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punishing for feild swarming. abusable or no?


RjCardMaker

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after being a yugioh player for 6 months now i noticed there isnt much punishment for feild swarming on the first turn so I have the idea for a hand trap (more like extra deck trap) card called Divine Master Punisher- Envoy of the Afterlife..

 

effect: this card cannot be special summoned. this cards effects cannot be negated. when your opponent special summons more than 6 monsters in 1 turn, banish this card from your extra deck, pay half of your life points, banish the top 3 cards of your deck, and then banish all the cards your opponent controls and in their graveyard, and negate all effects that activate upon leaving the field, or being banished. draw 1 card for every 3 cards sent and end your opponents turn. skip your next draw phase. each player can only use the effect of divine master Punisher once per duel.

 

 

anyway i think this card has a lot of balance for what it does. this means any loops caused on the first turn can be stopped assuming you cant get a veiler. because 1 effect veiler can only do so much. what do you think any suggestions? also any way t shorten the text? just an idea but it is meant to punish for feild swarming. its in the extra deck so you dont have to worry about not top decking it if you lose in rock paper scissors. personally i hate the swarming mentality of the meta, and loops it causes. finally it can only be used once to prevent it being mained in 2's or 3's.

 

 

 

:edit: 

i think i should mention that for cards like return from the different dimension or rekindling which can summon up to 5 monsters each monster counts as a special summon. and if they fill the feild the next 2 summons will end it for them

 

go easy on me this is yy first post... im new

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The problem with this card is... circular.

So you're in a meta where summoning 6 monsters per turn is the norm.
This card gets used and you're screwed.
So you don't summon 6 per turn next time you duel.
So your opponents stop using this card.
So you realize people stop using this card you summon 6 monsters per turn again.

---

But onto like... actual real world applications, summoning 6 monsters isn't all that common. ... Or at least I hope not, I've been out of the loop a bit. Rekindling exists sure, but... meh.


The problem with this card is it has a ridiculous clause for activation and a ridiculous effect. Tone it down with both.

Or just run Needle Ceiling instead.

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The problem with this card is... circular.

So you're in a meta where summoning 6 monsters per turn is the norm.
This card gets used and you're screwed.
So you don't summon 6 per turn next time you duel.
So your opponents stop using this card.
So you realize people stop using this card you summon 6 monsters per turn again.

---

But onto like... actual real world applications, summoning 6 monsters isn't all that common. ... Or at least I hope not, I've been out of the loop a bit. Rekindling exists sure, but... meh.


The problem with this card is it has a ridiculous clause for activation and a ridiculous effect. Tone it down with both.

the purpose of this card is to stop loops with monsters (wind-ups heritichs [idk how its spelled] etc. its not to make meta decks unplayable just to stop swarm filled otks. the point of the card is to slow the format down a bit. yeah there are a lot of decks that dont require 6 special summons but the original card i made said more than 5. most of the decks ive played against that swarm on the first turn dont have answers. this means losing in rock paper scissors can pretty much lose you the game. if people are concious however then they will be less inclined to loop monsters or swarm, and it feels like nowadays thats all that happens.



The problem with this card is... circular.

So you're in a meta where summoning 6 monsters per turn is the norm.
This card gets used and you're screwed.
So you don't summon 6 per turn next time you duel.
So your opponents stop using this card.
So you realize people stop using this card you summon 6 monsters per turn again.

---

But onto like... actual real world applications, summoning 6 monsters isn't all that common. ... Or at least I hope not, I've been out of the loop a bit. Rekindling exists sure, but... meh.


The problem with this card is it has a ridiculous clause for activation and a ridiculous effect. Tone it down with both.

the purpose of this card is to stop loops with monsters (wind-ups heritichs [idk how its spelled] etc. its not to make meta decks unplayable just to stop swarm filled otks. the point of the card is to slow the format down a bit. yeah there are a lot of decks that dont require 6 special summons but the original card i made said more than 5. most of the decks ive played against that swarm on the first turn dont have answers. this means losing in rock paper scissors can pretty much lose you the game. if people are concious however then they will be less inclined to loop monsters or swarm, and it feels like nowadays thats all that happens.

ok so instead of the original draw 1 card effect we just leave it to banishing all the cards, also should i make it 5 or more special summons? like i said i'd appreciate suggestions in specifics. 

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This, still.

Also you never mentioned this guy's attack, defense, attrib, type, etc etc. It's important to know for other effects.

ATK 0/DEF 0

lvl 12

attri: Divine

type: Divine-beast

Effect monster

fusion card xyz synchro anything really dosent matter as long as it can go in the extra deck

 

edited version of effect: 

 

 

this card cannot be special summoned. this cards effects cannot be negated. when your opponent special summons more than 5 monsters in 1 turn (including equipping monsters),pay half of your life points, and banish this card from your extra deck, Banish all the cards your opponent controls and in their graveyard.negate all effects that activate upon being banished or leaving the field, and End your opponents turn. Each player can only use the effect of divine master Punisher once per duel.

 

the differences. the requirements are lower meaning its a bit more splashable, this effect now also hits inzector loops, or equip spell loops and slows down the format quite a bit. again people say "just main this this and that" but what if you go second and you opponent is able to set off a loop before you can even move, or heck what if you just cant topdeck that 1/3 veilers to bad too sad? the reason i made this card was because going first with a meta deck can break your opponent before they even have a chance... they lost all the cards in their hand etc. plus i put it in the extra deck so you dont have to worry about drawing into it and you only need 1 it dosent take up that much space... its a precaution. it can be activated at anytime so now your opponent has to think strategically while rationing his/her summons... in other words over the course of a few turns WORK to get that monster...  now you dont need to fear staring down 2 quasars who both can negate any effect taken to stop them once... twice for both. what about inzectors who equip and spam destruction, heritichs who loop insanely, or the windup loop. if konami makes a new deck that can abuse looping then this card stops that entirely and that the whole purpose.

 

on a side note i have an idea of making one for draw heavy (exodia) decks (if your opponent draws more than 5 cards banish this card pay 2000 lp and look at and chose 4 cards in his hand. banish all 3 of them and adnd add 1 card to your hand.) but thats for another post anyway thank you for helping me out.

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