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Battle Medic.dek - Medicine-Spam


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Just for laughs, really...

Battle Medic - Crossbow Crusader
EARTH / Level 3
[Fairy/Effect]
Once per turn: You can add to your hand 1 "Medicine" Normal Spell card from your Deck. This card can attack your Opponent's Life Points directly. If this card inflicts battle damage to your Opponent's Life Points: Gain Life Points equal to that amount. During each of your End Phases: Gain 300 Life Points.
ATK / 800 DEF / 1500

Battle Medic - Overdosed
EARTH / Level 3
[Fairy/Effect]
If this card is removed from the field: Add to your hand up to 3 "Medicine" Normal Spell cards from your Graveyard. As long as this card remains face-up on the field: Inflict 500 damage to your Opponent each time a "Medicine" Normal Spell card is activated. During each of your End Phases: Gain 300 Life Points.
ATK / 300 DEF / 1500

Battle Medic - Quick Fixer
EARTH / Level 3
[Fairy/Effect]
As long as you control another "Battle Medic" monster, except "Battle Medic - Quick Fixer", face-up Attack position "Battle Medic" monsters cannot be destroyed as a result of battle. The following effect of "Battle Medic - Quick Fixer" cannot accumulate. All damage done to your Life Points from battles involving "Battle Medic" monsters is halved. During each of your End Phases: Gain 300 Life Points.
ATK / 1000 DEF / 1500

Battle Medic - Vaccineinator
EARTH / Level 3
[Fairy/Effect]
When this card is Normal Summoned, it is changed to Defense Position. Once per turn, you can Discard 1 "Medicine" card, and declare a card type(Monster, Spell, Trap): Until the Opponent's next End Phase, Gain 800 Life Points before resolving any card effects of the declared type. During each of your End Phases: Gain 300 Life Points.
ATK / 0 DEF / 1500

Battle Medic - Sawbones
EARTH / Level 3
[Fairy/Effect]
Once per turn, you can Discard 2 "Medicine" cards, and Target 1 monster on the field: Destroy the Target. Then, Special Summon 1 "Battle Medic" monster from your Deck. The monster Summoned by this effect has it's effect(s) negated until the End Phase. During each of your End Phases: Gain 300 Life Points.
ATK / 500 DEF / 1500

Archimedics
WIND / Level 1
[Winged-Beast/Effect]
If you control a face-up "Battle Medic" monster, you can Special Summon this card(from your Hand). You can Tribute this card: During the End Phase, Add to your hand 2 "Battle Medic" monsters. Th effect of "Archimedics" can only be activated once per turn.
ATK / 0 DEF / 0

Medieval Battle Medic - Ubermensch
EARTH / Rank 3
[Fairy/Effect]
3 Level 3 "Battle Medic" monsters.
Cannot be destroyed as a result of battle. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card: Until the next Standby Phase, this card is un-affected by the effects of your Opponent's card effects. If this card destroys an Opponent's monster as a result of battle: Gain 1000 Life Points and Inflict 1000 damage to your Opponent. During each of your End Phases: Gain 300 Life Points.
ATK / 2000 DEF / 1500

http://yugioh.wikia.com/wiki/Red_Medicine

http://yugioh.wikia.com/wiki/Blue_Medicine

Yellow Medicine
Spell
Increase your Life Points by 300 Points.

Green Medicine
Spell
Increase your Life Points by 600 Points.

Uber-Saw
Spell / Equip
Equip only to a "Battle Medic" monster. If the Equipped monster battles an Opponent's Attack position monster, gain 1000 Life Points at the end of the Damage Step. Then, the ATK of the Opponent's monster becomes 0 until the End Phase. You can only control 1 "Uber-Saw".

Vitality-Saw
Spell / Equip
Equip only to a "Battle Medic" monster. You can Tribute this card and the equipped monster: Draw 2 cards. Then, Gain 800 Life Points.

Medi-Mask
Spell / Equip
Equip only to a "Battle Medic" monster. Once per turn, you can send 1 "Medicine" Normal Spell card from your Deck to your Graveyard: Gain 500 Life Points. If either the equipped monster or this card are removed from the field by your Opponent's card effect: Draw 1 card.

Amplified Taunt
Spell / Quick-Play
Activate by sending all the cards in your hand to the Graveyard, while you control a face-up "Battle Medic" monster: Set 1 "Medicine" Spell card directly from your Deck. Then, during the End Phase of that turn, Draw 1 card if you control 2 or more "Battle Medic" monsters.

Uber Medicine
Spell / Quick-Play
Activate by Banishing 2 "Red Medicine", "Blue Medicine", "Yellow Medicine", and "Green Medicine" in your Graveyard. Until this turn's End Phase: The ATK of all "Battle Medic" monsters you currently control becomes 3000, you take no battle damage, you take no effect damage, and you do not pay Life Points to activate Spell or Trap cards. Then, the ATK and DEF of all "Battle Medic" monsters you currently control becomes 0, and their effect(s) are negated.

Note: Uber's effect lingers; The last line is applied at the End Phase, Not mid-effect.

Critical Medicine
Spell / Quick-Play
Target 1 "Battle Medic" you control, 2 "Medicine" Normal Spell cards in your Graveyard, and 1 card on the Opponent's side of the field: Banish all 4 Targets. Then, Inflict 1000 damage to your Opponent. During the End Phase of the turn you activated this card, Draw 1 card.

Medicated Melody
Spell
Add to your hand 1 "Medicine" Normal Spell card from your Deck or Graveyard. Then, if you control a face-up "Battle Medic" monster, add to your hand 1 Equip Spell with "Battle Medic" listed in its text.

Solemn Vow
Trap / Counter
Discard 1 "Medicine" Normal Spell card when the Opponent activates a Spell/Trap card, or the effect of a monster: Negate it's activation, and if you do, destroy it. Then, add to your hand 1 "Medicine" Normal Spell card from your Deck.

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