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Forbidden One Archetype *Reps for Reviews/Fixes*


Aix

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Let’s make Exodia gooder! Reps for Reviews/Fixes.
[hr]Monsters
[hr]Slave of the Forbidden One
[DARK/Level 4/Spellcaster/Effect]
You cannot add cards to your hand (including by drawing) with the effect of a Spell/Trap Card while this card is banished, the field or in the Graveyard. When this Attack Position card is destroyed by battle while you control no Spell/Trap Cards: You can add 1 “Forbidden One” card from your Deck or Graveyard to your hand. You can only activate the effect of “Slave of the Forbidden One” once per turn.
ATK/ 1000 DEF/ 300
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Servant of the Forbidden One
[DARK/Level 4/Spellcaster/Effect]
You cannot add cards to your hand (including by drawing) with the effect of a Spell/Trap Card while this card is banished, on the field or in the Graveyard. When this card destroys a monster by battle while you control no Spell/Trap Cards: You can add 1 “Forbidden One” card from your Deck to your hand. You can only activate the effect of “Servant of the Forbidden One” once per turn.
ATK/ 1700 DEF/ 1000
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Chamberlain of the Forbidden One
[DARK/Level 4/Spellcaster/Effect]
You cannot add cards to your hand (including by drawing) with the effect of a Spell/Trap Card while this card is banished, on the field or in the Graveyard. When this card is Summoned while you control no Spell/Trap Cards: Add 1 Level 4 “Forbidden One” monster from your Deck or Graveyard to your hand. You can only activate the effect of “Chamberlain of the Forbidden One” once per turn.
ATK/ 1600 DEF/ 1500
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Guard of the Forbidden One
[DARK/Level 4/Spellcaster/Effect]
You cannot add cards to your hand (including by drawing) with the effect of a Spell/Trap Card while this card is banished, on the field or in the Graveyard. Your opponent cannot remove “Forbidden One” monsters from your hand or Graveyard. “Forbidden One” monsters, except “Guard of the Forbidden One” cannot be destroyed by card effects. Once per turn, when a “Forbidden One” card is added to your hand: You can return 1 card your opponent controls to the top of the Deck.
ATK/ 1700 DEF/ 1800
[hr]Spells
[hr]Resurrection of the Forbidden One
[Normal Spell Card]
If you control no other Spell/Trap Cards: Reveal 1 Level 4 “Forbidden One” monster in your hand; Special Summon 1 “Forbidden One” monster in your Graveyard in face-up Attack Position. It cannot attack this turn. It cannot change its Battle Position. Add it to your hand when it is destroyed by battle. You cannot activate or Set other Spell/Trap Cards the turn you activate this card, except “Forbidden One” Spell/Trap Cards. You can only activate 1 “Resurrection of the Forbidden One” per turn.
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Trade of the Forbidden Ones
[Normal Spell Card]
Shuffle 1 “Forbidden One” monster on your side of the field or in your hand into your Deck and Special Summon 1 Level 4 “Forbidden One” monster from your Deck. You cannot activate or Set other Spell/Trap Cards the turn you activate this card, except “Forbidden One” Spell/Trap Cards. You can only activate 1 “Trade of the Forbidden Ones” per turn.
[hr]Extra Deck
[hr]Nostalgic Sora - Priest of the Forbidden One
[DARK/Rank 4/Spellcaster/Xyz/Effect]
2 Level 4 “Forbidden One” monsters
You cannot add cards to your hand (including by drawing) with the effect of a Spell/Trap Card while this card is banished, on the field or in the Graveyard. You can detach 2 Xyz Material from this card; Add 1 “Forbidden One” card from your Deck or Graveyard to your hand. You can only activate this effect of “Priest of the Forbidden One” once per Duel.
ATK/ 2500 DEF/ 2500
[hr]That's all, folks. Reps for Reviews/Fixes.
[hr]
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These look like glorified Exodia support cards.

 

Resurrection's "Add it to your hand when it is destroyed by battle." effect won't work with the rest of these monsters (should the conditions be right).

 

If you don't want to completely change effects around, you could easily say "Place it on the Top of your Deck" instead or something like that.

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Resurrection's "Add it to your hand when it is destroyed by battle." effect won't work with the rest of these monsters (should the conditions be right).

How wouldn't it work? My thoughts on it were:

- Use it to get Exodia back into your hand.

- Use it to Summon any of your "Forbidden One" to obtain more pieces. It shouldn't interfere with Slave either.

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How wouldn't it work? My thoughts on it were:

- Use it to get Exodia back into your hand.

- Use it to Summon any of your "Forbidden One" to obtain more pieces. It shouldn't interfere with Slave either.

 

The three monsters say that Spell cards can't be used to add cards to your hand. If there are any of them in the applicable places for such a restriction to happen, then there is no way that effect would work.

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