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Sticker Monsters


Toffee.

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Sticker Monster - Gator-Head
EARTH / Level 5
[Reptile/Effect]
If your Opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributes. If this card is destroyed as a result of battle, you can pay 500 Life Points: Return this card to the top of the deck. If this card is destroyed by a card effect: Add to your hand 1 "Sticker Monster - Gator-Head" from your Deck. If this card destroys an Opponent's monster as a result of battle, add to your hand 1 "Sticker" Spell card from your Deck.
ATK / 1900 DEF / 500

Sticker Monster - Tiger-Claw
LIGHT / Level 5
[Beast-Warrior/Effect]
You can discard 2 "Sticker" Spell cards: Special Summon this card(from your Hand). If this card is destroyed as a result of battle, you can pay 500 Life Points: Return this card to the top of the deck. If this card is destroyed by a card effect: Add to your hand 1 "Sticker Monster - Tiger-Claw" from your Deck. When this card is Summoned: Add to your hand 1 "Sticker" Spell card from your Deck during the End Phase of that turn. This effect of "Sticker Monster - Tiger Claw" can only be activated once per turn.
ATK / 1700 DEF / 500

Sticker Monster - Shark-Bite
FIRE / Level 5
[Fish/Effect]
Once per turn: You can Discard 1 "Sticker" Spell card; All "Sticker Monster" monsters you control gains 1000 ATK until the End Phase. If this card is destroyed as a result of battle, you can pay 500 Life Points: Return this card to the top of the deck. If this card is destroyed by a card effect: Add to your hand 1 "Sticker Monster - Shark-Bite" from your Deck.
ATK / 1300 DEF / 500

Sticker Monster - Gorilla-Fists
DARK / Level 5
[Beast/Effect]
You can Banish 1 "Sticker" Spell card in your Graveyard: During this turn you can Normal Summon 1 "Sticker Monster" without Tributes, except "Sticker Monster - Gorilla Fists", in addition to your Normal Summon or Set for the turn. This effect can only be activated once, for as long as this card remains face-up on the field. If this card is destroyed as a result of battle, you can pay 500 Life Points: Return this card to the top of the deck. If this card is destroyed by a card effect: Add to your hand 1 "Sticker Monster - Gorilla-Fists" from your Deck.
ATK / 1800 DEF / 500

Sticker Monster - Dragon-Nose
WIND / Level 5
[Pyro/Effect]
If a "Sticker Monster" monster, except "Sticker Monster - Dragon Nose" is destroyed by a card effect, you can Special Summon this card(from your Hand). If this card is destroyed as a result of battle, you can pay 500 Life Points: Return this card to the top of the deck. If this card is destroyed by a card effect: Special Summon 1 "Sticker Monster" monster from your Deck, except "Sticker Monster - Dragon-Nose".
ATK / 1600 DEF / 500

Sticker Monster - Nightmare-Chimera
FIRE / Rank 5
[Fiend/Xyz/Effect]
2 or more Level 5 "Sticker Monster" monsters.
Once per turn, you can Detach 1 Xyz Material from this card: Target 1 card on your side of the field and 1 card on the Opponent's side of the field; Return those Targets to the top of their owner's decks. If this card battles: You can Detach any number of Xyz Materaisl from this card; This card gains 500 ATK for each Material you detached in this way, until the End Phase. If this card is destroyed by a card effect: Target any number of "Sticker Monster" monsters in your Graveyard; Return them to the top of your Deck in any order, then Banish this card.
ATK / 3000 DEF / 500

Sticker Monster - Metallic-Halbird
LIGHT / Rank 5
[Winged-Beast/Xyz/Effect]
2 Level 5 "Sticker Monster" monsters.
When this card is Xyz Summoned: Add to your hand 1 "Sticker" Spell card from your Deck. This effect of "Sticker Monster - Metallic-Halbird" can only be activated once per turn. You can Detach an Xyz Material from this card and Target 1 "Sticker Monster" monster on the field: Target monster gains 500 ATK and DEF, and is destroyed during the End Phase. If this card is destroyed by a card effect: Draw 1 card.
ATK / 2100 DEF / 500

Sticker Spring
Spell
Activate if you have no Trap cards in your Graveyard. Special Summon 1 "Sticker Monster" from your Hand. During the End Phase of this turn, Return that monster you control to your Hand, and add to your hand 1 monster with the same name as the returned monster, from your Deck.

Sticker Magic
Spell
Activate if you have no Trap cards in your Graveyard, and control no monsters. Reveal 1 "Sticker" Spell card in your Hand: Return the revealed card to your Deck. Then, Special Summon 1 "Sticker Monster" from your Deck. You cannot Special Summon for the rest of the turn.

