Resident Fascist Posted January 24, 2013 Report Share Posted January 24, 2013 Code A - "Invasion" Continuous Spell When this card is Activated: Add 1 Level 4 or Lower "Alien" Monster from your Deck to your Hand. You can remove 4 A-Counters from your side of the field: Special Summon 1 "Alien" Monster from your Deck. You can only activate 1 "Code A - "Invasion" per turn. Alien Advance Squad WATER/4/1900/1900/Reptile When this Card is Normal Summoned: Place 1 A-Counter on each Face-Up Monster your opponent controls. If this card is Destroyed by Battle, you can remove 3 A-Counters from anywhere on the field: Special Summon this card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) tier 1 alien.dek yaaaaaaaaaaaaaaaayyyy Link to comment Share on other sites More sharing options...
Agro Posted January 24, 2013 Report Share Posted January 24, 2013 Give the 300 ATK & DEF condition to Advance Squad. Link to comment Share on other sites More sharing options...
Resident Fascist Posted January 24, 2013 Author Report Share Posted January 24, 2013 Give the 300 ATK & DEF condition to Advance Squad. Sure why not. Link to comment Share on other sites More sharing options...
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