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Sora's Archetypes: Starblasters and Battleblasters


Sora1499

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Hey everyone!  This is my first archetype in a while, and I've been working on these guys for the past few weeks: The Starblasters and Battleblasters.  They're an equip-based archetype, but nothing like Inzektors, Dragunities, or Vylons.  Inzektors center around popping everything on the field to spam stuff from the deck, Dragunities function by making level 8 synchros, and I don't even know how Vylons run.  These guys focus on toolboxing a wide range of effects provided by the Battleblaster monsters.  Anyways, I hope you like em!  Comment, review, rate, hate, whatever.  Enjoy!

 

Battleblasters

[spoiler='Battleblaster Angel']173626.jpg[/spoiler]

[spoiler='Battleblaster Pyro']171541.jpg[/spoiler]

[spoiler='Battleblaster Ogre']171533.jpg[/spoiler]

[spoiler='Battleblaster Leo']171548.jpg[/spoiler]

 

Starblasters

[spoiler='Starblaster- Fianu']177779.jpg[/spoiler]

[spoiler='Starblaster- Arzan']172172.jpg[/spoiler]

[spoiler='Starblaser- Lanzerat']173529.jpg[/spoiler]

[spoiler='Starblaster- Galeo']173550.jpg[/spoiler]

[spoiler='Starblaster- Corineus']173518.jpg[/spoiler]

 

Support Spells

[spoiler='Blasting Wormhole']172044.jpg[/spoiler]

[spoiler='Blasting Seed']171527.jpg[/spoiler]

[spoiler='Blasting Armory']171545.jpg[/spoiler]

 

Boss Monsters

[spoiler='Starblaster- Novares']172210.jpg[/spoiler]

[spoiler='Starblaster- Novaxxel']172188.jpg[/spoiler]

[spoiler='Starblaster- Novaeon']172179.jpg[/spoiler]

 

Update: Just realized I posted this in the wrong section.  Can you move this, Koko?

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This archetype.

 

Angel: Prolly wouldn't run this. Outclassed by Pyro.

Pyro: This card I actually don't mind. Forbidden Lance.

Ogre: Tech as monster removal. It'd be fine if it were like Catastor. Instead, you get a Replay :(

Leo: It's really powerful. You should at least stop the summoned monster from attacking.

Fianu: Rabbit Blaster.

Arzan: Lower the stats please.

Lanzerat: Pluses and pluses... Fine.

Galeo: Dat mill is... it's okay I guess.

Corineus: Dat mill... yeah it's fine.

Blasting Wormhole: Yeah it's fine.

Blasting Seed: Pot of Greed? No thank you. Begone. Delete.

Armory: Okay. This much consistency I can handle... but make it so you can only control 1 and make it so that you MUST shuffle 2.

Novares: Lower the ATK by 100?

Novaxxel:  It's okay I guess. But y u no have detach effect?

Novaeon: JD? Okay... lower ATK by 100?

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Okay, a few things I see good in the deck

 

1 . All the monsters are beaters

 

2. Equips are nice and fun, makes the deck more diverse

 

3. Good searching

But,

There is some bad to it.

 

1. The equip monsters rarely see any play in battle, but they have these high ATK points. IMO this is useless, and it just gives the deck the extra edge it really doesn't need at all.

 

2. Everything is different attribute and type. This makes it difficult to try to pilot the deck through cards such as Gozen Match, and etc.

 

3. The set is all over the place. Hand, graveyard, banished, deck, its too much. You need to stick to a few areas, as having some cards in deck, some in hand, some in grave, some on field, just scatters the potential and makes everything more confusing, making the deck worse.

 

4. It goes from some reasonable graveyard usage in the monsters, to an all-out milling festival with the XYZ. Again, up to statement 3.

 

Good idea, pretty unique, but its all over the place. Good OCG too, so 7/10

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@Axi 1. Yeah, I just wanted 4 Starblasters in the set. 2. Glad you like it. 3. OCG bites me in the ass again! It should NOT cause a replay. Will fix. 4. It's just Shura. It stays as-is. 5. Ikr. XD 6. Why? It's 16. It doesn't kill shit. 7. You saying it's broken? Or that it's fine? Speak your mind, mi amigo. 8-10. Glad you like em. 11. Hehehe, I know. I wanted to give em more muscle, but I was worried that it'd be pushing it. I'll make it draw 1 instead and add a mill-3 effect. 12. It says "up to", Axi. 13. Sure, will fix. 14. Shizzle, the mill-to-pop effect was supposed to detach. Will fix. 15. Fuck no. @drcrisis Well, the idea behind them is that you're supposed to cycle through each "place". It gives em a unique play style and a feel of control and power when you play em. And plants of archetypes have monsters of various attributes: wind-ups, crystal beasts, and gladiator beasts, just to name a few. Thanks for reviews guys.

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