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New Form of Fusion


Spirit of DMG

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So, I had this idea a few years ago to make a Fusion Card for a Role Play I was in, and now I'm thinking of making more of it. So, here goes.

[IMG]http://i30.photobucket.com/albums/c331/sesshoumaru226/MagicalPolymerization_zpsd274d486.jpg[/IMG]
[img]http://i30.photobucket.com/albums/c331/sesshoumaru226/Spell-BindingDarkMagician_zps50f8cd3f.jpg[/img][IMG]http://i30.photobucket.com/albums/c331/sesshoumaru226/BlackHoleDragon_zps54957990.jpg[/IMG]

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^Using this logic, normal Poly is borqued.

It's ok to have this send from the hand like the normal Poly. The fact is, normal Poly has searchers like King of the Swamp and lolFusion Sage, and it [i]still[/i] sucks. This is the same thing (aside from the whole S/Ts being fusion materials), but actually worse due to the lack of searchers.

As for the monster, a fusion of a weak 2-Tribute vanilla and a terrible Trap should be something that is worth running those two cards for, and this isn't cutting it right now. Your opponent probably won't have three monsters on the field during your turn (you usually lose before then), so you should make 3 the maximum, not 3 being the only amount of monsters you can use this effect on. You should also negate their effects, as this guy will highly likely die before your opponent's Battle Phase anyway and it might help anyway. Speaking of likely to die, it could have some sort of protection, whether it is pure immunity to Spells or Traps, being targeted, or a mere 1-2/turn avoidance of effect destruction. I probably wouldn't mind it being [i]completely[/i] immune to effect destruction.

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