Jirachibi Posted February 16, 2013 Report Share Posted February 16, 2013 Link to comment Share on other sites More sharing options...
newhat Posted February 16, 2013 Report Share Posted February 16, 2013 Magic Planter isn't recommended unless you can search the Traps, which you can't, and Charge is a critical card anyways. Use Messier and Vulcan over Dyson Sphere and Mecha-Batman. Link to comment Share on other sites More sharing options...
Jirachibi Posted February 17, 2013 Author Report Share Posted February 17, 2013 Bump Link to comment Share on other sites More sharing options...
Jirachibi Posted February 19, 2013 Author Report Share Posted February 19, 2013 Bump2 Link to comment Share on other sites More sharing options...
Toffee. Posted February 19, 2013 Report Share Posted February 19, 2013 Crafts don't need Birdman.Run a 2nd Gearframe and 3rd Ham-Strato Link to comment Share on other sites More sharing options...
Jirachibi Posted February 20, 2013 Author Report Share Posted February 20, 2013 Bump Link to comment Share on other sites More sharing options...
Jirachibi Posted February 22, 2013 Author Report Share Posted February 22, 2013 Bump Link to comment Share on other sites More sharing options...
Jirachibi Posted February 23, 2013 Author Report Share Posted February 23, 2013 bumpagain Link to comment Share on other sites More sharing options...
Jirachibi Posted March 8, 2013 Author Report Share Posted March 8, 2013 Bump Link to comment Share on other sites More sharing options...
Mr. guy Posted March 8, 2013 Report Share Posted March 8, 2013 Birdman seems random. Sure, it can combo with tether, but that seems really random and inconsistent just to pump out a level 6 synchro. Raptor is the core of the deck, you should be running three. Hamstrato is also a very important part of the deck. You don't need 2 rays if you run triple mst, but that's a personal preference. Pot of duality stops you from summoning tokens, so it's only good first turn. I would honestly run more black falcon, because as of now the only token gens that are most useful are tether and charge + raptor, and tether doesn't even trigger when called of the haunted'd. If you're going to leave that engine in that's fine, but you're going to need more token gens for when you pull a raptor out of your ass. Also your deck seems more xyz+synchro spammy and less control. There are better cards to use your space on than zerozelock Link to comment Share on other sites More sharing options...
Jirachibi Posted March 11, 2013 Author Report Share Posted March 11, 2013 I ran Zerozelock to protect the tokens because they die really easily. anyways...better? Link to comment Share on other sites More sharing options...
newhat Posted March 11, 2013 Report Share Posted March 11, 2013 I'd still suggest Zephyros the Elite over Magic Planter. Link to comment Share on other sites More sharing options...
Jirachibi Posted March 12, 2013 Author Report Share Posted March 12, 2013 Since Beast planes cant be destroyed by card effects if Call of the Haunted is destroyed will the Plane be destroyed to? If not then i want to keep the magic planter. Link to comment Share on other sites More sharing options...
newhat Posted March 12, 2013 Report Share Posted March 12, 2013 The Planes will protect themselves from Call's soulbind. I still think there's nothing you'd benefit from drawing more than Charge, except maybe Limiter Removal. Link to comment Share on other sites More sharing options...
Jirachibi Posted March 12, 2013 Author Report Share Posted March 12, 2013 So overall take out the Planter an add a Limiter Removal? Link to comment Share on other sites More sharing options...
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