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Level Monsters - - - (Prime-Ace John)


PrimeAceJohn

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I have never made LV monsters in my life and I decided to attempt...

I know it may suck, but please tell me what you think.

[url="http://yugico.com/user/29110-johnhabib25/card/41350-Windrous_Alchemist"]http://yugico.com/us...drous_Alchemist[/url]

BTW: Alchemist LV. 7 is limited to 1

Hates, Likes, etc. is all accepted.

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These are pretty good. Two things I'd like to say though. For Alchemist Lv. 7; it should retain lv 4's "also treated as a Warrior type monster" effect. And I think "also" should be in the effect, because without it, the cards would only be considered Warrior type monsters, despite them having Spellcaster as their printed type.

You should also make a lv 10 also. That would be so cool. I really do like this!

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If you think a card is broken enough to be limited to 1, you probably shouldn't be making it in the first place. The funny thing is, it's actually not broken.

Level 4: It's ok. I'd boost its ATK to 1800 so that it can kill more stuff.

Level 7: The first and second effects are perfectly fine, and honestly not all that useful. The third and fourth effects, however, are. The third effect is quite balanced, and I don't think you need the attack restriction clause in there. It's not like you're gaining super duper advantage from it. The fourth effect is really well handled given the mechanic, so great job with that! :D It makes OTKs impossible with the spell and prevents you from cycling through dark holes and reborns. It's overall a cool card.

Good job with these! :)

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[quote name='Archlord Sora' timestamp='1358299426' post='6122206']
If you think a card is broken enough to be limited to 1, you probably shouldn't be making it in the first place. The funny thing is, it's actually not broken.

Level 4: It's ok. I'd boost its ATK to 1800 so that it can kill more stuff.

Level 7: The first and second effects are perfectly fine, and honestly not all that useful. The third and fourth effects, however, are. The third effect is quite balanced, and I don't think you need the attack restriction clause in there. It's not like you're gaining super duper advantage from it. The fourth effect is really well handled given the mechanic, so great job with that! :D It makes OTKs impossible with the spell and prevents you from cycling through dark holes and reborns. It's overall a cool card.

Good job with these! :)
[/quote]

Thanks!

For the lvl4, I wanted it to seem to be hard to bring out the lvl7 - but bringing it to a higher ATK would be better.

Because first of all, lvl7 is weak, you have to pay 1000, and still tribute - lvl4 deserves to have his ATK higher.


For lvl7, I wasn't sure whether not he's OP especially with the last effect because I didn't know if that effect would be too abusable, so I limited him to 1 just in case. Maybe I wont limit it at all.

Plus, for lvl4, I wanted him to be easily searched out to bring in the Lvl 4, that why I added the Warrior effect so ROTA can get it to your hand.

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