Spirit of DMG Posted January 5, 2013 Report Share Posted January 5, 2013 So, I had this idea a few years ago to make a Fusion Card for a Role Play I was in, and now I'm thinking of making more of it. So, here goes. [IMG]http://i30.photobucket.com/albums/c331/sesshoumaru226/MagicalPolymerization_zpsd274d486.jpg[/IMG] [img]http://i30.photobucket.com/albums/c331/sesshoumaru226/Spell-BindingDarkMagician_zps50f8cd3f.jpg[/img][IMG]http://i30.photobucket.com/albums/c331/sesshoumaru226/BlackHoleDragon_zps54957990.jpg[/IMG] Link to comment Share on other sites More sharing options...
A.Prime Posted January 5, 2013 Report Share Posted January 5, 2013 I like the idea! It's something like the oricalcos cards! The only thing I dislike is the black "lightnings" in the Magical Polymerization card.. So I made something better. Use this image if you like: [IMG]http://i49.tinypic.com/ztyjnn.png[/IMG] Link to comment Share on other sites More sharing options...
Zazubat Posted January 5, 2013 Report Share Posted January 5, 2013 Well to actually make it useful, why not try a card somebody actually uses? I also find it too powerful, if it was only the field, it would be better, that way it wouldn't be able to summon this high effect monster so easy. That's just me though Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted January 5, 2013 Report Share Posted January 5, 2013 ^Using this logic, normal Poly is borqued. It's ok to have this send from the hand like the normal Poly. The fact is, normal Poly has searchers like King of the Swamp and lolFusion Sage, and it [i]still[/i] sucks. This is the same thing (aside from the whole S/Ts being fusion materials), but actually worse due to the lack of searchers. As for the monster, a fusion of a weak 2-Tribute vanilla and a terrible Trap should be something that is worth running those two cards for, and this isn't cutting it right now. Your opponent probably won't have three monsters on the field during your turn (you usually lose before then), so you should make 3 the maximum, not 3 being the only amount of monsters you can use this effect on. You should also negate their effects, as this guy will highly likely die before your opponent's Battle Phase anyway and it might help anyway. Speaking of likely to die, it could have some sort of protection, whether it is pure immunity to Spells or Traps, being targeted, or a mere 1-2/turn avoidance of effect destruction. I probably wouldn't mind it being [i]completely[/i] immune to effect destruction. Link to comment Share on other sites More sharing options...
Zazubat Posted January 5, 2013 Report Share Posted January 5, 2013 I'm talking about the fusion, but what ever. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted January 5, 2013 Report Share Posted January 5, 2013 I tried to see what you meant by on the field, and the only logical explanation was that you meant the new Poly. I don't know what you want to be only from the field with the new Magician. The material monsters? This is weak enough for DM to be in your hand. Link to comment Share on other sites More sharing options...
Spirit of DMG Posted January 6, 2013 Author Report Share Posted January 6, 2013 Updated the Poly and added a new card Link to comment Share on other sites More sharing options...
toharuk Posted January 6, 2013 Report Share Posted January 6, 2013 This is really good! It's unique. And that's what I like about it. Link to comment Share on other sites More sharing options...
anime_yugioh Posted January 6, 2013 Report Share Posted January 6, 2013 [b]I Like It[/b] Link to comment Share on other sites More sharing options...
DeathWielder Posted January 11, 2013 Report Share Posted January 11, 2013 I like the idea. May not be much worth it in the long run, but it'd be fun to use nonetheless. Link to comment Share on other sites More sharing options...
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