Azuh Posted January 26, 2013 Report Share Posted January 26, 2013 Elf Pixie Nar'vii [WIND / Fairy / Level 2] Said to be sacred amongst all creatures, it is always there in need for the protection of the Elf Kingdoms. No one knows why the Elves consult Nar'vii, but it said that they often give great advice in desperate situations [ATK: 400 / DEF: 300] Elf Overlord Ac'reald [WIND / Spellcaster / Effect / Level 6] During the End Phase of the turn if you Tributed an "Elf" or "Celtic Guard" monster(s) for the Tribute Summon of this card. Special Summon those monsters Tributed to Summon it from your Graveyard. When this card is Normal Summoned, you can Special Summon up to 3 "Elf" or "Celtic Guard" Normal Monsters with different names from your hand, Deck or Graveyard. [ATK: 2000 / DEF: 2300] Elf Princess Gar'drielle [WIND / Fairy / Effect / Level 4] Once per turn, if you control another "Elf" or "Celtic Guard" Normal Monster, you can change this card to face-down Defense Position. When this card is flipped face-up, you can Special Summon 1 "Elf" or "Celtic Guard" monster from your hand or Graveyard. If you do, gain Life Points equal to half the ATK of that monster. Your opponent cannot target "Elf" or "Celtic Guard" monster(s) for attacks, except this card. [ATK: 1000 / DEF: 1900] Elf Paladin Lor'eyin [WIND / Spellcaster / Effect / Level 4] When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to the original ATK of that destroyed monster in the Graveyard. If you do, you can Special Summon 1 "Elf" or "Celtic Guard" monster from your hand or Deck with equal to or less ATK than the Life Points gained by this effect [ATK: 1800 / DEF: 300] Magical Elf Citadel - Ri'verelle [Field Spell] Each time an "Elf" or "Celtic Guard" Normal Monster is either Summoned or flipped face-up, gain Life Points equal to half the ATK of that monster. When you gain Life Points from an "Elf" or "Celtic Guard" card effect, you may choose to pay 1000 Life Points. If you do, Add 1 "Elf" or "Celtic Guard" Normal Monster from your Deck or Graveyard to your hand. During the End Phase of the turn that this card is sent to the Graveyard, you can add as many "Elf" or "Celtic Guard" Normal Monsters from your Graveyard to your hand equal to the number of "Elf" or "Celtic Guard" monsters sent to the Graveyard that turn. Sacred Elf Light [Normal Spell] Pay 1000 Life Points. While your Life Points are higher than your opponent's, all "Elf" and "Celtic Guard" monsters you control gains ATK equal to the difference until the End Phase. While your Life Points are lower than your opponent's, all "Elf" and "Celtic Guard" monsters you control lose ATK equal to the difference until the End Phase. During the End Phase, send all "Elf" and "Celtic Guard" card(s) you control to the Graveyard. You can only activate 1 "Sacred Elf Light" per turn. Link to comment Share on other sites More sharing options...
Azuh Posted January 30, 2013 Author Report Share Posted January 30, 2013 Bump :) Link to comment Share on other sites More sharing options...
Thranduil Posted February 7, 2013 Report Share Posted February 7, 2013 I like this I only wish you had made more, and, that they were realistic not written. I would have liked to see them. Link to comment Share on other sites More sharing options...
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