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Numbers.


Zeppeli Gyro Supreme

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First, a number not related to the archetype. This was something I had sitting in the back of my mind for months, and it was going to be a balanced card, but then...

 

Triple S Slot Machine

Earth/Machine/7/2100/2100

Cannot be Normal Summoned or Set. Cannot be Special Summoned except by banishing 1 monster from each your hand, field, and Graveyard. When this card is Special Summoned, draw 1 card for each Level 7 monster banished this way.

 

Now for the actual Number. Randomly came to mind when I was thinking about high-material Xyzs, and because I remembered the number 4 is unlucky in Japan.

 

Number 4: Cursed Spider

(Picture would be something like a giant spider with four damaged/missing legs.)

Dark/Insect/Rank 4/1600/3200

4 Level 4 Monsters

This card cannot be Special Summoned except by Xyz Summon. When this card is Summoned, destroy all other cards on the field. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card to inflict damage to both player's Life Points equal to the number of cards in their respective Graveyards x100.

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Ideally it would be nice to banish 3 Level 7 monsters with Triple S; maybe Fusilier?

 

I had the spider idea before, but it was missing only one leg and it was part of a math-bug archetype. Cursed Spider takes a lot of effort to make, and each chunk of damage is so big that you'll have the caterpillar-coming-out-of-the-well problem...

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