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Arcane - New Priorty of Defense #3 "Written" - Spellmasters(11 cards)


Grayall

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http://forum.yugiohcardmaker.net/showthread.php?tid=31208 - thelink of pictured cards.

 

Arkanone - Arcane Spellmaster of Light

Light/Spellcaster / Arcane /Effect/LV 8

ATK:0 DEF:3000

Each time this card is turned to Defense Position, it gains 500 ATK. By paying 700 Life Points, you can decrease 1 monster's ATK points to 0. When this card would be destroyed, you can turn it into face-up Defense Position. Its effect is then declared:"This card cannot be destroyed by Battle." and its ATK is decreased to 0.

 

Vilkanone - Arcane Spellmaster of Dark

Dark/Spellcaster / Arcane/ Effect/ LV 8

ATK:2000 DEF:1500

Each time a card with "Arcane Magic" is sent to the Graveyard, this cards ATK points is increased by 700. This card can attack from Defense Position.When this card would be destroyed, you can turn it into face-up Defense Position. Its effect is then declared:"This card cannot be destroyed by Battle." and its ATK is decreased to 0.

 

Ultranone - Arcane Spellmaster of Wind

Wind/Spellcaster / Arcane/Effect/LV 8

ATK:3000 DEF:1000

This card can attack your opponent directly. If this card attacks, its ATK points is decreased by half, during the Damage Step only. When this card would be destroyed, you can turn it into face-up Defense Position. Its effect is then declared:"This card cannot be destroyed by Battle." and its ATK is decreased to 0.

 

Arcane Magic - Tri - Headed Blam

Field Spell

Each turn you can remove from Play 1 "Arcane" monster. Increase ATK points by 400 of 1 face-up Defense Position monster. Also, if you removed more than 3 cards by the effect of this card, you can add one "Spellmaster King" from your Deck to your Hand.

 

Spellmaster King

Light/Spellcaster/Effect / Arcane/LV 10

ATK:2500 DEF:1500

If this card is turned to Defense Position, increase its DEF points by 1500. When this card would be destroyed, you can turn it into face-up Defense Position. Its effect is then declared:"This card cannot be destroyed by Battle." and its ATK is decreased to 0.

 

Arcane Magic - Drawback Time / Limited

Quick Spell

Activate only when monster is turned to Defense Position. Deal its DEF as Direct Damage to both player Life Points. If you get more than 2000 Direct Damage, its decreased to 1500.

 

Arcane Magic - Zombies of Doom

Trap

Special Summon 3 "Arcane Zombie" from your Hand or Deck to your side of the Field. They are destroyed at the end of the turn they was summoned.

 

Arcane Zombie

Dark/Zombie/Effect / Arcane/LV 1

ATK:200 DEF:200

When this card would be destroyed, you can turn it into face-up Defense Position. Its effect is then declared:"This card cannot be destroyed by Battle." and its ATK and DEF is decreased to 0. If you use this effect, its destroyed at the end of your next turn.

 

Pendelum, Drum King of Arcane

Dark/Warrior/Effect / Arcane/LV 4

ATK:1500 DEF:1200

Each time this card attacks, increase the ATK of this card by 100. If tihs card destroys a monster, add 1 card from your Graveyard to your Deck. Then shuffle the Deck.When this card would be destroyed, you can turn it into face-up Defense Position. Its effect is then declared:"This card cannot be destroyed by Battle." and its ATK is decreased to 0.

 

Rose, Arcane of Innocence

Earth/Warrior/Effect / Arcane/LV 6

ATK:1700 DEF:1200

This card can be placed in Spell Zone. If you do so, this card is treated as Spell Card and cannot attack or be attacked.Also you can Normal Summon another card.When this card would be destroyed, you can turn it into face-up Defense Position. Its effect is then declared:"This card cannot be destroyed by Battle." and its ATK is decreased to 0.

 

Arcane Magic - Dark Hole Storm = Broken...

Spell

Pay 2000 Life Points. Destroy all monsters on the Field. "Arcane" monster ATK isn't decreased this turn.

 

Arcane Magic - Tighthole

Trap

Activate this card only when you get Battle Damage. As long as this card is on the field, that monster cannot attack Defense Position monsters.When its destroyed, opponent gets 600 Direct Damage. This card stays on the field for 3 turns.

 

Zareiko, Angel of Arabian Beasts

Earth/Warrior/Effect / Arcane/LV 4

ATK:1200 DEF:1600

If this card is on your side of the field, you can Normal Summon LV 6 monsters without tributes. When this card would be destroyed, you can turn it into face-up Defense Position. Its effect is then declared:"This card cannot be destroyed by Battle." and its ATK is decreased to 0.

 

Arcane Magic - Stay and Fight!

Quick Spell

You can only activate this card when one monster on your side of the Field would be destroyed. Increase DEF of that monster by 600.

Also, if there are 4 or more "Arcane Magic" cards in your Graveyard, you can add one "Arcane Magic - Holy Blessing" from your Deck to your Hand.

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