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I will complete my mission by destroying the enemy~


Toffee.

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http://www.youtube.com/watch?v=IOpQzFuSUwg

Also I'm doing this pseudo-Anime-Meklord style.

R.E.C.R. Flex-Claw Speeder-Plane
EARTH / Level 3
[Machine/Effect]
When this card is Normal Summoned: You can Special Summon 1 "R.E.C.R." monster from your Hand, OR, if the Opponent controls at least 2 more monsters then you do, you can Special Summon 1 "R.E.C.R." monster from your Deck instead. Once per turn, you can Target 1 other face-up monster on the field: Until the End Phase, Target monster looses 200 ATK and this card gains 200 ATK.
ATK / 1200 DEF / 1000

R.E.C.R. Vanguard-Claw Hazard-Tank
EARTH / Level 3
[Machine/Effect]
Once per turn, you can Target 1 other face-up monster on the field: Until the End Phase, Target monster looses 200 ATK and this card gains 200 ATK. If this card destroys an Opponent's attack position monster as a result of battle, you can add to your hand 1 "R.E.C.R." card from your Deck.
ATK / 1200 DEF / 1400

R.E.C.R. Laser-Optic Hover-Shell
EARTH / Level 3
[Machine/Effect]
As long as this card remains in face-up attack-position on your side of the field, the Opponent cannot select another "R.E.C.R." monster as an attack target. If the Opponent selects this card as an attack target, you can Banish this card until the End Phase: Negate the attack. You must control another "R.E.C.R." monster to activate and resolve this effect. Increase the ATK of this card by 500 for each other "R.E.C.R." monster you control. You can only control 1 "R.E.C.R. Laser-Optic Hover-Shell".
ATK / 1000 DEF / 2000

R.E.C.R. Mechanics
Spell
Activate by paying 1000 Life Points while you control a face-up "R.E.C.R. Flex-Claw Speeder-Plane" and "R.E.C.R. Vanguard-Claw Hazard-Tank": Special Summon 1 "R.E.C.R." monster from your Deck. You can only activate 1 "R.E.C.R. Mechanics" per turn.

R.E.C.R. Facility
Spell / Field
Once per turn, if you control a face-up "R.E.C.R." monster: You can decrease the ATK of all non-"R.E.C.R." monsters on the field by 500, then, increase the ATK of all "R.E.C.R." monsters by 500. This effect lasts until the End Phase. If this card is removed from the field, return all face-up "R.E.C.R." monsters you control to your hand.

R.E.C.R. Blitz Tactics
Spell / Quick-Play
Tribute 1 "R.E.C.R." monster you control, and Target 1 monster on the field: Destroy the Target. Then, add to your hand 1 "R.E.C.R." monster from your Deck.

R.E.C.R. Energy
Spell
Target "R.E.C.R." monster gains 1000 ATK until the End Phase, and it's effect(s) are negated. During the End Phase of a turn in which the Target monster destroyed an Opponent's monster as a result of battle: Draw 1 card.

R.E.C.R. Fuel Cell
Spell
Activate if you control 3 "R.E.C.R." monsters with different names: Draw 2 cards. You can only activate 1 "R.E.C.R. Fuel Cell" per turn.

R.E.C.R. Blast-Door
Trap
Tribute 1 "R.E.C.R." monster you control: Until the End Phase, monsters you control cannot be destroyed as a result of battle or by card effects.

R.E.C.R. Lift
Trap
Activate when the Opponent Summons a monster while you control a face-up "R.E.C.R." monster: Summoned monster looses 1000 ATK until the End Phase. Then, add to your hand 1 "R.E.C.R." monster from your Deck.
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