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So what if it WASN'T Vanilla? (40/?)


HugPhoenix

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~British Soul~ Beat me to the punch with an idea I had before with making effect monsters into Vanillas. So, I will instead make Vanillas into non-vanillas.
 
NOTE: some may be unbalanced on purpose!
 
[spoiler="1st post(general random, famousish cards)"][spoiler=''Dark Magician"] Xr4Ba6G.jpg [/spoiler]
[spoiler="Blue-Eyes White Dragon"] 0v2klNx.jpg [/spoiler]
[spoiler=''Petit Moth"] Lp96RvT.jpg [/spoiler]
[spoiler=''Labyrinth Wall"] 2412kqp.jpg [/spoiler]
[spoiler="Gemini Elf"]ftB7P4w.jpg [spoiler=Lore]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● This card can attack twice during the same turn.[/spoiler][/spoiler]
[/spoiler]
[spoiler="2nd post - zombies"]
[spoiler=''The 13th Grave"] dNjI3ht.jpg [/spoiler]
[spoiler="Skull Servant"]YtxmQTa.jpg [spoiler=Lore]When this card is successfully summoned, you can pay 500 life points to activate one of the following effects:
-You can normal summon once more this turn.
-Special summon 1 "Skull Servant" from your deck or graveyard.
-Tribute this card and another "Skull Servant" you control; special summon 1 "The 13th Grave" from your extra deck (This special summon is treated as a fusion summon). [/spoiler][/spoiler]
[spoiler=''Armored Zombie"] m4KrmfR.jpg [spoiler=Lore] This card cannot be destroyed by battle while "Call of the Haunted" is face-up on your side of the field. If this card is summoned by the effect of "Call of the Haunted", you can special summon 1 "Dragon Zombie" and 1 "Clown Zombie" from your graveyard in face-up attack position. [/spoiler] [/spoiler]
[spoiler=''Dragon Zombie"] hyYQ8dp.jpg [spoiler=Lore] This card cannot be destroyed by battle while "Call of the Haunted" is face-up on your side of the field. If this card is summoned by the effect of "Call of the Haunted", you can special summon 1 "Armored Zombie" and 1 "Clown Zombie" from your graveyard in face-up attack position. [/spoiler][/spoiler]
[spoiler=''Clown Zombie"] hPynoa8.jpg [spoiler=Lore] This card cannot be destroyed by battle while "Call of the Haunted" is face-up on your side of the field. If this card is summoned by the effect of "Call of the Haunted", you can special summon 1 "Dragon Zombie" and 1 "Armored Zombie" from your graveyard in face-up attack position. [/spoiler] [/spoiler]
[spoiler=''The Earl of Demise"] PvBNOBr.jpg [spoiler=Lore] "Clown Zombie" + Armored Zombie" + Dragon Zombie"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) This card cannot attack directly. Once per turn, you can banish 1 Zombie or fiend-type monster from your graveyard to double this card's ATK until the end phase. [/spoiler] [/spoiler]
[/spoiler]
[spoiler="3rd post- more cards, mostly LOB"]
[spoiler=''30,000-Year Turtle"] 2u7ysjo.jpg [/spoiler]
[spoiler=''Celtic Guardian"]2r56ibc.jpg[/spoiler]
[spoiler=''7 Colored Fish"] akesjl.jpg [/spoiler]
[spoiler=''Vorse Raider"] 2G4HAZ0.jpg [spoiler=Lore]Once per turn, during your Main Phase, you can equip this card to 1 monster on the field as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster you control by this effect, the equipped monster gains 1500 ATK. Otherwise, the equipped monster loses 1500 ATK. (A monster can only be equipped with 1 Union monster at a time. If you control the equipped monster, and it would be destroyed by battle, destroy this card instead.)[/spoiler] [/spoiler]
[spoiler=''Fireyarou"] 3rgQDdE.jpg [/spoiler]
[spoiler=''Flame Manipulator"] msT22rF.jpg [spoiler=Lore]Once per turn, during your Main Phase, you can equip this card to 1 "Fireyarou" you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped, the equipped monster gains 500 ATK and DEF and its effect deals 300 additional damage. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)[/spoiler] [/spoiler]
