PrimeAceJohn Posted February 10, 2013 Report Share Posted February 10, 2013 I know this card is kind of broken, so please keep in mind, THIS CARD IS LIMITED TO 1...........If it were real. (so please don't ban me due to "New Rule") So my intent was to make a nice staple suitable for almost any situation. I tried making this card somewhat balanced in a broken way - I know, sounds weird. Hopefully you will get what I mean... Activate only after your opponent declares an attack or activates a card effect. This card must first be set to activate its effect. Activate 1 of the following effects due to following recquirements: * If your opponent's monster attacks: Pay Life Points equal to the monster's DEF and destroy the monster. * If your opponent activates the effect of a Spell Card: Pay half your Life Points to negate and destroy it. * If your opponent activates the effect of a Trap Card: Banish 1 card from your hand to negate and destroy it. * If your opponent activates the effect of a Monster Card: Negate the effect this turn and inflict 500 of direct damage to your opponent's Life Points. Link to comment Share on other sites More sharing options...
Zazubat Posted February 10, 2013 Report Share Posted February 10, 2013 You realize that counter spells don't actually exist right? So change that no? Anyways, let's go over the effects 1 by 1 shall we: 1.not extreamly powerful really, rather Dimensional Prison would be better, since it also banishes it. 2.Half your life point is not that big of a deal, but it's balanced enough since it's basicly just Solemn Judgement really. 3.-2 for a negation is too much, there's better effects for this, I wouldn't use this for this effect. 4.The both the most powerful since there's no cost, but also useless since it only does it for 1 turn, so unless you can get rid of it, it doesn't matter. So overall, pretty meh card, though having so many effects in 1 can become useful, though I would rather want other cards than this one. Also fix your OCG, remove from play is as old as my granny. Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted February 10, 2013 Author Report Share Posted February 10, 2013 Oh crapness. I didn't mean to put to counter, lol, I guess I did it by accident. OCG will be fixed. So the reason why I did this is that you have all the 4 tactics you really need in a duel all in 1 card. For the -2 effect for the Trap, it will change to -1. However, I know that for the Trap I MUST make it a removing from play drawback. Thanks, though:) Link to comment Share on other sites More sharing options...
Sora1499 Posted February 10, 2013 Report Share Posted February 10, 2013 In order for it to chain to anything, it has to be a quickplay spell. Just want to point that out. The card itself: It does waaaaaaaaaaaaaay too much and answers waaaaaaaaaaaaaaay too many threats to call it balanced. Each of its effects in and of itself is completely balanced, but then you decided to amalgamate them into one card that becomes a fuck-all just for flipping it, akin to solemn judgment. So, I have to give it the "broken" label. Tbh, the game doesn't even need this card: we already have judgment which takes a lot more skill to use. Link to comment Share on other sites More sharing options...
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