The Warden Posted January 22, 2013 Report Share Posted January 22, 2013 Stupid Sartorius and having the Knight of Pentacles being an already existing and crappy card. Arcana Force II - The High Priestess LIGHT **** Fairy / Effect When this card is Summoned, toss a coin: Heads: Your opponent must play with their Hand revealed. Tails: As long as this card is on the field or in the Graveyard; you must play with your Hand revealed. ATK: 1200 / DEF: 1200Arcana Force V - The Hierophant LIGHT **** Fairy / Effect When this card is Summoned, toss a coin: Heads: Once per turn; you can target 1 “Arcana Force” monster in your Graveyard and Special Summon it. Tails: You cannot Special Summon “Arcana Force” monsters. ATK: 1500 / DEF: 1500Arcana Force IX - The Hermit LIGHT **** Fairy / Effect When this card is Summoned, toss a coin: Heads: Banish this card. If this card was banished by its own effect: During each Standby Phase, toss a coin and if the result is Heads; Special Summon this card to the field and it cannot be destroyed by your opponent. Tails: Banish this card. ATK: 1900 / DEF: 1900Arcana Force X - Wheel of Fortune LIGHT ***** Fairy / Effect When this card is Summoned, toss a coin: Heads: You can Draw 1 extra card during your Draw Phase. You can only control 1 “Arcana Force X - Wheel of Fortune”. Tails: Your opponent Draws 1 extra card during their Draw Phase. You can only control 1 “Arcana Force X - Wheel of Fortune”. ATK: 2000 / DEF: 2000Arcana Force XI - Justice LIGHT ***** Fairy / Effect When this card is Summoned, toss a coin: Heads: When either player Normal Summons a monster or Sets a card; toss a coin. If the results is Heads: Destroy the card. Tails: When you Normal Summon a monster or Set a card; toss a coin. If the results is Tails: Destroy the card. ATK: 2100 / DEF: 2100Arcana Force XIII - Death LIGHT ****** Fairy / Effect When this card is Summoned, toss a coin: Heads: While this card is in the Graveyard; you can Normal Summon/Set Level 5 or higher “Arcana Force” monsters without Tribute. If you do, halve their Original ATK (even when face down). Tails: When you Summon a monster; toss a coin. If the result is Tails: Destroy the Summoned monster inflict damage to your opponent equal to half the ATK of the destroyed monster. ATK: 2300 / DEF: 2300Arcana Force XVI - The Tower LIGHT ******* Fairy / Effect When this card is Summoned, toss a coin: Heads: Once per turn, when you activate a card or Summon/Set a monster: Negate the Summon/Activation and if you do, destroy the card. Tails: Once per turn, when your opponent activates a card or Summons/Sets a monster: Negate the Summon/Activation and if you do, destroy the card. ATK: 2600 / DEF: 2600Arcana Force XVII - The Star LIGHT ******** Fairy / Effect When this card is Summoned, toss a coin: Heads: When your opponent destroys an “Arcana Force” monster: Draw 1 card. Tails: Once per turn; if an “Arcana Force’ monster(s) would be destroyed: It is not. ATK: 2700 / DEF: 2700Arcana Force XIX - The Sun LIGHT ******** Fairy / Effect When this card is Summoned, toss a coin: Heads: Up to twice per turn, when a coin flip effect of an “Arcana Force” is activated: You can choose which result to apply without applying the coin flip. Tails: “Arcana Force” monsters cannot attack the turn they are Summoned. ATK: 2900 / DEF: 2900Arcana Force XX - Judgement LIGHT ******** Fairy / Effect When this card is Summoned, toss a coin: Heads: During your Standby Phase: You can Special Summon 1 or more “Arcana Force” monsters that were destroyed during your opponent’s previous turn. Tails: When this card is destroyed: Banish all cards in both player’s Graveyards. ATK: 3000 / DEF: 3000Arcana Force - Page of Wands LIGHT R **** Fairy / Xyz / Effect 2 Level 4 “Arcana Force” monsters During your Standby Phase: Toss a coin; Heads: During your Main Phase you can detach all Xyz Material from this card; look at the top 3 cards of your Deck (do not reveal them to your opponent). Return them to the top of your Deck in any order. Tails: You can target up to 2 “Arcana Force” monster in your Graveyard; attach them to this card as Xyz Material. ATK: 2100 / DEF: 2100Arcana Force - Knight of Cups LIGHT R **** Fairy / Xyz / Effect 2 Level 4 “Arcana