Organized Chaos Posted January 3, 2013 Report Share Posted January 3, 2013 Dark Commander of the Enigmatic Overlay Network DARK/ Warrior/ Fusion/ Level 4/ ATK 1800/ DEF 0 2 Rank 4 Xyz monsters Must first be Special Summoned (from your Extra Deck) by sending the above cards from your side of the field to the Graveyard. (You do not use "Polymerization".) You cannot Xyz Summon while you control this face-up card. Once per turn, you can banish 1 Xyz Monster in your graveyard; This card gains that monster's effects until the End Phase. If you activate an effect that would require you to detach Xyz Materials, you can banish 2 monsters from your graveyard to pay the cost of that effect. Once per turn, this card cannot be destroyed. When this card is sent to the graveyard during your Opponent's turn, you can select 1 card in your graveyard: Pay 2000 lifepoints; Add the selected card to your hand. Lightning Blaster WIND/ Thunder/ Fusion/ Level 6/ ATK 2400/ DEF 600 1 Rank 6 or higher Xyz Monster + 1 WIND monster Must first be Special Summoned (from your Extra Deck) by sending the above cards from your side of the field to the Graveyard. (You do not use "Polymerization".) When this card is Fusion Summoned, place Recoil counters on this card equal to the number of Xyz Materials attached to the Xyz Monster used as Fusion Material for this card + 1. If this card attacks; Negate the attack target's effects and destroy the attack target, without applying damage calculation. Then remove 1 Recoil counter from this card. While there is a Recoil counter on this card, this card cannot be destroyed in battle and is unaffected by your Opponent's Spell Cards. During your Opponent's End Phase, you take 1000 damage. Then your Opponent takes damage equal to the number of Recoil counters on this card x 500. Deep Sea Excavator WATER/ Machine/ Fusion/ Level 7/ ATK 1400/ DEF 2600 1 WATER Rank 4 Xyz Monster + 1 WATER Rank 3 Xyz Monster Must first be Special Summoned (from your Extra Deck) by sending the above cards your side of the field to the Graveyard. (You do not use "Polymerization".) This card can attack directly. Each time this card inflicts direct damage: Reveal and discard 1 card from your hand; Your Opponent reveals his/her hand and must discard all cards with the same Card Type as the discarded card. If your Opponent discards a card(s) through this effect; Change this card to Defence Position. If this card is destroyed by a card effect: Banish it; Both players draw 1 card.While you control this card; You cannot activate Trap Cards. Chaotic Lindwurm DARK/ Reptile/ Fusion/ Level 8/ ATK ?/ DEF 0 1 LIGHT Xyz Monster + 1 DARK Xyz Monster Must first be Special Summoned (from your Extra Deck) by banishing the above cards from either side of the field. (You do not use "Polymerization".) This card's ATK is equal to the number of banished monsters x 1000. If this card destroys a monster in battle; Gain lifepoints equal to the ATK or DEF of the destroyed monster (whichever was highest). If this card would be destroyed by a card effect; You can flip it into face-down Defence Position instead. If this card is flipped face-up; Add 1 Level 8 or higher LIGHT monster from your Deck to your hand. Then send 1 DARK monster from your Deck to the graveyard. Number 666: The Paradox LIGHT/ Fiend/ Fusion/ Level 10/ ATK 3000/ DEF 2800 3 x "Number" monsters Must first be Special Summoned (from your Extra Deck) by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) When this card is Summoned; Destroy all monsters you control, except for this card. Then you can draw 1 card for each 2 monsters destroyed by this effect. You cannot Summon monsters. If this card is the only monster you control, it is unaffected by your Opponent's card effects. This card cannot attack. Once per turn, you can select 1 monster on the field: Reduce this card's ATK by 1000; Destroy the selected monster and inflict damage to your Opponent equal to the difference between the destroyed monster's ATK and this monster's ATK. Then gain lifepoints equal to half of the destroyed monster's DEF. If this card's ATK becomes 0; Destroy it. When this card is destroyed: You take 2000 damage. Yeah, lots of text. Please comment. Even if it's to criticise, please do. I will add more later. Thanks for reading. Link to comment Share on other sites More sharing options...
VictorSempra Posted January 3, 2013 Report Share Posted January 3, 2013 I think you have Dark COmmander's summoning condition backwards. You have it as "1 Level 4 monster OR 2 Rank 4 Xyz monsters" Which would pretty much mean "1 Level 4 monster", becasue why waste TWO extra Xyzes? Link to comment Share on other sites More sharing options...
Organized Chaos Posted January 3, 2013 Author Report Share Posted January 3, 2013 [quote name='Maxxion' timestamp='1357176025' post='6109612'] I think you have Dark COmmander's summoning condition backwards. You have it as "1 Level 4 monster OR 2 Rank 4 Xyz monsters" Which would pretty much mean "1 Level 4 monster", becasue why waste TWO extra Xyzes? [/quote] No, I mean you can eve use 1 Level 4 monster AND 1 Rank 4 monster. Or you can use 2 Rank 4 monsters. This can get rid of dead Xyzs but I'll change it to 2 Rank 4 monsters. Also, a little footnote. If you are going to nitpick on tiny errors, don't bother. If you're not posting constructive criticism, you're pretty much spamming. Your comment wasn't helpful in the slightest, you were simply not reading the effect properly. So, thank you for getting my hopes up on someone posting an intelligent and helpful suggestion on my cards and then crushing them by spamming with your insentient nonsense. Link to comment Share on other sites More sharing options...
DeathWielder Posted January 3, 2013 Report Share Posted January 3, 2013 [quote name='The butt aches have begun!' timestamp='1357178336' post='6109677'] No, I mean you can eve use 1 Level 4 monster AND 1 Rank 4 monster. Or you can use 2 Rank 4 monsters. This can get rid of dead Xyzs but I'll change it to 2 Rank 4 monsters. Also, a little footnote. If you are going to nitpick on tiny errors, don't bother. If you're not posting constructive criticism, you're pretty much spamming. Your comment wasn't helpful in the slightest, you were simply not reading the effect properly. So, thank you for getting my hopes up on someone posting an intelligent and helpful suggestion on my cards and then crushing them by spamming with your insentient nonsense. [/quote] You don't have to be rude to him. He was trying to help and made a simple mistake. Anyway, I don't have an oppinion on these cards. It is an interesting concept, but I'm not sure it's really necessary to add ANOTHER element to Xyz monsters. Link to comment Share on other sites More sharing options...
Organized Chaos Posted January 4, 2013 Author Report Share Posted January 4, 2013 [quote name='DeathWielder' timestamp='1357255426' post='6110458'] You don't have to be rude to him. He was trying to help and made a simple mistake. Anyway, I don't have an oppinion on these cards. It is an interesting concept, but I'm not sure it's really necessary to add ANOTHER element to Xyz monsters. [/quote] This also does not help. If you don't have helpful comments, just don't comment. Since you don't have an opinion, you too are pretty much spamming. Sticking up for someone is still not a valid reason to spam Link to comment Share on other sites More sharing options...
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