[/spoiler]
[spoiler=''4th post! - some Vol.1 japanese booster pack(mostly)]
[spoiler=''Archfiend Marmot of Nefariousness"] 30kw110.jpg [spoiler=''Lore"] You can special summon only once during the turn this card is normal summoned. When this card is successfully normal summoned, you can synchro or xyz summon with monsters from your hand as material (By also using this card as material). [/spoiler] [/spoiler]
[spoiler=''Archfiend Mirror"] ILyJPok.jpg [/spoiler]
[spoiler=''Candle of Fate"] 0ZtdWfa.jpg [/spoiler]
[spoiler=''Kagemusha of the Blue Flame"] iEXdjwC.jpg [/spoiler]
[spoiler=''Hourglass of Life"] G8Sv8o6.jpg [/spoiler]
[spoiler=''Hitotsu-Me Giant"] hGvKd5M.jpg [spoiler=''Lore"] Cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage, your opponent reveals his or her hand. [/spoiler] [/spoiler]
[spoiler=''Curtain of the Dark Ones"] VsHMIjm.jpg [/spoiler]
[spoiler=''Dark Gray"] vO34HCb.jpg [/spoiler]
[spoiler=''Ancient One of the Deep Forest"] fouW8Z5.jpg [spoiler=''Lore"] "Dark Gray" + "Dark Gray" + "Dark Gray"
Cannot be summoned except by Fusion summon. This monster is unaffected by spell and trap cards. You can pay 500 life points to negate a monster effect. If you do, that monster and monsters with the same name cannot activated their effects again this turn. [/spoiler] [/spoiler]
[spoiler=''Eyearmor"] aUyGGmm.jpg [/spoiler]
[/spoiler]
[spoiler=''update5!" (finished vol.1)!]
[spoiler=''Kurama"] axnF7HA.jpg [/spoiler]
[spoiler=''Lala Li-Oon"] yJcgddH.jpg [spoiler=''Lore"] During your end phase, you can tribute 1 Thunder-type monster you control (except tokens) to target up to 2 cards your opponent controls; destroy them. Your opponent cannot chain the targeted cards to this effect's activation. [/spoiler] [/spoiler]
[spoiler=''Mammoth Graveyard"] YoC1rg9.jpg [spoiler=''Lore"] You can discard 1 "Spell Shattering Arrow" to halve 1 targeted monster's original ATK for the rest of the duel. You cannot target a monster more than once with this effect. [/spoiler] [/spoiler]
[spoiler=''Meotoko"] 7bquf51.jpg [spoiler=Lore] FLIP: Your opponent reveals the top card of their deck and places it back on top of the deck. Your opponent can then draw 1 card and shuffle 1 card into their deck, or just shuffle their deck. [/spoiler] [/spoiler]
[spoiler=''Nemuriko"] eCFsVjj.jpg [spoiler=''Lore"] As long as this card is face-up on the field in ATK position: your opponent cannot declare an attack. This card on the field is sent to the graveyard during your second standby phase after it has been summoned (even if face-down). [/spoiler] [/spoiler]
[spoiler=''Petit Angel"] FQqbkCs.jpg [/spoiler]
[spoiler=''Petit Dragon"] SJEo3ng.jpg [/spoiler]
[spoiler=''Silver Fang"] fZOlaw0.jpg [/spoiler]
[spoiler=''The Drdek"] Ouy4a2K.jpg [/spoiler]
[spoiler=''The Furious Sea King"] BFRKou1.jpg [/spoiler]
[spoiler=''Thunder Kid"] tvVyamw.jpg [/spoiler]
[spoiler=''Tomozaurus"] QM75amn.jpg [spoiler=''Lore"] Pay 500 Life points. Target 1 card on the field; destroy it. If the target leaves the field while this effect resolves: you can activate this effect again without paying the cost. The cost of this effect increases by 500 every time it is used, if used multiple times in 1 turn. [/spoiler] [/spoiler]
[spoiler=''Winged Cleaver"] T5Xbcgt.jpg [/spoiler]
[/spoiler]
Added zombies! 4:04pmEST 2/16/13
3rd 2/16 11:12pmEST
4th 2/23 1:13pmEST
5th 4/23 1:24amEST
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I'm bored, So a review (I usually try OCG fixes for these things but this is just a quickie so...)