Force” monsters During your Standby Phase: Toss a coin; Heads: During your Main Phase you can detach all Xyz Material from this card; target 1 monster your opponent controls, then, swap control of that monster with this card. Tails: You can target up to 2 “Arcana Force” monster in your Graveyard; attach them to this card as Xyz Material. ATK: 2200 / DEF: 2200Arcana Force - Queen of Pentacles LIGHT R **** Fairy / Xyz / Effect 2 Level 4 “Arcana Force” monsters During your Standby Phase: Toss a coin; Heads: During your Main Phase you can detach all Xyz Material from this card; Draw 1 card. Tails: You can target up to 2 “Arcana Force” monster in your Graveyard; attach them to this card as Xyz Material. ATK: 2300 / DEF: 2300Arcana Force - King of Swords LIGHT R **** Fairy / Xyz / Effect 2 Level 4 “Arcana Force” monsters During your Standby Phase: Toss a coin; Heads: During your Main Phase you can detach all Xyz Material from this card; Destroy 2 cards each player controls. Tails: You can target up to 2 “Arcana Force” monster in your Graveyard; attach them to this card as Xyz Material. ATK: 2400 / DEF: 2400Rigged Reading Normal Spell Toss a coin; if the result is Heads, apply the following effect: Declare monster, Spell or Trap. If the first card your opponent plays is not the declared type: Negate the effects of all cards they control until the End Phase. Trap cards cannot be declared if it is the 1st or 2nd turn of play.Future Forseen?! Normal Spell Pay 1000 Life Points and declare monster, Spell or Trap. During your opponents next turn, if the first card they play is of the declared type: Negate the Summon/Activation and banish the card, then, Special Summon 1 “Arcana Force” monster from your Deck. A monster Summoned by this effect has its Head effect applied without applying the coin toss. Cards cannot be Set until this effect has resolved. Ace of Pentacles Normal Spell When this card is activated: Toss a coin; Heads: During your next Draw Phase; Draw 1 card in addition to your normal Draw. Tails: During your opponents next Draw Phase; they Draw 1 card in addition to their normal Draw. Three of Cups Normal Spell When this card is activated: Toss a coin; Heads: Until your opponents End Phase; “Arcana Force” monsters cannot be destroyed by battle and you take no Battle Damage from battles involving “Arcana Force” monsters. Tails: Until your opponents End Phase when an “Arcana Force” monster attacks or is attacked; destroy it without applying Damage Calculation. The Magician’s Tricks Quick-Play Spell Target any number of “Arcana Force” monsters on the field; their effects are now treated as the opposite coin toss result.False Reading Continuous Spell Once per turn: You shuffle 1 “Arcana Force” monster from your Hand to your Deck, then, add 1 “Arcana Force” monster from your Deck to your Hand.Divination of Past and Future Continuous Spell During your Standby Phase: Toss a coin. If the result is Tails, the following effect is negated until your next Standby Phase: You can Normal Summon up to 2 “Arcana Force” monsters in addition to your Normal Summon. If you do, apply their Tails effect without applying the coin flip.Delaying Destiny Normal Trap You can only activate this card during your Main Phase. During your next Stand by Phase: Special Summon as many “Arcana Force” as you can from your Hand or Graveyard; monsters Summoned by this effect are treated as having their Heads effect applied without applying the coin flip. Destroy all monsters Summoned by this effect during the End Phase.Prophecy of the High Priestess Normal Trap Target 1 card in your opponent’s Hand and declare monster, Spell or Trap; your opponent reveals the card and if it is the declared type: Add 1 “Arcana Force” monster from your Deck to your Hand. If it isn’t the declared type: Banish 1 “Arcana Force” monster from your Deck. You must control an “Arcana Force” monster in order to activate and resolve this effect.Fateless! Counter Trap When your opponent draws a card: Declare monster, Spell or Trap; your opponent reveals the drawn card. If the revealed card is of the declared type: Banish it. Link to comment Share on other sites More sharing options...
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