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Crystal Power


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I wouldn't recommend Starlight Road, actually.

 

Road is only useful if a player attempts to destroy 2 or more of your cards, and while your CBs are tempting, the weakness is that if the opponent DOESNT try to destroy your cards or at least 2 at once, Starlight Road is stuck on the Field, which will make it impossible for you to use that S/T zone, especially problematic with Abundance.

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You're not running Lightning Plover, and no matter how hard I try and rack my head for the reasons why I've got nothing.

 

Becuase I didn't notice Cobalt was WIND.

-1 Chain

+1 Plover

 

 

It's better to focus on carbuncle rather than abundance, for starters

 

How would I go about that other than just putting Ruby in the deck?

 

 

I wouldn't recommend Starlight Road, actually.

 

Road is only useful if a player attempts to destroy 2 or more of your cards, and while your CBs are tempting, the weakness is that if the opponent DOESNT try to destroy your cards or at least 2 at once, Starlight Road is stuck on the Field, which will make it impossible for you to use that S/T zone, especially problematic with Abundance.

 

Starlight was in there because it's a backrow heavy deck. Odds are I'll get rid of Abundance, but what would you say I should replace it with?

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3 Pegasus
3 Carbuncle
3 Tiger
2 Summoner Monk
1 Zephyros (To use with Ruin for plusses and then xyz fodder)

3 Promise
3 Beacon
3 Release
3 Tree

+ Consistency/staples/etc

Just flood your backrow as fast as possible and then use Carbuncle and drop 1-2 Xyzs and even otk in some situations. Playing hand traps is good because you're basically unable to effectively use traps

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