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Number 107: Galaxy-Eyes Tachyon Dragon


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But this isn't just in direct attacks.
 
I mean if they about to hit on your monster that could win the game next turn would you let it hit then? Or if it's a full field staring you down, you play any of your set stuff, and this thing could trigger off...
 
It actually puts a lot of pressure on the right decks.

But that monster's effect is negated and any stat boosts it might've had are gone, now making it useless.
That scenario with using Lance to counter the trap just seems so improbable and situational, as you are really making a jump to the conclusion that your opponent would willingly set off #107's second effect.
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But that monster's effect is negated and any stat boosts it might've had are gone, now making it useless.
That scenario with using Lance to counter the trap just seems so improbable and situational, as you are really making a jump to the conclusion that your opponent would willingly set off #107's second effect.

Well, people can't predict what's in your hand. They activate Mirror Force/D-Prison to get rid of your big Rank 8 beater. If they knew what was in your hand, well, of course they wouldn't use it.

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Well, people can't predict what's in your hand. They activate Mirror Force/D-Prison to get rid of your big Rank 8 beater. If they knew what was in your hand, well, of course they wouldn't use it.

I know you can't see the opponent's hand, but if your opponent hasn't cleared out your Mirror Force before attacking, you have to assume something is up.
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So every single time you attack you have destroyed all of your opponents backrow?
 
In which case you have God Drawing powers at getting S/T destruction.
 
It's a mind game around this card, which is the reason why it is close to good.

I prefer to attack when my opponent does not appear to have anything that would opppose me, such as face-down Trap Cards.
If they have a face-down card, and they do not activate it when I attack, it clearly is not going to harm me, so I don't have to worry.
Isn't that how you play this game?
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Sometimes, you just have to take that risk of a face-down. Sometimes, you just can't play that cautiously, many times, your opponent is either bluffing or has a trap that doesn't relate to battle. Of course, many times, I avoided the brunt of a Mirror Force by playing my Chaos Sorcerer/Black Luster Soldier in Defense Position, but that's about all you can do.

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But how will you find out if it's not threatening without attacking is what I'm saying? Maybe they are playing you in a Mind game by letting you think that it's not going to harm you, so you will make a push.

 

I try and think my way though things, but I like being aggressive in the game at the same time. Of course half my decks don't care about those kind of traps anyhow so it makes little difference. This is another card like it, because it makes your opponents choices harder for 2 turns.

 

And blocking traps in the battle phase with Lance is fairly common? It's one of it's most common uses.And now I'm thinking I'm getting off topic, so you have your view of the card, and I have mine, it will come down to testing to show all.

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*massages forehead* God, this thread...

 

Firstly, allow me to say this...TACHYON IS A LIGHT MONSTER?! For some reason, I thought it was Dark.

 

Now, let me clear stuff up.

 

Galaxy-Eyes Tachyon Dragon is NOT an amazing card. It is an epic card, but has only so much playability. Much like another Galaxy-Eyes X Dragon that I'm fond of. In fact, playability wise, Galaxy-Eyes Photon Dragon is better than this, or at least easier to use.

 

However, this card still could see play in casual Decks. It's competiting for a slot among other Rank 8s, but considering that of the generic 2 Materials, we have this, Giant Killer, Hieratic Overlord, and Heaven's Strings. No one ever uses Heaven's Strings except in Gimmick Puppet Decks and now they have even more reason not to, as Tachyon is equal in ATK power and the effect isnt as pathetically slow as Heaven's Strings.

 

The effect is a little underwhelming, but it has quite a few areas of applicability. Gorz Token and Tragoedia do not like Tachyon's effect, as it turns them to 0. It also negates all other monsters' effects, such as Zenmaines, Utopia, etc. If the opponent activates any effect, including mandatory effects like Card Trooper or Sangan, this relishes in being a 4000 double attacker for the turn. Tachyon also can remove negative ATK/DEF changes, such as Barbaros going to 1900, or Galaxy Zero turning a monster to 0 when it left the Field, just for examples.

 

Obviously, the only Decks that will run this have access to Rank 8s. There is probably no Deck that MUST run this to be effective, so Tachyon Dragon will probably sit as a casual level card, much like its Photon counterpart.

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If you hesitate to attack or make a push for game because there's still a Set card on the opponent's field, you're going to get crushed 99% of the time.  Half of this game is paying attention to facial expressions, movements, and seeing how the opponent plays.  It's simple logistics.

It's kind of hard to do the first one if you only play through DN.
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It's kind of hard to do the first one if you only play through DN.

 

That doesn't lessen his point about how reading your opponent is more important than an arbitrary facedown card. It's the point of bluffs in the first place. If you refuse to attack at all because the Set card might be a Trap, you may end up giving the opponent a chance to make a comeback. Alternatively, attacking recklessly will also cost you games.

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The only idiocy is the fact so much of the discussion seems to hinge on absolutes. Like why would anyone try to use a Trap on Tachyon Dragon if there's the chance the player has Lance? Well, because Tachyon doesn't negate effects activated against it. Therefore, a D-Prison or Mirror Force would get rid of Tachyon UNLESS they have Lance or similar.

 

It's a back-and-forth mind game. Tachyon attacks because the facedown could be a bluff, or it'll be a card that while desirable to use under normal circumstances, is not wanted to be used because it'll power up Tachyon (like Call of the Haunted). Therefore, the player has to wait on their card, or use before the Battle Phase, revealing what card it was.

 

But if the facedown isnt a bluff, like D-Prison, would you want to use it, knowing that if Tachyon survives somehow, it'll be stronger and attack again? And can you afford to take the risk, or afford to pass up the chance to get rid of Tachyon?

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