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Ancient Path Hope


Bronzegoldquake

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Please tell me you're joking.  It being a level 4 monster that can SS itself is decent enough, you could have stopped there, or given it an alternate effect.  Instead, you created a Yata Garasu on crack that prevents your opponent from playing the game properly.  You don't even give them the ability to normal summon for Christ's sake!  It's a slippery slope card, and not an eloquently designed one at that.  Mods, lock this please?

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Broken. It would be almost fine if it were only 1 of those effects, but since you put them both in one card, it's completely broken. You just lock your opponent down completely for a turn, which can easily win you the game, and it doesn't even take up your Normal Summon, you just have to pay 400 Life Points. There's no chance of your opponent not picking a monster because you can just set all your Spell/Trap Cards. How to fix this? Remove the Special Summon thing and make it so that you cannot have Set Spell/Trap Cards on the field when you use this card's effect and discard the revealed monster. Also make it have to battle a monster and have the thing at the end of the Damage Step.

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So what do you want to do with this card? It's has extreamly low ATK, it's effect is based on luck (unless you somehow got to see an other card). If you don't get it right, you are going to sit with a useless monster that will be quickly destryoed. I suggest making it more powerful perhaps.

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So what do you want to do with this card? It's has extreamly low ATK, it's effect is based on luck (unless you somehow got to see an other card). If you don't get it right, you are going to sit with a useless monster that will be quickly destryoed. I suggest making it more powerful perhaps.

Nopenopenope.  Zazu, I don't think you understand what this card is.  This card is a wincon in any deck that runs 20+ monsters.

 

 

Broken. It would be almost fine if it were only 1 of those effects, but since you put them both in one card, it's completely broken. You just lock your opponent down completely for a turn, which can easily win you the game, and it doesn't even take up your Normal Summon, you just have to pay 400 Life Points. There's no chance of your opponent not picking a monster because you can just set all your Spell/Trap Cards. How to fix this? Remove the Special Summon thing and make it so that you cannot have Set Spell/Trap Cards on the field when you use this card's effect and discard the revealed monster. Also make it have to battle a monster and have the thing at the end of the Damage Step.

No, his 2nd effect is not fine in any context.  And your fix is worthless: monster mash says hello.

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Nopenopenope.  Zazu, I don't think you understand what this card is.  This card is a wincon in any deck that runs 20+ monsters.
 
 
No, his 2nd effect is not fine in any context.  And your fix is worthless: monster mash says hello.

Maybe you're sorta right, make it so it has to destroy a monster instead.
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There's a lot worse designs in the real game. You could also make it Higher level and take out the SS part, or make it a synchro or xyz monster.

I can't agree with any of those points.  Locking down 1/2 of your opponent's deck and restricting them to cards that have little physical substance while you spam the field sounds like awful design to me.  Can you name a few cards that you think are worse?  And making it an extra deck monster would be stupid, given how spammable that mechanic is.  Making it a level 5 makes it frogs food.

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I can't agree with any of those points.  Locking down 1/2 of your opponent's deck and restricting them to cards that have little physical substance while you spam the field sounds like awful design to me.  Can you name a few cards that you think are worse?  And making it an extra deck monster would be stupid, given how spammable that mechanic is.  Making it a level 5 makes it frogs food.

Make it so it banishes itself so you can't use it again and again, make it a higher level, make it so it cannot be SS at all, make it so that effect can only be used once in the game. If you still think it's unbalanced, then you're simply talking about the whole concept of the card being unbalanced. You can balance any card if needed, unless it's "you win" of course.
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Make it so it banishes itself so you can't use it again and again, make it a higher level, make it so it cannot be SS at all, make it so that effect can only be used once in the game. If you still think it's unbalanced, then you're simply talking about the whole concept of the card being unbalanced. You can balance any card if needed, unless it's "you win" of course.

Sora is referring more to the Slippery Slope design, meaning, you are already winning if you are using this card and you are just making it impossible for a comeback, making it worse and worse for your opponent.

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Sora is referring more to the Slippery Slope design, meaning, you are already winning if you are using this card and you are just making it impossible for a comeback, making it worse and worse for your opponent.

hmmm, I am conflicted in what I want to answer, one side say that you're right about that. Though still making it harder to summon will fix issues like this, if you can't do that summon at that moment, then it won't matter if it's effect locks the opponent down.
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