Sora1499 Posted February 15, 2013 Report Share Posted February 15, 2013 Just thought up this idea for a deck, although I think a Yugituber made something like this in the past. It's been testing pretty well so far, given all the search power the deck has and the fact that it can plus a fucktillion since my backrow is pretty good at protecting Urknight for 2+ turns. I'm considering negging the dualities for a third horn and a teched-in Koa'ki Meiru Rooklord, because getting that card off can be godly, but at the same time I'm worried about dead drawing it, inconsistency, etc. Any suggestions are very much appreciated. Link to comment Share on other sites More sharing options...
Toffee. Posted February 15, 2013 Report Share Posted February 15, 2013 Core Transfer seems iffy, even in 2s, but I can understand why you would run it.Swap a copy for a 3rd Lance/Horn? Link to comment Share on other sites More sharing options...
Sora1499 Posted February 15, 2013 Author Report Share Posted February 15, 2013 Core Transfer seems iffy, even in 2s, but I can understand why you would run it. Swap a copy for a 3rd Lance/Horn? I like core transfer because it grabs my iron core for urknight to much on, although it can be draining on my hand at times. I'll try testing it at 1 and adding in a 3rd horn and see how it goes. Link to comment Share on other sites More sharing options...
Toffee. Posted February 15, 2013 Report Share Posted February 15, 2013 No, I mean~Transfer Mills Core, leaving it as a -1.And then to recover said Core, you have to skip your Draw Phase in the process.So it just seems slow/weird to run it in more then 1s, for potential dead draws. Link to comment Share on other sites More sharing options...
Sora1499 Posted February 15, 2013 Author Report Share Posted February 15, 2013 Armz, Core Transport Unit searches Core. Link to comment Share on other sites More sharing options...
Alpakha Posted February 15, 2013 Report Share Posted February 15, 2013 No Wolfberk? I really don't think you need 2 transport unit. You can tech in Iron Core Luster. Link to comment Share on other sites More sharing options...
Sora1499 Posted February 15, 2013 Author Report Share Posted February 15, 2013 [quote name="Philip J. Fry" post="6143968" timestamp="1360899031"]No Wolfberk? I really don't think you need 3 transport unit. You can tech in Iron Core Luster.[/quote] I'm not running 3 Transport Unit, I'm running 2. And Wolfberk isn't that good in here. First off, it has the potential to dead draw, and secondly, this deck isn't a fast Xyz engine deck, it's more so a beatdown deck that spams via Urknight and uses Crusader to function as a potential floater. As for Iron Core Luster, that can dead draw too, and I'd rather run fiendish tbh (which I totally forgot to put in, lol). Link to comment Share on other sites More sharing options...
Alpakha Posted February 15, 2013 Report Share Posted February 15, 2013 I'm not running 3 Transport Unit, I'm running 2. What are you talking about :P Link to comment Share on other sites More sharing options...
Sora1499 Posted February 15, 2013 Author Report Share Posted February 15, 2013 [quote name="Philip J. Fry" post="6143995" timestamp="1360901240"]What are you talking about :P[/quote] I...I think you're trolling Kvn. Regardless, I only run 2 of them, not 3. Link to comment Share on other sites More sharing options...
Alpakha Posted February 15, 2013 Report Share Posted February 15, 2013 I edited the post, you didn't see o.0. Like half an hour ago.... I really don't think you need 2 transport unit. Link to comment Share on other sites More sharing options...
newhat Posted February 15, 2013 Report Share Posted February 15, 2013 I agree. Drawing into zero Cores is not as bad as topdecking into a Unit when you have a Core and nothing to go with it. I think 1 Boulder is enough if you're not using the Koa'ki Rocks. Perhaps Book of Moon would work. Link to comment Share on other sites More sharing options...
Sora1499 Posted February 15, 2013 Author Report Share Posted February 15, 2013 I want to keep boulder at 2 minimum, but I'll test it at 2 and unit at 1 and see how it goes. Link to comment Share on other sites More sharing options...
Toffee. Posted February 15, 2013 Report Share Posted February 15, 2013 Armz, Core Transport Unit searches Core.Likely I had it confused with another card.In that case, you could run it at 2s, if you wanted. Link to comment Share on other sites More sharing options...
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