Aix Posted February 1, 2013 Report Share Posted February 1, 2013 These cards, despite having no common theme, overcome it with sheer power and destruction. As usual, reps for reviews. [hr][spoiler='Little Totem'][/spoiler] [hr][spoiler='Totem Drum'][/spoiler] [hr][spoiler='Totem Priest'][/spoiler] [hr][spoiler='Totem Golem'][/spoiler] [hr][spoiler='Totem Coatl'][/spoiler] [hr][spoiler='Totem Beast'][/spoiler] [hr][spoiler='Totem Master'][/spoiler][hr] Link to comment Share on other sites More sharing options...
~Marluxia~ Posted February 1, 2013 Report Share Posted February 1, 2013 I really like this concept. This Archtype is very interesting. The pictures are amazing. though, A. For Little Totem, With it's effect, you can bring out Beast or Coatl in the first turn, which sounds a bit OP. B. Priest seems extremely OP to me. Being able to add 1 Totem Monster and Having it Gain 300 ATK when it's attacked, and When it attacks, makes it seem like it could be a tad OP. Maybe you could Until the End Phase for when It's attacked? I may just be sounding dumb, but these are really good Ideas. Keep up the good work :D Link to comment Share on other sites More sharing options...
Aix Posted February 1, 2013 Author Report Share Posted February 1, 2013 Thanks. Changes made. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted February 2, 2013 Report Share Posted February 2, 2013 Little Totem is overpowered since at any given point it goes into the deck and grabs a potential 3k backrow hitting beatstick. The problem is that there is no prerequisite of any kind. While its just another Temperance for another set at the very least she still has the illusion of a prerequisite that you have to play a spellbook first and it can only be done on your turn. Drum is overpowered because you should not get a +1 because your opponent wants to have player interaction. What's worse is that it doesn't die AND it gets stronger. If anything the effect she be in reverse where in order to save you should send a Totem to the graveyard, or at the very least when its targeted for an attack you get a foolish burial. Either way it should still die after being attacked. I feel like you should only be allowed to control one golem at a time. It comes off as spammy too me but I could wrong about that. The rest were fine by me and I do think the images are great. Link to comment Share on other sites More sharing options...
Aix Posted February 2, 2013 Author Report Share Posted February 2, 2013 Mawr changes made. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.