Sticker Hammer
Spell / Equip
Activate if you have no Trap cards in your Graveyard. Equip only to a "Sticker Monster" monster. Equipped monster gains 500 ATK. If the Equipped monster destroys an Opponent's monster as a result of battle: Add to your hand 1 "Sticker Hammer" from your Deck. You can send this card you control to the Graveyard and discard 2 "Sticker Hammer"s: Draw 3 cards.

Sticker Sword
Spell / Equip
Activate if you have no Trap cards in your Graveyard. Equip only to a "Sticker Monster" monster. Equipped monster gains 500 ATK. If the equipped monster destroys an Opponent's monster as a result of battle: You can add to your hand 1 "Sticker" card, except "Shark Stickers", from your Graveyard. Once per turn this card cannot be destroyed by a card effect.

Sticker Cannon
Spell
Activate if you have no Trap cards in your Graveyard. Banish 2 "Sticker" Spell cards in your Graveyard: Add to your hand 1 "Sticker" Spell card from your Deck or Graveyard, except "Sticker Cannon". Then, Inflict 800 damage to your Opponent.

Sticker Trap
Spell / Quick-Play
Activate if you have no Trap cards in your Graveyard. Target 1 "Sticker Monster" you control and 1 card your Opponent controls: Destroy both Targets.

Sticker Peel
Spell
Activate if you have no Trap cards in your Graveyard. Draw 1 card and reveal it. If the revealed card is a "Sticker Monster" monster, Draw 1 card. If not, Banish the revealed card. You can only activate 1 "Sticker Peel" per turn.

Sticker Collect
Spell
Activate if you have no Trap cards in your Graveyard. Reveal 2 "Sticker Monster" monsters from your Deck, shuffle your Deck, and place the Revealed monsters on to the top of your Deck. Then, Gain 500 Life Points.

Sticker Foil
Spell / Quick-Play
Activate if you have no Trap cards in your Graveyard. Until this turn's End Phase, all "Sticker Monster" monsters you control cannot be destroyed as a result of battle and Gain 500 ATK.

Sticker Paper
Spell / Continuous
Activate if you have no Trap cards in your Graveyard. Special Summon this card to your side of the field as a "Sticker Monster" monster card(EARTH/Plant/Level 5/ATK 1500/DEF 500). This card cannot be used as a Synchro Material, and cannot be used as an Xyz Material, except for the Xyz Summon of a "Sticker Monster" monster. If this card is destroyed by a card effect, you can Banish 1 "Sticker monster" in your Graveayrd: Add to your hand 1 "Sticker Paper" from your Deck. You can only activate 1 "Sticker Paper" per turn. This card is still treated as a Spell card.

Sticker Trade
Trap
Activate only during Your Turn. Destroy 1 face-up "Sticker Monster" you control and Draw 2 cards. During the turn you activated this effect, you cannot Special Summon. Banish this card from your Graveayrd during the End Phase of the turn you activated it.

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I see what you did thar.
The unanimous effect is interesting. Being able to retrieve others or themselves definitely leads to some interesting interactions.
As for the monsters themselves...
Gator-Head is pretty solid. Having a Cyber Dragon-like clause is definitly nice, and being a searcher with it's rather burly stats is nice, though it doesn't get over some stuff, with everybody worrying about Rai-Oh.
Tiger Claw is... interesting. Ditching the spells in exchange for a 1700 that searches one later seems a bit underwhelming. Haven't quite read the spells though.
Shark-Bite is nice, especially with Gator. Though, HAVING to manually tribute summon is a bit annoying. I want it to be until the opponent's end phase, but at the same time, that's a bit broken.
Gorila Fists is good. Sets up easy rank 5s for a minor cost, which is very nice.
Dragon-Nose is...like Gator and shark combined. the ATK gain is so low that it may as well last until the opponent's end phase, though you'd probably use it for a rank 5 right away anyway.
Chimera...would be fine with less ATK. Right now, it's burly enough to get over most anything, so the ATK gain effect I feel would only be used to push for game, though I guess that's the point, considering the last effect.
I don't feel like looking through the Spells and trap, though, as I'm kinda tired as I type this :L

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Sticker Star references for the win!

The archtype looks like the combination of Madolches and Spellbooks. Awesome.

I love how Gorilla functions though. Sticker Paper does seem useful, but rather limited considering that there is only 1 Sticker Monster Xyz. Other than that, you managed to put 3 things together that I adore.

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Hilariously enough I didn't even realize I had combined said archetypes.
Paper is restricted, since if it wasn't, it would basically be another copy of Instant Fusion, and seemed a little redundant at that.
Though if you want, I could remove the once-per-turn clause.

Dragon-Nose, I might revise his effect. Depends on how I feel.

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