 

DM: Not bad, but it has some problems with being a normal summonable 2500 (Like leviathan, exept with any Caster). I think it shouldn't be able to Attack or be used as material the turn it's summoned to balance it.

BEWD: Needs a bit of balancing, but otherwise fine. It has utility, sort of like a better Cyber Dinosaur or Puppet King.

Petit Moth: I think it would be better if it was just an accelerator for Cocoon for a cost. Say, 800 Life points for 1 turn added? Or, possibly make it protect cocoon. Otherwise, dat cost.

Wall; needs something more. Being indestructible is cool, attack negation is alright, but with specific materials...eh.

Gemini Elf: I like it. I like it alot. It's nice and balanced.

13th Grave: Interesting card, and well made for its materials.

Skull Servant: Decent boost to skull servant decks, and makes it worth running.

Call of the Haunted Trio: Interesting adaptation of the anime effect of call. Set up for Earl well (Obviously). I like them.

Earl: A bit too good. It's excalibur that needs more set up, but can gain the ATK eveyr turn...but, it IS only for your turn, so...Not sure on it. Does need some balance though.

 

Overall, rather decent adaptations of these, aside for  some qualms.

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I'm bored, So a review (I usually try OCG fixes for these things but this is just a quickie so...)

 

DM: Not bad, but it has some problems with being a normal summonable 2500 (Like leviathan, exept with any Caster). I think it shouldn't be able to Attack or be used as material the turn it's summoned to balance it.

BEWD: Needs a bit of balancing, but otherwise fine. It has utility, sort of like a better Cyber Dinosaur or Puppet King.

Petit Moth: I think it would be better if it was just an accelerator for Cocoon for a cost. Say, 800 Life points for 1 turn added? Or, possibly make it protect cocoon. Otherwise, dat cost.

Wall; needs something more. Being indestructible is cool, attack negation is alright, but with specific materials...eh.

Gemini Elf: I like it. I like it alot. It's nice and balanced.

13th Grave: Interesting card, and well made for its materials.

Skull Servant: Decent boost to skull servant decks, and makes it worth running.

Call of the Haunted Trio: Interesting adaptation of the anime effect of call. Set up for Earl well (Obviously). I like them.

Earl: A bit too good. It's excalibur that needs more set up, but can gain the ATK eveyr turn...but, it IS only for your turn, so...Not sure on it. Does need some balance though.

 

Overall, rather decent adaptations of these, aside for  some qualms.

DM, i can see being limited or something. i agree its a bit easy to summon.

Skelies i just wanted to do as theyre kind of older and i suppose more famous; they can prob semi-swarm the field in 1 turn, but they are weak.

Rolling right off the skelies, Earl was meant to be easily summonable with the zombie trio, and 2000 seems too low, so i boosted him. The effect was meant to be during either players' turn to protect him, since 2k is low these days and such, but only once, otherwise major hell lol. I wanted to make it a xyz or synchro but the stats of the cards would have had to change (The emphasis is to keep the cards the same except for them transformed to some effectish monster). Semi-nomi i thought would be good to enforce he has to be in a deck with the trio to summon.

Petit moth was obviously based on Cyber-Stein

Gemini elf... well. GEMINI Elf lol; and they're twins.

BEWD was meant as both a counter to my DM and a shield against even more powerful monsters.

Wall i first made with just general indestructibility but i guess i unconciously added by battle when i fixed it. I added the attack negation to it then also.

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