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Armz + Agro: Exaskull Support


Toffee.

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Exaskulls are just [url=http://yugioh.wikia.com/wiki/Hell]Sect's "Hell" Insects[/url], but we dubbed them 'Exaskull' to make them into their own seperate archetype. So, more or less, this set expands off the existing ones.

Exaskull Scissor Mantis
DARK / Level 4
[Insect/Effect]
Once per turn, if you control 2 or more "Exaskull" monsters with the same name, except "Exaskull Scissor Mantis": Draw 1 card. The effect of "Exaskull Scissor Mantis" can only be activated once per turn.
ATK / 1800 DEF / 500

Exaskull Drill Termite
DARK / Level 1
[Insect/Effect]
If you control an "Exaskull" monster, you can Special Summon this card(from your Hand).
ATK / 500 DEF / 0

Exaskull Leymus Moth
DARK / Level 3
[Insect/Effect]
If you control 3 Insect-Type monsters of the same name, you can Special summon this card(from your Hand).
ATK / 1100 DEF / 1000

Exaskull Spider
DARK / Level 4
[Insect/Effect]
When this card is destroyed by battle: End the Battle Phase at the end of the Damage Step.
ATK / 100 DEF / 2000

Exaskull Grub
DARK / Level 2
[Insect/Tuner]
You can send this card from the field to the Graveyard and 2 "Exaskull" monsters from your hand to the Graveyard to target 1 Synchro Monster in your Graveyard with a level equal to the level of both monsters; Special Summon that card.
ATK / 200 DEF / 200

Exaskull Centipede
DARK / Level 7
[Insect/Effect]
If you control no monsters, you can Special Summon this card (from your hand) by banishing 2 DARK Insect-Type monsters from your Graveyard.
ATK / 2600 DEF / 1300

Exaskull Emperor Moth
DARK / Level 8
[Insect/Synchro/Effect]
1 Tuner + 1 or more non-Tuner "Exaskull" monsters.
When this card is Synchro Summoned, Draw 1 card for each non-Tuner monster used as a Synchro Material monster. Once per turn you can Banish 3 Insect-Type monsters in your Graveyard with the same name: Target 1 card on the field; Banish the Target and your Opponent takes 1000 damage.
ATK / 2700 DEF / 2200

Exaskull Des Larvae
DARK / Level 5
[Insect/Synchro/Effect]
1 "Exaskull" Tuner + 1 or more non-Tuner monsters.
When this card is Synchro Summoned, Draw 1 card for each non-Tuner monster used as a Synchro Material monster. If this card is destroyed by your Opponent's card(either by battle or card effect), you can Special Summon 1 "Exaskull" monster(from your Hand). The monster Summoned by this effect gains 1000 ATK and DEF until the End Phase of that turn.
ATK / 1700 DEF / 1000

Exaskull Cluster Hive
Spell
Target 1 "Exaskull" monster you control: Special Summon 1 monster from your Hand with the same name as the Target monster. Then, you can add to your hand 1 monster with the same name as the Summoned monster from your Graveyard.

Exaskull Rejuvenation
Spell / Quickplay
Shuffle 3 banished Insect-Type monsters of the same name into your Deck; Draw 2 cards.

Exaskull Pheromone
Spell
Banish 1 "Exaskull" monster from your Graveyard: Add to your Hand 2 "Exaskull" monsters with the same name, from your Deck. You cannot Special Summon any monsters this turn, except "Exaskull" monsters.

Exaskull Grave Nest
Spell / Continuous
You can Target 1 "Exaskull" monster in your Graveyard: Send 1 monster from your Hand to the Graveyard with the same Level as the Target monster; Special Summon the Target monster. You can only use the effect of "Exaskull Grave Nest" once per turn.

Exaskull Feed
Spell
Banish 3 "Exaskull" monsters of the same name from your Graveyard; draw 2 cards.

Exaskull Fungus Farm
Trap
Send 1 "Hell" monster from your hand to the Graveyard; destroy 2 cards on the field.

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No, lets leave Termite as a non-Tuner.
Because with something like Des Larvae, for example-
Grub is the Level 2 Tuner, and 3 Termite for non-Tuners, its a -3 Synchro Summon.
Then Larvae activates, and you draw 3 because you used 3 non-Tuners, thus, the Synchro Summon becomes just a +0, and you don't lose that much card advantage.
Termite basically just takes advantage of the fact the 2 Synchros we made give you draws, for each non-Tuners.
So in a way, its like using Tuningwares.

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