Share on other sites More sharing options...
Zazubat Posted December 31, 2012 Author Report Share Posted December 31, 2012 [quote name='Maxxion' timestamp='1356954086' post='6107048'] The last one was HUrt Crab SHell, forgot to attach the name. Maybe something to recycle it out of your hand "just in case" would be beneficial. Otherwise, these are damn amazing. If I ever get up and running on DP, I'd love ot see these played sometime. [/quote]yeah, I actually really like these myself also, the only problem is inconsistency, which I will try to get fixed at some point. Now for your "dead draw", I never really thought of this, mostly because you mainly want to keep the spells in either the Deck (which Machine can help out with) or the Graveyard. I might add some kind of discarding effect to the field I'm cooking up. Link to comment Share on other sites More sharing options...
VictorSempra Posted December 31, 2012 Report Share Posted December 31, 2012 [quote name='Zaziuma' timestamp='1356954398' post='6107050'] yeah, I actually really like these myself also, the only problem is inconsistency, which I will try to get fixed at some point. Now for your "dead draw", I never really thought of this, mostly because you mainly want to keep the spells in either the Deck (which Machine can help out with) or the Graveyard. I might add some kind of discarding effect to the field I'm cooking up. [/quote]That is true, as long as you can keep the HUrt Crab Shell away until you actually need it. Link to comment Share on other sites More sharing options...
Zazubat Posted December 31, 2012 Author Report Share Posted December 31, 2012 [quote name='Maxxion' timestamp='1356954445' post='6107051'] That is true, as long as you can keep the HUrt Crab Shell away until you actually need it. [/quote]I have a prototype of the Spell Card now, here it is: [i]Discard for effect, spell herhaps, maybe for drawing or extra Crab Counters Drawing for removing Crab Counters from cards Once per turn effect, maybe adding a Crab Counter to a monster. Can protect itself/monster for removing Crab Counters.[/i] Link to comment Share on other sites More sharing options...
VictorSempra Posted December 31, 2012 Report Share Posted December 31, 2012 [quote name='Zaziuma' timestamp='1356954692' post='6107053'] I have a prototype of the Spell Card now, here it is: [i]Discard for effect, spell herhaps, maybe for drawing or extra Crab Counters Drawing for removing Crab Counters from cards Once per turn effect, maybe adding a Crab Counter to a monster. Can protect itself/monster for removing Crab Counters.[/i] [/quote]Mmm, I would have to see a proper draft to fully understand, I think. Link to comment Share on other sites More sharing options...
Zazubat Posted December 31, 2012 Author Report Share Posted December 31, 2012 [quote name='Maxxion' timestamp='1356954766' post='6107055'] Mmm, I would have to see a proper draft to fully understand, I think. [/quote]as said, it's a prototype, it should be done when I find a good image Card is finished. Check the first post to see it. Link to comment Share on other sites More sharing options...
VictorSempra Posted December 31, 2012 Report Share Posted December 31, 2012 Love it. Just one thing: You put teh name as Dark, and the effect as Shady. Link to comment Share on other sites More sharing options...
Zazubat Posted December 31, 2012 Author Report Share Posted December 31, 2012 [quote name='Maxxion' timestamp='1356956271' post='6107060'] Love it. Just one thing: You put teh name as Dark, and the effect as Shady. [/quote]oh oops, was it's original name, but I didn't like the name, will fix shortly. Link to comment Share on other sites More sharing options...
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